Fix visuals on roulette latency compensation

- Latency is based on D0 instead of D2.
- Confirm offset is now adjusted for latency, so it should feel more correct when stopping it.
- Slot machine offset is properly set up to use the slot machine offset instead of the item roulette offset.
This commit is contained in:
Sally Coolatta 2023-11-22 18:50:13 -05:00
parent 6c678bf347
commit 0b22e8eb00
3 changed files with 36 additions and 17 deletions

View file

@ -1358,7 +1358,7 @@ static void K_drawKartItem(void)
if (stplyr->itemRoulette.active == true)
{
rouletteOffset = K_GetRouletteOffset(&stplyr->itemRoulette, rendertimefrac);
rouletteOffset = K_GetRouletteOffset(&stplyr->itemRoulette, rendertimefrac, 0);
}
else
{
@ -1712,7 +1712,7 @@ static void K_drawKartSlotMachine(void)
if (stplyr->itemRoulette.active == true)
{
rouletteOffset = K_GetSlotOffset(&stplyr->itemRoulette, rendertimefrac);
rouletteOffset = K_GetSlotOffset(&stplyr->itemRoulette, rendertimefrac, 0);
}
else
{

View file

@ -1513,16 +1513,23 @@ void K_StopRoulette(itemroulette_t *const roulette)
}
/*--------------------------------------------------
fixed_t K_GetRouletteOffset(itemroulette_t *const roulette, fixed_t renderDelta)
fixed_t K_GetRouletteOffset(itemroulette_t *const roulette, fixed_t renderDelta, UINT8 fudge)
See header file for description.
--------------------------------------------------*/
fixed_t K_GetRouletteOffset(itemroulette_t *const roulette, fixed_t renderDelta)
fixed_t K_GetRouletteOffset(itemroulette_t *const roulette, fixed_t renderDelta, UINT8 fudge)
{
const fixed_t curTic = (roulette->tics << FRACBITS) - renderDelta;
const fixed_t midTic = roulette->speed * (FRACUNIT >> 1);
return FixedMul(FixedDiv(midTic - curTic, ((roulette->speed + 1) << FRACBITS)), ROULETTE_SPACING);
fixed_t result = FixedMul(FixedDiv(midTic - curTic, ((roulette->speed + 1) << FRACBITS)), ROULETTE_SPACING);
if (fudge > 0)
{
result += (roulette->speed + 1) * fudge;
}
return result;
}
/*--------------------------------------------------
@ -1530,12 +1537,19 @@ fixed_t K_GetRouletteOffset(itemroulette_t *const roulette, fixed_t renderDelta)
See header file for description.
--------------------------------------------------*/
fixed_t K_GetSlotOffset(itemroulette_t *const roulette, fixed_t renderDelta)
fixed_t K_GetSlotOffset(itemroulette_t *const roulette, fixed_t renderDelta, UINT8 fudge)
{
const fixed_t curTic = (roulette->tics << FRACBITS) - renderDelta;
const fixed_t midTic = roulette->speed * (FRACUNIT >> 1);
return FixedMul(FixedDiv(midTic - curTic, ((roulette->speed + 1) << FRACBITS)), SLOT_SPACING);
fixed_t result = FixedMul(FixedDiv(midTic - curTic, ((roulette->speed + 1) << FRACBITS)), SLOT_SPACING);
if (fudge > 0)
{
result += (roulette->speed + 1) * fudge;
}
return result;
}
/*--------------------------------------------------
@ -1631,7 +1645,7 @@ void K_KartItemRoulette(player_t *const player, ticcmd_t *const cmd)
//player->karthud[khud_itemblink] = TICRATE;
//player->karthud[khud_itemblinkmode] = 1;
//player->karthud[khud_rouletteoffset] = K_GetRouletteOffset(roulette, FRACUNIT);
//player->karthud[khud_rouletteoffset] = K_GetRouletteOffset(roulette, FRACUNIT, 0);
if (K_IsPlayingDisplayPlayer(player))
{
@ -1640,12 +1654,13 @@ void K_KartItemRoulette(player_t *const player, ticcmd_t *const cmd)
}
else
{
// D2 fudge factor. Roulette was originally designed and tested with this delay.
UINT8 fudgedDelay = (player->cmd.latency <= 2) ? 0 : player->cmd.latency - 2;
UINT8 baseFudge = player->cmd.latency; // max(0, player->cmd.latency - 2);
if (roulette->autoroulette)
fudgedDelay = 0; // We didn't manually stop this, you jackwagon
{
baseFudge = 0; // We didn't manually stop this, you jackwagon
}
UINT8 fudgedDelay = baseFudge;
while (fudgedDelay > 0)
{
UINT8 gap = (roulette->speed - roulette->tics); // How long has the roulette been on this entry?
@ -1670,15 +1685,16 @@ void K_KartItemRoulette(player_t *const player, ticcmd_t *const cmd)
{
player->ringboxdelay = TICRATE;
player->ringboxaward = finalItem;
player->karthud[khud_rouletteoffset] = K_GetSlotOffset(roulette, FRACUNIT, baseFudge);
}
else
{
K_KartGetItemResult(player, finalItem);
player->karthud[khud_rouletteoffset] = K_GetRouletteOffset(roulette, FRACUNIT, baseFudge);
}
player->karthud[khud_itemblink] = TICRATE;
player->karthud[khud_itemblinkmode] = 0;
player->karthud[khud_rouletteoffset] = K_GetRouletteOffset(roulette, FRACUNIT);
if (K_IsPlayingDisplayPlayer(player))
{

View file

@ -173,7 +173,7 @@ void K_StopRoulette(itemroulette_t *const roulette);
/*--------------------------------------------------
fixed_t K_GetRouletteOffset(itemroulette_t *const roulette, fixed_t renderDelta);
fixed_t K_GetRouletteOffset(itemroulette_t *const roulette, fixed_t renderDelta, UINT8 fudge);
Gets the Y offset, for use in the roulette HUD.
A separate function since it is used both by the
@ -182,15 +182,17 @@ void K_StopRoulette(itemroulette_t *const roulette);
Input Arguments:-
roulette - The roulette we are drawing for.
renderDelta - Fractional tic delta, when used for HUD.
fudge - Input latency fudge factor, when used for gameplay.
Return:-
The Y offset when drawing the item.
--------------------------------------------------*/
fixed_t K_GetRouletteOffset(itemroulette_t *const roulette, fixed_t renderDelta);
fixed_t K_GetRouletteOffset(itemroulette_t *const roulette, fixed_t renderDelta, UINT8 fudge);
/*--------------------------------------------------
fixed_t K_GetSlotOffset(itemroulette_t *const roulette, fixed_t renderDelta);
fixed_t K_GetSlotOffset(itemroulette_t *const roulette, fixed_t renderDelta, UINT8 fudge);
Gets the Y offset, for use in the slot HUD.
A separate function since it is used both by the
@ -199,12 +201,13 @@ fixed_t K_GetRouletteOffset(itemroulette_t *const roulette, fixed_t renderDelta)
Input Arguments:-
roulette - The roulette we are drawing for.
renderDelta - Fractional tic delta, when used for HUD.
fudge - Input latency fudge factor, when used for gameplay.
Return:-
The Y offset when drawing the item.
--------------------------------------------------*/
fixed_t K_GetSlotOffset(itemroulette_t *const roulette, fixed_t renderDelta);
fixed_t K_GetSlotOffset(itemroulette_t *const roulette, fixed_t renderDelta, UINT8 fudge);
/*--------------------------------------------------