Merge branch 'master' into finish-line-beam

This commit is contained in:
Sally Coolatta 2020-08-29 21:53:04 -04:00
commit 0b31f71b61
47 changed files with 6552 additions and 5322 deletions

View file

@ -36,6 +36,7 @@ set(SRB2_CORE_SOURCES
m_random.c
md5.c
mserv.c
http-mserv.c
s_sound.c
screen.c
sounds.c
@ -170,6 +171,7 @@ set(SRB2_CORE_GAME_SOURCES
k_botsearch.c
k_respawn.c
k_grandprix.c
k_hud.c
p_local.h
p_maputl.h
@ -192,6 +194,7 @@ set(SRB2_CORE_GAME_SOURCES
k_bot.h
k_respawn.h
k_grandprix.h
k_hud.h
)
if(NOT (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))

View file

@ -552,6 +552,7 @@ OBJS:=$(i_main_o) \
$(OBJDIR)/w_wad.o \
$(OBJDIR)/filesrch.o \
$(OBJDIR)/mserv.o \
$(OBJDIR)/http-mserv.o\
$(OBJDIR)/i_tcp.o \
$(OBJDIR)/lzf.o \
$(OBJDIR)/vid_copy.o \
@ -564,10 +565,11 @@ OBJS:=$(i_main_o) \
$(OBJDIR)/k_waypoint.o\
$(OBJDIR)/k_pathfind.o\
$(OBJDIR)/k_bheap.o \
$(OBJDIR)/k_bot.o \
$(OBJDIR)/k_botitem.o \
$(OBJDIR)/k_botsearch.o \
$(OBJDIR)/k_bot.o \
$(OBJDIR)/k_botitem.o\
$(OBJDIR)/k_botsearch.o\
$(OBJDIR)/k_grandprix.o\
$(OBJDIR)/k_hud.o \
$(i_cdmus_o) \
$(i_net_o) \
$(i_system_o) \

