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https://github.com/KartKrewDev/RingRacers.git
synced 2025-12-18 22:12:31 +00:00
Fix visuals on roulette latency compensation
- Latency is based on D0 instead of D2. - Confirm offset is now adjusted for latency, so it should feel more correct when stopping it. - Slot machine offset is properly set up to use the slot machine offset instead of the item roulette offset.
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3 changed files with 36 additions and 17 deletions
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@ -1358,7 +1358,7 @@ static void K_drawKartItem(void)
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if (stplyr->itemRoulette.active == true)
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{
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rouletteOffset = K_GetRouletteOffset(&stplyr->itemRoulette, rendertimefrac);
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rouletteOffset = K_GetRouletteOffset(&stplyr->itemRoulette, rendertimefrac, 0);
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}
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else
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{
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@ -1712,7 +1712,7 @@ static void K_drawKartSlotMachine(void)
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if (stplyr->itemRoulette.active == true)
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{
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rouletteOffset = K_GetSlotOffset(&stplyr->itemRoulette, rendertimefrac);
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rouletteOffset = K_GetSlotOffset(&stplyr->itemRoulette, rendertimefrac, 0);
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}
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else
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{
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@ -1513,16 +1513,23 @@ void K_StopRoulette(itemroulette_t *const roulette)
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}
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/*--------------------------------------------------
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fixed_t K_GetRouletteOffset(itemroulette_t *const roulette, fixed_t renderDelta)
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fixed_t K_GetRouletteOffset(itemroulette_t *const roulette, fixed_t renderDelta, UINT8 fudge)
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See header file for description.
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--------------------------------------------------*/
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fixed_t K_GetRouletteOffset(itemroulette_t *const roulette, fixed_t renderDelta)
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fixed_t K_GetRouletteOffset(itemroulette_t *const roulette, fixed_t renderDelta, UINT8 fudge)
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{
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const fixed_t curTic = (roulette->tics << FRACBITS) - renderDelta;
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const fixed_t midTic = roulette->speed * (FRACUNIT >> 1);
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return FixedMul(FixedDiv(midTic - curTic, ((roulette->speed + 1) << FRACBITS)), ROULETTE_SPACING);
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fixed_t result = FixedMul(FixedDiv(midTic - curTic, ((roulette->speed + 1) << FRACBITS)), ROULETTE_SPACING);
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if (fudge > 0)
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{
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result += (roulette->speed + 1) * fudge;
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}
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return result;
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}
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/*--------------------------------------------------
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@ -1530,12 +1537,19 @@ fixed_t K_GetRouletteOffset(itemroulette_t *const roulette, fixed_t renderDelta)
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See header file for description.
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--------------------------------------------------*/
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fixed_t K_GetSlotOffset(itemroulette_t *const roulette, fixed_t renderDelta)
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fixed_t K_GetSlotOffset(itemroulette_t *const roulette, fixed_t renderDelta, UINT8 fudge)
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{
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const fixed_t curTic = (roulette->tics << FRACBITS) - renderDelta;
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const fixed_t midTic = roulette->speed * (FRACUNIT >> 1);
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return FixedMul(FixedDiv(midTic - curTic, ((roulette->speed + 1) << FRACBITS)), SLOT_SPACING);
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fixed_t result = FixedMul(FixedDiv(midTic - curTic, ((roulette->speed + 1) << FRACBITS)), SLOT_SPACING);
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if (fudge > 0)
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{
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result += (roulette->speed + 1) * fudge;
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}
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return result;
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}
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/*--------------------------------------------------
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@ -1631,7 +1645,7 @@ void K_KartItemRoulette(player_t *const player, ticcmd_t *const cmd)
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//player->karthud[khud_itemblink] = TICRATE;
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//player->karthud[khud_itemblinkmode] = 1;
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//player->karthud[khud_rouletteoffset] = K_GetRouletteOffset(roulette, FRACUNIT);
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//player->karthud[khud_rouletteoffset] = K_GetRouletteOffset(roulette, FRACUNIT, 0);
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if (K_IsPlayingDisplayPlayer(player))
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{
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@ -1640,12 +1654,13 @@ void K_KartItemRoulette(player_t *const player, ticcmd_t *const cmd)
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}
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else
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{
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// D2 fudge factor. Roulette was originally designed and tested with this delay.