View file

@ -31,6 +31,7 @@
#include "i_video.h"
#include "z_zone.h"
#include "i_system.h"
#include "i_threads.h"
#include "d_main.h"
#include "m_menu.h"
#include "filesrch.h"
@ -45,6 +46,16 @@
#define MAXHUDLINES 20
#ifdef HAVE_THREADS
I_mutex con_mutex;
# define Lock_state() I_lock_mutex(&con_mutex)
# define Unlock_state() I_unlock_mutex(con_mutex)
#else/*HAVE_THREADS*/
# define Lock_state()
# define Unlock_state()
#endif/*HAVE_THREADS*/
static boolean con_started = false; // console has been initialised
boolean con_startup = false; // true at game startup, screen need refreshing
static boolean con_forcepic = true; // at startup toggle console translucency when first off
@ -170,6 +181,8 @@ static void CONS_hudlines_Change(void)
{
INT32 i;
Lock_state();
// Clear the currently displayed lines
for (i = 0; i < con_hudlines; i++)
con_hudtime[i] = 0;
@ -181,6 +194,8 @@ static void CONS_hudlines_Change(void)
con_hudlines = cons_hudlines.value;
Unlock_state();
CONS_Printf(M_GetText("Number of console HUD lines is now %d\n"), con_hudlines);
}
@ -188,12 +203,16 @@ static void CONS_hudlines_Change(void)
//
static void CONS_Clear_f(void)
{
Lock_state();
memset(con_buffer, 0, CON_BUFFERSIZE);
con_cx = 0;
con_cy = con_totallines-1;
con_line = &con_buffer[con_cy*con_width];
con_scrollup = 0;
Unlock_state();
}
// Choose english keymap
@ -369,20 +388,29 @@ void CON_Init(void)
for (i = 0; i < NUMINPUTS; i++)
bindtable[i] = NULL;
Lock_state();
// clear all lines
memset(con_buffer, 0, CON_BUFFERSIZE);
// make sure it is ready for the loading screen
con_width = 0;
Unlock_state();
CON_RecalcSize();
CON_SetupColormaps();
Lock_state();
//note: CON_Ticker should always execute at least once before D_Display()
con_clipviewtop = -1; // -1 does not clip
con_hudlines = atoi(cons_hudlines.defaultvalue);
Unlock_state();
// setup console input filtering
CON_InputInit();
@ -391,15 +419,23 @@ void CON_Init(void)
COM_AddCommand("cls", CONS_Clear_f);
//COM_AddCommand("english", CONS_English_f);
// set console full screen for game startup MAKE SURE VID_Init() done !!!
Lock_state();
con_destlines = vid.height;
con_curlines = vid.height;
Unlock_state();
if (!dedicated)
{
Lock_state();
con_started = true;
con_startup = true; // need explicit screen refresh until we are in Doom loop
consoletoggle = false;
Unlock_state();
CV_RegisterVar(&cons_msgtimeout);
CV_RegisterVar(&cons_hudlines);
CV_RegisterVar(&cons_speed);
@ -411,19 +447,27 @@ void CON_Init(void)
}
else
{
Lock_state();
con_started = true;
con_startup = false; // need explicit screen refresh until we are in Doom loop
consoletoggle = true;
Unlock_state();
}
}
// Console input initialization
//
static void CON_InputInit(void)
{
Lock_state();
// prepare the first prompt line
memset(inputlines, 0, sizeof (inputlines));
inputline = 0;
input_cur = input_sel = input_len = 0;
Unlock_state();
}
//======================================================================
@ -439,6 +483,8 @@ static void CON_RecalcSize(void)
char *tmp_buffer;
char *string;
Lock_state();
switch (cv_constextsize.value)
{
case V_NOSCALEPATCH:
@ -476,11 +522,18 @@ static void CON_RecalcSize(void)
// check for change of video width
if (conw == con_width)
{
Unlock_state();
return; // didn't change
}
Unlock_state();
tmp_buffer = Z_Malloc(CON_BUFFERSIZE, PU_STATIC, NULL);
string = Z_Malloc(CON_BUFFERSIZE, PU_STATIC, NULL); // BP: it is a line but who know
Lock_state();
oldcon_width = con_width;
oldnumlines = con_totallines;
oldcon_cy = con_cy;
@ -501,6 +554,8 @@ static void CON_RecalcSize(void)
con_line = &con_buffer[con_cy*con_width];
con_scrollup = 0;
Unlock_state();
// re-arrange console text buffer to keep text
if (oldcon_width) // not the first time
{
@ -525,7 +580,11 @@ static void CON_RecalcSize(void)
static void CON_ChangeHeight(void)
{
INT32 minheight = 20 * con_scalefactor; // 20 = 8+8+4
INT32 minheight;
Lock_state();
minheight = 20 * con_scalefactor; // 20 = 8+8+4
// toggle console in
con_destlines = (cons_height.value*vid.height)/100;
@ -535,13 +594,19 @@ static void CON_ChangeHeight(void)
con_destlines = vid.height;
con_destlines &= ~0x3; // multiple of text row height
Unlock_state();
}
// Handles Console moves in/out of screen (per frame)
//
static void CON_MoveConsole(void)
{
const fixed_t conspeed = FixedDiv(cons_speed.value*vid.fdupy, FRACUNIT);
fixed_t conspeed;
Lock_state();
conspeed = FixedDiv(cons_speed.value*vid.fdupy, FRACUNIT);
// instant
if (!cons_speed.value)
@ -563,6 +628,8 @@ static void CON_MoveConsole(void)
if (con_curlines < con_destlines)
con_curlines = con_destlines;
}
Unlock_state();
}
INT32 CON_ShiftChar(INT32 ch)
@ -587,27 +654,44 @@ void CON_ClearHUD(void)
{
INT32 i;
Lock_state();
for (i = 0; i < con_hudlines; i++)
con_hudtime[i] = 0;
Unlock_state();
}
// Force console to move out immediately
// note: con_ticker will set consoleready false
void CON_ToggleOff(void)
{
Lock_state();
if (!con_destlines)
{
Unlock_state();
return;
}
con_destlines = 0;
con_curlines = 0;
CON_ClearHUD();
con_forcepic = 0;
con_clipviewtop = -1; // remove console clipping of view
Unlock_state();
}
boolean CON_Ready(void)
{
return consoleready;
boolean ready;
Lock_state();
{
ready = consoleready;
}
Unlock_state();
return ready;
}
// Console ticker: handles console move in/out, cursor blinking
@ -615,7 +699,11 @@ boolean CON_Ready(void)
void CON_Ticker(void)
{
INT32 i;
INT32 minheight = 20 * con_scalefactor; // 20 = 8+8+4
INT32 minheight;
Lock_state();
minheight = 20 * con_scalefactor; // 20 = 8+8+4
// cursor blinking
con_tick++;
@ -673,6 +761,8 @@ void CON_Ticker(void)
if (con_hudtime[i] < 0)
con_hudtime[i] = 0;
}
Unlock_state();
}
//
@ -684,32 +774,51 @@ void CON_Ticker(void)
static void CON_InputClear(void)
{
Lock_state();
memset(inputlines[inputline], 0, CON_MAXPROMPTCHARS);
input_cur = input_sel = input_len = 0;
Unlock_state();
}
static void CON_InputSetString(const char *c)
{
Lock_state();
memset(inputlines[inputline], 0, CON_MAXPROMPTCHARS);
strcpy(inputlines[inputline], c);
input_cur = input_sel = input_len = strlen(c);
Unlock_state();
}
static void CON_InputAddString(const char *c)
{
size_t csize = strlen(c);
Lock_state();
if (input_len + csize > CON_MAXPROMPTCHARS-1)
{
Unlock_state();
return;
}
if (input_cur != input_len)
memmove(&inputlines[inputline][input_cur+csize], &inputlines[inputline][input_cur], input_len-input_cur);
memcpy(&inputlines[inputline][input_cur], c, csize);
input_len += csize;
input_sel = (input_cur += csize);
Unlock_state();
}
static void CON_InputDelSelection(void)
{
size_t start, end, len;
Lock_state();
if (input_cur > input_sel)
{
start = input_sel;
@ -728,27 +837,39 @@ static void CON_InputDelSelection(void)
input_len -= len;
input_sel = input_cur = start;
Unlock_state();
}
static void CON_InputAddChar(char c)
{
if (input_len >= CON_MAXPROMPTCHARS-1)
return;
Lock_state();
if (input_cur != input_len)
memmove(&inputlines[inputline][input_cur+1], &inputlines[inputline][input_cur], input_len-input_cur);
inputlines[inputline][input_cur++] = c;
inputlines[inputline][++input_len] = 0;
input_sel = input_cur;
Unlock_state();
}
static void CON_InputDelChar(void)
{
if (!input_cur)
return;
Lock_state();
if (input_cur != input_len)
memmove(&inputlines[inputline][input_cur-1], &inputlines[inputline][input_cur], input_len-input_cur);
inputlines[inputline][--input_len] = 0;
input_sel = --input_cur;
Unlock_state();
}
//
@ -1174,6 +1295,8 @@ static void CON_Print(char *msg)
S_StartSound(NULL, sfx_radio);
}
Lock_state();
if (!(*msg & 0x80))
{
con_line[con_cx++] = '\x80';
@ -1234,7 +1357,10 @@ static void CON_Print(char *msg)
}
if (*msg == '\0')
{
Unlock_state();
return;
}
// printable character
for (l = 0; l < (con_width-11) && msg[l] > ' '; l++)
@ -1252,6 +1378,8 @@ static void CON_Print(char *msg)
for (; l > 0; l--)
con_line[con_cx++] = *(msg++);
}
Unlock_state();
}
void CON_LogMessage(const char *msg)
@ -1283,6 +1411,7 @@ void CONS_Printf(const char *fmt, ...)
{
va_list argptr;
static char *txt = NULL;
boolean startup;
if (txt == NULL)
txt = malloc(8192);
@ -1315,11 +1444,16 @@ void CONS_Printf(const char *fmt, ...)
CON_LogMessage(txt);
#endif
Lock_state();
// make sure new text is visible
con_scrollup = 0;
startup = con_startup;
Unlock_state();
// if not in display loop, force screen update
if (con_startup)
if (startup)
{
#if (defined (_WINDOWS)) || (defined (__OS2__) && !defined (HAVE_SDL))
patch_t *con_backpic = W_CachePatchName("KARTKREW", PU_CACHE);
@ -1633,8 +1767,13 @@ static void CON_DrawConsole(void)
//
void CON_Drawer(void)
{
Lock_state();
if (!con_started || !graphics_started)
{
Unlock_state();
return;
}
if (con_recalc)
CON_RecalcSize();
@ -1644,4 +1783,6 @@ void CON_Drawer(void)
else if (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_CUTSCENE || gamestate == GS_CREDITS
|| gamestate == GS_VOTING || gamestate == GS_EVALUATION || gamestate == GS_WAITINGPLAYERS)
CON_DrawHudlines();
Unlock_state();
}

View file

@ -12,6 +12,7 @@
#include "d_event.h"
#include "command.h"
#include "i_threads.h"
#ifdef _WII
void CON_InitWii(void);
@ -21,6 +22,10 @@ void CON_Init(void);
boolean CON_Responder(event_t *ev);
#ifdef HAVE_THREADS
extern I_mutex con_mutex;
#endif
// set true when screen size has changed, to adapt console
extern boolean con_recalc;

View file

@ -1314,7 +1314,7 @@ static boolean CL_AskFileList(INT32 firstfile)
netbuffer->packettype = PT_TELLFILESNEEDED;
netbuffer->u.filesneedednum = firstfile;
return HSendPacket(servernode, true, 0, sizeof (INT32));
return HSendPacket(servernode, false, 0, sizeof (INT32));
}
/** Sends a special packet to declare how many players in local
@ -1814,7 +1814,7 @@ static void CL_LoadReceivedSavegame(void)
#endif
#ifndef NONET
static void SendAskInfo(INT32 node, boolean viams)
static void SendAskInfo(INT32 node)
{
const tic_t asktime = I_GetTime();
netbuffer->packettype = PT_ASKINFO;
@ -1825,10 +1825,6 @@ static void SendAskInfo(INT32 node, boolean viams)
// now allowed traffic from the host to us in, so once the MS relays
// our address to the host, it'll be able to speak to us.
HSendPacket(node, false, 0, sizeof (askinfo_pak));
// Also speak to the MS.
if (viams && node != 0 && node != BROADCASTADDR)
SendAskInfoViaMS(node, asktime);
}
serverelem_t serverlist[MAXSERVERLIST];
@ -1894,13 +1890,96 @@ static void SL_InsertServer(serverinfo_pak* info, SINT8 node)
M_SortServerList();
}
#ifdef HAVE_THREADS
struct Fetch_servers_ctx
{
int room;
int id;
};
static void
Fetch_servers_thread (struct Fetch_servers_ctx *ctx)
{
msg_server_t *server_list;
server_list = GetShortServersList(ctx->room, ctx->id);
if (server_list)
{
I_lock_mutex(&ms_QueryId_mutex);
{
if (ctx->id != ms_QueryId)
{
free(server_list);
server_list = NULL;
}
}
I_unlock_mutex(ms_QueryId_mutex);
if (server_list)
{
I_lock_mutex(&m_menu_mutex);
{
if (m_waiting_mode == M_WAITING_SERVERS)
m_waiting_mode = M_NOT_WAITING;
}
I_unlock_mutex(m_menu_mutex);
I_lock_mutex(&ms_ServerList_mutex);
{
ms_ServerList = server_list;
}
I_unlock_mutex(ms_ServerList_mutex);
}
}
free(ctx);
}
#endif/*HAVE_THREADS*/
void CL_QueryServerList (msg_server_t *server_list)
{
INT32 i;
for (i = 0; server_list[i].header.buffer[0]; i++)
{
// Make sure MS version matches our own, to
// thwart nefarious servers who lie to the MS.
/* lol bruh, that version COMES from the servers */
//if (strcmp(version, server_list[i].version) == 0)
{
INT32 node = I_NetMakeNodewPort(server_list[i].ip, server_list[i].port);
if (node == -1)
break; // no more node free
SendAskInfo(node);
// Force close the connection so that servers can't eat
// up nodes forever if we never get a reply back from them
// (usually when they've not forwarded their ports).
//
// Don't worry, we'll get in contact with the working
// servers again when they send SERVERINFO to us later!
//
// (Note: as a side effect this probably means every
// server in the list will probably be using the same node (e.g. node 1),
// not that it matters which nodes they use when
// the connections are closed afterwards anyway)
// -- Monster Iestyn 12/11/18
Net_CloseConnection(node|FORCECLOSE);
}
}
}
void CL_UpdateServerList(boolean internetsearch, INT32 room)
{
#ifdef HAVE_THREADS
struct Fetch_servers_ctx *ctx;
#endif
SL_ClearServerList(0);
if (!netgame && I_NetOpenSocket)
{
MSCloseUDPSocket(); // Tidy up before wiping the slate.
if (I_NetOpenSocket())
{
netgame = true;
@ -1910,56 +1989,36 @@ void CL_UpdateServerList(boolean internetsearch, INT32 room)
// search for local servers
if (netgame)
SendAskInfo(BROADCASTADDR, false);
SendAskInfo(BROADCASTADDR);
if (internetsearch)
{
const msg_server_t *server_list;
INT32 i = -1;
server_list = GetShortServersList(room);
#ifdef HAVE_THREADS
ctx = malloc(sizeof *ctx);
/* This called from M_Refresh so I don't use a mutex */
m_waiting_mode = M_WAITING_SERVERS;
I_lock_mutex(&ms_QueryId_mutex);
{
ctx->id = ms_QueryId;
}
I_unlock_mutex(ms_QueryId_mutex);
ctx->room = room;
I_spawn_thread("fetch-servers", (I_thread_fn)Fetch_servers_thread, ctx);
#else
msg_server_t *server_list;
server_list = GetShortServersList(room, 0);
if (server_list)
{
char version[8] = "";
#if VERSION > 0 || SUBVERSION > 0
snprintf(version, sizeof (version), "%d.%d", VERSION, SUBVERSION);
#else
strcpy(version, GetRevisionString());
CL_QueryServerList(server_list);
free(server_list);
}
#endif
version[sizeof (version) - 1] = '\0';
for (i = 0; server_list[i].header.buffer[0]; i++)
{
// Make sure MS version matches our own, to
// thwart nefarious servers who lie to the MS.
if (strcmp(version, server_list[i].version) == 0)
{
INT32 node = I_NetMakeNodewPort(server_list[i].ip, server_list[i].port);
if (node == -1)
break; // no more node free
SendAskInfo(node, true);
// Force close the connection so that servers can't eat
// up nodes forever if we never get a reply back from them
// (usually when they've not forwarded their ports).
//
// Don't worry, we'll get in contact with the working
// servers again when they send SERVERINFO to us later!
//
// (Note: as a side effect this probably means every
// server in the list will probably be using the same node (e.g. node 1),
// not that it matters which nodes they use when
// the connections are closed afterwards anyway)