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UINT8 fudgedDelay = (player->cmd.latency <= 2) ? 0 : player->cmd.latency - 2;
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UINT8 baseFudge = player->cmd.latency; // max(0, player->cmd.latency - 2);
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if (roulette->autoroulette)
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fudgedDelay = 0; // We didn't manually stop this, you jackwagon
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{
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baseFudge = 0; // We didn't manually stop this, you jackwagon
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}
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UINT8 fudgedDelay = baseFudge;
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while (fudgedDelay > 0)
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{
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UINT8 gap = (roulette->speed - roulette->tics); // How long has the roulette been on this entry?
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@ -1670,15 +1685,16 @@ void K_KartItemRoulette(player_t *const player, ticcmd_t *const cmd)
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{
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player->ringboxdelay = TICRATE;
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player->ringboxaward = finalItem;
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player->karthud[khud_rouletteoffset] = K_GetSlotOffset(roulette, FRACUNIT, baseFudge);
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}
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else
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{
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K_KartGetItemResult(player, finalItem);
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player->karthud[khud_rouletteoffset] = K_GetRouletteOffset(roulette, FRACUNIT, baseFudge);
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}
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player->karthud[khud_itemblink] = TICRATE;
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player->karthud[khud_itemblinkmode] = 0;
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player->karthud[khud_rouletteoffset] = K_GetRouletteOffset(roulette, FRACUNIT);
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if (K_IsPlayingDisplayPlayer(player))
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{
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@ -173,7 +173,7 @@ void K_StopRoulette(itemroulette_t *const roulette);
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/*--------------------------------------------------
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fixed_t K_GetRouletteOffset(itemroulette_t *const roulette, fixed_t renderDelta);
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fixed_t K_GetRouletteOffset(itemroulette_t *const roulette, fixed_t renderDelta, UINT8 fudge);
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Gets the Y offset, for use in the roulette HUD.
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A separate function since it is used both by the
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@ -182,15 +182,17 @@ void K_StopRoulette(itemroulette_t *const roulette);
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Input Arguments:-
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roulette - The roulette we are drawing for.
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renderDelta - Fractional tic delta, when used for HUD.
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fudge - Input latency fudge factor, when used for gameplay.
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Return:-
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The Y offset when drawing the item.
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--------------------------------------------------*/
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fixed_t K_GetRouletteOffset(itemroulette_t *const roulette, fixed_t renderDelta);
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fixed_t K_GetRouletteOffset(itemroulette_t *const roulette, fixed_t renderDelta, UINT8 fudge);
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/*--------------------------------------------------
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fixed_t K_GetSlotOffset(itemroulette_t *const roulette, fixed_t renderDelta);
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fixed_t K_GetSlotOffset(itemroulette_t *const roulette, fixed_t renderDelta, UINT8 fudge);
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Gets the Y offset, for use in the slot HUD.
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A separate function since it is used both by the
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@ -199,12 +201,13 @@ fixed_t K_GetRouletteOffset(itemroulette_t *const roulette, fixed_t renderDelta)
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Input Arguments:-
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roulette - The roulette we are drawing for.
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renderDelta - Fractional tic delta, when used for HUD.
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fudge - Input latency fudge factor, when used for gameplay.
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Return:-
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The Y offset when drawing the item.
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--------------------------------------------------*/
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fixed_t K_GetSlotOffset(itemroulette_t *const roulette, fixed_t renderDelta);
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fixed_t K_GetSlotOffset(itemroulette_t *const roulette, fixed_t renderDelta, UINT8 fudge);
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/*--------------------------------------------------
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