// -- Monster Iestyn 12/11/18
Net_CloseConnection(node|FORCECLOSE);
}
}
}
//no server list?(-1) or no servers?(0)
if (!i)
{
; /// TODO: display error or warning?
}
}
}
@ -1989,11 +2048,11 @@ static boolean CL_FinishedFileList(void)
CL_Reset();
D_StartTitle();
M_StartMessage(M_GetText(
"You have WAD files loaded or have\n"
"modified the game in some way, and\n"
"your file list does not match\n"
"the server's file list.\n"
"Please restart SRB2Kart before connecting.\n\n"
"You have the wrong addons loaded.\n\n"
"To play on this server, restart\n"
"the game and don't load any addons.\n"
"SRB2Kart will automatically add\n"
"everything you need when you join.\n\n"
"Press ESC\n"
), NULL, MM_NOTHING);
return false;
@ -2014,11 +2073,12 @@ static boolean CL_FinishedFileList(void)
CL_Reset();
D_StartTitle();
M_StartMessage(M_GetText(
"You cannot connect to this server\n"
"because you cannot download the files\n"
"that you are missing from the server.\n\n"
"See the console or log file for\n"
"more details.\n\n"
"An error occured when trying to\n"
"download missing addons.\n"
"(This is almost always a problem\n"
"with the server, not your game.)\n\n"
"See the console or log file\n"
"for additional details.\n\n"
"Press ESC\n"
), NULL, MM_NOTHING);
return false;
@ -2039,14 +2099,13 @@ static boolean CL_FinishedFileList(void)
/** Called by CL_ServerConnectionTicker
*
* \param viams ???
* \param asksent The last time we asked the server to join. We re-ask every second in case our request got lost in transmit.
* \return False if the connection was aborted
* \sa CL_ServerConnectionTicker
* \sa CL_ConnectToServer
*
*/
static boolean CL_ServerConnectionSearchTicker(boolean viams, tic_t *asksent)
static boolean CL_ServerConnectionSearchTicker(tic_t *asksent)
{
#ifndef NONET
INT32 i;
@ -2110,7 +2169,7 @@ static boolean CL_ServerConnectionSearchTicker(boolean viams, tic_t *asksent)
// Ask the info to the server (askinfo packet)
if (*asksent + NEWTICRATE < I_GetTime())
{
SendAskInfo(servernode, viams);
SendAskInfo(servernode);
*asksent = I_GetTime();
}
#else
@ -2125,7 +2184,6 @@ static boolean CL_ServerConnectionSearchTicker(boolean viams, tic_t *asksent)
/** Called by CL_ConnectToServer
*
* \param viams ???
* \param tmpsave The name of the gamestate file???
* \param oldtic Used for knowing when to poll events and redraw
* \param asksent The last time we asked the server to join. We re-ask every second in case our request got lost in transmit.
@ -2134,7 +2192,7 @@ static boolean CL_ServerConnectionSearchTicker(boolean viams, tic_t *asksent)
* \sa CL_ConnectToServer
*
*/
static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic_t *oldtic, tic_t *asksent)
static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic_t *asksent)
{
boolean waitmore;
INT32 i;
@ -2146,7 +2204,7 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic
switch (cl_mode)
{
case CL_SEARCHING:
if (!CL_ServerConnectionSearchTicker(viams, asksent))
if (!CL_ServerConnectionSearchTicker(asksent))
return false;
break;
@ -2311,11 +2369,10 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic
/** Use adaptive send using net_bandwidth and stat.sendbytes
*
* \param viams ???
* \todo Better description...
*
*/
static void CL_ConnectToServer(boolean viams)
static void CL_ConnectToServer(void)
{
INT32 pnumnodes, nodewaited = doomcom->numnodes, i;
tic_t oldtic;
@ -2388,9 +2445,9 @@ static void CL_ConnectToServer(boolean viams)
{
// If the connection was aborted for some reason, leave
#ifndef NONET
if (!CL_ServerConnectionTicker(viams, tmpsave, &oldtic, &asksent))
if (!CL_ServerConnectionTicker(tmpsave, &oldtic, &asksent))
#else
if (!CL_ServerConnectionTicker(viams, (char*)NULL, &oldtic, (tic_t *)NULL))
if (!CL_ServerConnectionTicker((char*)NULL, &oldtic, (tic_t *)NULL))
#endif
return;
@ -2571,9 +2628,6 @@ static void Command_ReloadBan(void) //recheck ban.txt
static void Command_connect(void)
{
// Assume we connect directly.
boolean viams = false;
if (COM_Argc() < 2 || *COM_Argv(1) == 0)
{
CONS_Printf(M_GetText(
@ -2607,9 +2661,6 @@ static void Command_connect(void)
if (netgame && !stricmp(COM_Argv(1), "node"))
{
servernode = (SINT8)atoi(COM_Argv(2));
// Use MS to traverse NAT firewalls.
viams = true;
}
else if (netgame)
{
@ -2618,7 +2669,6 @@ static void Command_connect(void)
}
else if (I_NetOpenSocket)
{
MSCloseUDPSocket(); // Tidy up before wiping the slate.
I_NetOpenSocket();
netgame = true;
multiplayer = true;
@ -2646,7 +2696,7 @@ static void Command_connect(void)
SplitScreen_OnChange();
}
CL_ConnectToServer(viams);
CL_ConnectToServer();
}
#endif
@ -3820,7 +3870,6 @@ boolean SV_SpawnServer(void)
SV_GenContext();
if (netgame && I_NetOpenSocket)
{
MSCloseUDPSocket(); // Tidy up before wiping the slate.
I_NetOpenSocket();
if (ms_RoomId > 0)
RegisterServer();
@ -3828,7 +3877,7 @@ boolean SV_SpawnServer(void)
// non dedicated server just connect to itself
if (!dedicated)
CL_ConnectToServer(false);
CL_ConnectToServer();
else doomcom->numslots = 1;
}
@ -5763,7 +5812,13 @@ FILESTAMP
if (nowtime > resptime)
{
resptime = nowtime;
#ifdef HAVE_THREADS
I_lock_mutex(&m_menu_mutex);
#endif
M_Ticker();
#ifdef HAVE_THREADS
I_unlock_mutex(m_menu_mutex);
#endif
CON_Ticker();
}
SV_FileSendTicker();

View file

@ -18,6 +18,7 @@
#include "d_netcmd.h"
#include "tables.h"
#include "d_player.h"
#include "mserv.h"
#include "k_pwrlv.h" // PWRLV_NUMTYPES
/*
@ -564,6 +565,7 @@ typedef enum
} kickreason_t;
extern boolean server;
extern boolean serverrunning;
#define client (!server)
extern boolean dedicated; // For dedicated server
extern UINT16 software_MAXPACKETLENGTH;
@ -612,6 +614,7 @@ void CL_RemoveSplitscreenPlayer(UINT8 p);
void CL_Reset(void);
void CL_ClearPlayer(INT32 playernum);
void CL_RemovePlayer(INT32 playernum, INT32 reason);
void CL_QueryServerList(msg_server_t *list);
void CL_UpdateServerList(boolean internetsearch, INT32 room);
// Is there a game running
boolean Playing(void);

View file

@ -50,6 +50,7 @@ int snprintf(char *str, size_t n, const char *fmt, ...);
#include "hu_stuff.h"
#include "i_sound.h"
#include "i_system.h"
#include "i_threads.h"
#include "i_video.h"
#include "m_argv.h"
#include "m_menu.h"
@ -198,6 +199,8 @@ void D_ProcessEvents(void)
{
event_t *ev;
boolean eaten;
for (; eventtail != eventhead; eventtail = (eventtail+1) & (MAXEVENTS-1))
{
ev = &events[eventtail];
@ -219,7 +222,17 @@ void D_ProcessEvents(void)
}
// Menu input
if (M_Responder(ev))
#ifdef HAVE_THREADS
I_lock_mutex(&m_menu_mutex);
#endif
{
eaten = M_Responder(ev);
}
#ifdef HAVE_THREADS
I_unlock_mutex(m_menu_mutex);
#endif
if (eaten)
continue; // menu ate the event
// Demo input:
@ -228,7 +241,17 @@ void D_ProcessEvents(void)
continue; // demo ate the event
// console input
if (CON_Responder(ev))
#ifdef HAVE_THREADS
I_lock_mutex(&con_mutex);
#endif
{
eaten = CON_Responder(ev);
}
#ifdef HAVE_THREADS
I_unlock_mutex(con_mutex);
#endif
if (eaten)
continue; // ate the event
G_Responder(ev);
@ -517,7 +540,13 @@ static void D_Display(void)
if (gamestate != GS_TIMEATTACK)
CON_Drawer();
#ifdef HAVE_THREADS
I_lock_mutex(&m_menu_mutex);
#endif
M_Drawer(); // menu is drawn even on top of everything
#ifdef HAVE_THREADS
I_unlock_mutex(m_menu_mutex);
#endif
// focus lost moved to M_Drawer
//

View file

@ -19,7 +19,9 @@
#define __D_NET__
// Max computers in a game
#define MAXNETNODES 64
// 127 is probably as high as this can go, because
// SINT8 is used for nodes sometimes >:(
#define MAXNETNODES 127
#define BROADCASTADDR MAXNETNODES
#define NETSPLITSCREEN // Kart's splitscreen netgame feature

View file

@ -2106,8 +2106,6 @@ void SendWeaponPref(void)
XBOXSTATIC UINT8 buf[1];
buf[0] = 0;
if (cv_flipcam.value)
buf[0] |= 1;
SendNetXCmd(XD_WEAPONPREF, buf, 1);
}
@ -2116,8 +2114,6 @@ void SendWeaponPref2(void)
XBOXSTATIC UINT8 buf[1];
buf[0] = 0;
if (cv_flipcam2.value)
buf[0] |= 1;
SendNetXCmd2(XD_WEAPONPREF, buf, 1);
}
@ -2126,8 +2122,6 @@ void SendWeaponPref3(void)
XBOXSTATIC UINT8 buf[1];
buf[0] = 0;
if (cv_flipcam3.value)
buf[0] |= 1;
SendNetXCmd3(XD_WEAPONPREF, buf, 1);
}
@ -2136,18 +2130,13 @@ void SendWeaponPref4(void)
XBOXSTATIC UINT8 buf[1];
buf[0] = 0;
if (cv_flipcam4.value)
buf[0] |= 1;
SendNetXCmd4(XD_WEAPONPREF, buf, 1);
}
static void Got_WeaponPref(UINT8 **cp,INT32 playernum)
{
UINT8 prefs = READUINT8(*cp);
players[playernum].pflags &= ~(PF_FLIPCAM);
if (prefs & 1)
players[playernum].pflags |= PF_FLIPCAM;
(void)playernum;
/*UINT8 prefs = */READUINT8(*cp); // Read it still to avoid instant desyncs in netgames.
}
static void Got_PowerLevel(UINT8 **cp,INT32 playernum)

View file

@ -1084,7 +1084,7 @@ void CURLPrepareFile(const char* url, int dfilenum)
// Only allow HTTP and HTTPS
curl_easy_setopt(http_handle, CURLOPT_PROTOCOLS, CURLPROTO_HTTP|CURLPROTO_HTTPS);
curl_easy_setopt(http_handle, CURLOPT_USERAGENT, va("SRB2Kart/v%d.%d.%d", VERSION/100, VERSION%100, SUBVERSION)); // Set user agent as some servers won't accept invalid user agents.
curl_easy_setopt(http_handle, CURLOPT_USERAGENT, va("SRB2Kart/v%d.%d", VERSION, SUBVERSION)); // Set user agent as some servers won't accept invalid user agents.
// Follow a redirect request, if sent by the server.
curl_easy_setopt(http_handle, CURLOPT_FOLLOWLOCATION, 1L);

View file

@ -297,6 +297,7 @@ typedef enum
k_boostpower, // Base boost value, for offroad
k_speedboost, // Boost value smoothing for max speed
k_accelboost, // Boost value smoothing for acceleration
k_handleboost, // Boost value smoothing for handling
k_draftpower, // Drafting power (from 0 to FRACUNIT), doubles your top speed & acceleration at max
k_draftleeway, // Leniency timer before removing draft power
k_lastdraft, // Last player being drafted

View file

@ -8855,6 +8855,7 @@ static const char *const KARTSTUFF_LIST[] = {
"BOOSTPOWER",
"SPEEDBOOST",
"ACCELBOOST",
"HANDLEBOOST",
"DRAFTPOWER",
"DRAFTLEEWAY",
"LASTDRAFT",
@ -9396,7 +9397,7 @@ struct {
{"V_WRAPY",V_WRAPY},
{"V_NOSCALESTART",V_NOSCALESTART},
{"V_SPLITSCREEN",V_SPLITSCREEN},
{"V_HORZSCREEN",V_HORZSCREEN},
{"V_SLIDEIN",V_SLIDEIN},
{"V_PARAMMASK",V_PARAMMASK},
{"V_SCALEPATCHMASK",V_SCALEPATCHMASK},

View file

@ -24,6 +24,7 @@
#include "w_wad.h"
#include "z_zone.h"
#include "i_system.h"
#include "i_threads.h"
#include "m_menu.h"
#include "dehacked.h"
#include "g_input.h"
@ -317,7 +318,13 @@ void F_IntroDrawer(void)
{
I_OsPolling();
I_UpdateNoBlit();
#ifdef HAVE_THREADS
I_lock_mutex(&m_menu_mutex);
#endif
M_Drawer(); // menu is drawn even on top of wipes
#ifdef HAVE_THREADS
I_unlock_mutex(m_menu_mutex);
#endif
I_FinishUpdate(); // Update the screen with the image Tails 06-19-2001
}
}

View file

@ -24,6 +24,7 @@
#include "z_zone.h"
#include "i_system.h"
#include "i_threads.h"
#include "m_menu.h"
#include "console.h"
#include "d_main.h"
@ -477,7 +478,15 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu, const char *colormap, boolean r
I_UpdateNoBlit();
if (drawMenu)
{
#ifdef HAVE_THREADS
I_lock_mutex(&m_menu_mutex);
#endif
M_Drawer(); // menu is drawn even on top of wipes
#ifdef HAVE_THREADS
I_unlock_mutex(m_menu_mutex);
#endif
}
I_FinishUpdate(); // page flip or blit buffer

View file

@ -1510,7 +1510,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
INT32 player_invert = invertmouse ? -1 : 1;
INT32 screen_invert =
(player->mo && (player->mo->eflags & MFE_VERTICALFLIP)
&& (!thiscam->chase || player->pflags & PF_FLIPCAM)) //because chasecam's not inverted
&& (!thiscam->chase)) //because chasecam's not inverted
? -1 : 1; // set to -1 or 1 to multiply
// mouse look stuff (mouse look is not the same as mouse aim)
@ -2599,7 +2599,7 @@ void G_PlayerReborn(INT32 player)
jointime = players[player].jointime;
splitscreenindex = players[player].splitscreenindex;
spectator = players[player].spectator;
pflags = (players[player].pflags & (PF_TIMEOVER|PF_FLIPCAM|PF_TAGIT|PF_TAGGED|PF_WANTSTOJOIN));
pflags = (players[player].pflags & (PF_TIMEOVER|PF_TAGIT|PF_TAGGED|PF_WANTSTOJOIN));
// As long as we're not in multiplayer, carry over cheatcodes from map to map
if (!(netgame || multiplayer))
@ -6344,7 +6344,9 @@ void G_BeginRecording(void)
demoflags |= DF_ENCORE;
#ifdef HAVE_BLUA
demoflags |= DF_LUAVARS;
if (!modeattacking) // Ghosts don't read luavars, and you shouldn't ever need to save Lua in replays, you doof!
// SERIOUSLY THOUGH WHY WOULD YOU LOAD HOSTMOD AND RECORD A GHOST WITH IT !????
demoflags |= DF_LUAVARS;
#endif
// Setup header.
@ -6477,8 +6479,9 @@ void G_BeginRecording(void)
WRITEUINT8(demo_p, 0xFF); // Denote the end of the player listing
#ifdef HAVE_BLUA
// player lua vars, always saved even if empty
LUA_ArchiveDemo();
// player lua vars, always saved even if empty... Unless it's record attack.
if (!modeattacking)
LUA_ArchiveDemo();
#endif
memset(&oldcmd,0,sizeof(oldcmd));
@ -7431,6 +7434,7 @@ void G_DoPlayDemo(char *defdemoname)
if (!gL) // No Lua state! ...I guess we'll just start one...
LUA_ClearState();
// No modeattacking check, DF_LUAVARS won't be present here.
LUA_UnArchiveDemo();
}
#endif

View file

@ -29,6 +29,7 @@
#include "../z_zone.h"
#include "../v_video.h"
#include "../st_stuff.h"
#include "../k_hud.h"
#include <fcntl.h>
#include "../i_video.h" // for rendermode != render_glide
@ -194,12 +195,6 @@ void HWR_DrawFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
cy -= offsety;
}
if (option & V_SPLITSCREEN)
cy += FIXED_TO_FLOAT((BASEVIDHEIGHT/2)<<FRACBITS);
if (option & V_HORZSCREEN)
cx += FIXED_TO_FLOAT((BASEVIDWIDTH/2)<<FRACBITS);
if (!(option & V_NOSCALESTART))
{
cx = cx * dupx;
@ -207,35 +202,12 @@ void HWR_DrawFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
if (!(option & V_SCALEPATCHMASK))
{
// if it's meant to cover the whole screen, black out the rest
// cx and cy are possibly *slightly* off from float maths
// This is done before here compared to software because we directly alter cx and cy to centre
if (cx >= -0.1f && cx <= 0.1f && SHORT(gpatch->width) == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && SHORT(gpatch->height) == BASEVIDHEIGHT)
{
// Need to temporarily cache the real patch to get the colour of the top left pixel
patch_t *realpatch = W_CacheLumpNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
const column_t *column = (const column_t *)((const UINT8 *)(realpatch) + LONG((realpatch)->columnofs[0]));
const UINT8 *source = (const UINT8 *)(column) + 3;
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
Z_Free(realpatch);
}
// centre screen
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
{
if (option & V_SNAPTORIGHT)
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
else if (!(option & V_SNAPTOLEFT))
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2;
}
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
{
if ((option & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy));
else if (option & V_SNAPTOBOTTOM)
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
else if (!(option & V_SNAPTOTOP))
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy))/2;
}
INT32 intx, inty;
intx = (INT32)cx;
inty = (INT32)cy;
K_AdjustXYWithSnap(&intx, &inty, option, dupx, dupy);
cx = (float)intx;
cy = (float)inty;
}
}
@ -377,7 +349,7 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
}
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
{
if ((option & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
if ((option & V_SNAPTOBOTTOM) == V_SNAPTOBOTTOM)
cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy));
else if (option & V_SNAPTOBOTTOM)
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
@ -872,6 +844,7 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
if (!(options & V_NOSCALESTART))
{
float dupx = (float)vid.dupx, dupy = (float)vid.dupy;
INT32 intx, inty;
if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
{
@ -890,26 +863,11 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
fw *= dupx;
fh *= dupy;
if (fabsf((float)vid.width - ((float)BASEVIDWIDTH * dupx)) > 1.0E-36f)
{
if (options & V_SNAPTORIGHT)
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
else if (!(options & V_SNAPTOLEFT))
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2;
}
if (fabsf((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) > 1.0E-36f)
{
// same thing here
if (options & V_SNAPTOBOTTOM)
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
else if (!(options & V_SNAPTOTOP))
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 2;
}
if (options & V_SPLITSCREEN)
fy += ((float)BASEVIDHEIGHT * dupy)/2;
if (options & V_HORZSCREEN)
fx += ((float)BASEVIDWIDTH * dupx)/2;
intx = (INT32)fx;
inty = (INT32)fy;
K_AdjustXYWithSnap(&intx, &inty, options, dupx, dupy);
fx = (float)intx;
fy = (float)inty;
}
if (fx >= vid.width || fy >= vid.height)
@ -980,6 +938,7 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
if (!(color & V_NOSCALESTART))
{
float dupx = (float)vid.dupx, dupy = (float)vid.dupy;
INT32 intx, inty;
if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
{
@ -998,26 +957,11 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
fw *= dupx;
fh *= dupy;
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
{
if (color & V_SNAPTORIGHT)
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
else if (!(color & V_SNAPTOLEFT))
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2;
}
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
{
// same thing here
if (color & V_SNAPTOBOTTOM)
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
else if (!(color & V_SNAPTOTOP))
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 2;
}
if (color & V_SPLITSCREEN)
fy += ((float)BASEVIDHEIGHT * dupy)/2;
if (color & V_HORZSCREEN)
fx += ((float)BASEVIDWIDTH * dupx)/2;
intx = (INT32)fx;
inty = (INT32)fy;
K_AdjustXYWithSnap(&intx, &inty, color, dupx, dupy);
fx = (float)intx;
fy = (float)inty;
}
if (fx >= vid.width || fy >= vid.height)

View file

@ -2829,17 +2829,18 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
UINT8 lightlevel = 0;
extracolormap_t *colormap = NULL;
UINT8 i;
SINT8 flip = P_MobjFlip(thing);
INT32 light;
fixed_t scalemul;
UINT16 alpha;
fixed_t floordiff;
fixed_t floorz;
fixed_t groundz;
fixed_t slopez;
pslope_t *floorslope;
pslope_t *groundslope;
floorz = R_GetShadowZ(thing, &floorslope);
floordiff = abs(thingzpos - floorz);
groundz = R_GetShadowZ(thing, &groundslope);
floordiff = abs((flip < 0 ? thing->height : 0) + thingzpos - groundz);
alpha = floordiff / (4*FRACUNIT) + 75;
if (alpha >= 255) return;
@ -2860,7 +2861,7 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
HWR_GetPatch(gpatch);
scalemul = FixedMul(FRACUNIT - floordiff/640, scale);
scalemul = FixedMul(scalemul, (thing->radius*2) / gpatch->height);
scalemul = FixedMul(scalemul, (thing->radius*2) / SHORT(gpatch->height));
fscale = FIXED_TO_FLOAT(scalemul);
fx = FIXED_TO_FLOAT(thingxpos);
@ -2872,9 +2873,9 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
// 0--1
if (thing && fabsf(fscale - 1.0f) > 1.0E-36f)
offset = (gpatch->height/2) * fscale;
offset = (SHORT(gpatch->height)/2) * fscale;
else
offset = (float)(gpatch->height/2);
offset = (float)(SHORT(gpatch->height)/2);
shadowVerts[2].x = shadowVerts[3].x = fx + offset;
shadowVerts[1].x = shadowVerts[0].x = fx - offset;
@ -2889,18 +2890,18 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
shadowVerts[i].z = fy + ((oldx - fx) * gr_viewsin) + ((oldy - fy) * gr_viewcos);
}
if (floorslope)
if (groundslope)
{
for (i = 0; i < 4; i++)
{
slopez = P_GetZAt(floorslope, FLOAT_TO_FIXED(shadowVerts[i].x), FLOAT_TO_FIXED(shadowVerts[i].z));
shadowVerts[i].y = FIXED_TO_FLOAT(slopez) + 0.05f;
slopez = P_GetZAt(groundslope, FLOAT_TO_FIXED(shadowVerts[i].x), FLOAT_TO_FIXED(shadowVerts[i].z));
shadowVerts[i].y = FIXED_TO_FLOAT(slopez) + flip * 0.05f;
}
}
else
{
for (i = 0; i < 4; i++)
shadowVerts[i].y = FIXED_TO_FLOAT(floorz) + 0.05f;
shadowVerts[i].y = FIXED_TO_FLOAT(groundz) + flip * 0.05f;
}
shadowVerts[0].s = shadowVerts[3].s = 0;
@ -2911,7 +2912,7 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
if (thing->subsector->sector->numlights)
{
light = R_GetPlaneLight(thing->subsector->sector, floorz, false); // Always use the light at the top instead of whatever I was doing before
light = R_GetPlaneLight(thing->subsector->sector, groundz, false); // Always use the light at the top instead of whatever I was doing before
if (thing->subsector->sector->lightlist[light].extra_colormap)
colormap = thing->subsector->sector->lightlist[light].extra_colormap;

675
src/http-mserv.c Normal file
View file

@ -0,0 +1,675 @@
// SONIC ROBO BLAST 2 KART
//-----------------------------------------------------------------------------
// Copyright (C) 2020 by James R.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
// \brief HTTP based master server
/*
Documentation available here.
<http://mb.srb2.org/MS/tools/api/v1/>
*/
#include <curl/curl.h>
#include "doomdef.h"
#include "d_clisrv.h"
#include "command.h"
#include "m_argv.h"
#include "m_menu.h"
#include "mserv.h"
#include "i_tcp.h"/* for current_port */
#include "i_threads.h"
/* reasonable default I guess?? */
#define DEFAULT_BUFFER_SIZE (4096)
/* I just stop myself from making macros anymore. */
#define Blame( ... ) \
CONS_Printf("\x85" __VA_ARGS__)
static void MasterServer_Debug_OnChange (void);
consvar_t cv_masterserver_timeout = {
"masterserver_timeout", "5", CV_SAVE, CV_Unsigned,
NULL, 0, NULL, NULL, 0, 0, NULL/* C90 moment */
};
consvar_t cv_masterserver_debug = {
"masterserver_debug", "Off", CV_SAVE|CV_CALL, CV_OnOff,
MasterServer_Debug_OnChange, 0, NULL, NULL, 0, 0, NULL/* C90 moment */
};
consvar_t cv_masterserver_token = {
"masterserver_token", "", CV_SAVE, NULL,
NULL, 0, NULL, NULL, 0, 0, NULL/* C90 moment */
};
static int hms_started;
static char *hms_api;
#ifdef HAVE_THREADS
static I_mutex hms_api_mutex;
#endif
static char *hms_server_token;
struct HMS_buffer
{
CURL *curl;
char *buffer;
int needle;
int end;
};
static void
Contact_error (void)
{
CONS_Alert(CONS_ERROR,
"There was a problem contacting the master server...\n"
);
}
static size_t
HMS_on_read (char *s, size_t _1, size_t n, void *userdata)
{
struct HMS_buffer *buffer;
size_t blocks;
(void)_1;
buffer = userdata;
if (n >= (size_t)( buffer->end - buffer->needle ))
{
/* resize to next multiple of buffer size */
blocks = ( n / DEFAULT_BUFFER_SIZE + 1 );
buffer->end += ( blocks * DEFAULT_BUFFER_SIZE );
buffer->buffer = realloc(buffer->buffer, buffer->end);
}
memcpy(&buffer->buffer[buffer->needle], s, n);
buffer->needle += n;
return n;
}
static struct HMS_buffer *
HMS_connect (const char *format, ...)
{
va_list ap;
CURL *curl;
char *url;
char *quack_token;
size_t seek;
size_t token_length;
struct HMS_buffer *buffer;
if (! hms_started)
{
if (curl_global_init(CURL_GLOBAL_ALL) != 0)
{
Contact_error();
Blame("From curl_global_init.\n");
return NULL;
}
else
{
atexit(curl_global_cleanup);
hms_started = 1;
}
}
curl = curl_easy_init();
if (! curl)
{
Contact_error();
Blame("From curl_easy_init.\n");
return NULL;
}
if (cv_masterserver_token.string[0])
{
quack_token = curl_easy_escape(curl, cv_masterserver_token.string, 0);
token_length = ( sizeof "?token="-1 )+ strlen(quack_token);
}
else
{
quack_token = NULL;
token_length = 0;
}
#ifdef HAVE_THREADS
I_lock_mutex(&hms_api_mutex);
#endif
seek = strlen(hms_api) + 1;/* + '/' */
va_start (ap, format);
url = malloc(seek + vsnprintf(0, 0, format, ap) + token_length + 1);
va_end (ap);
sprintf(url, "%s/", hms_api);
#ifdef HAVE_THREADS
I_unlock_mutex(hms_api_mutex);
#endif
va_start (ap, format);
seek += vsprintf(&url[seek], format, ap);
va_end (ap);
if (quack_token)
sprintf(&url[seek], "?token=%s", quack_token);
CONS_Printf("HMS: connecting '%s'...\n", url);
buffer = malloc(sizeof *buffer);
buffer->curl = curl;
buffer->end = DEFAULT_BUFFER_SIZE;
buffer->buffer = malloc(buffer->end);
buffer->needle = 0;
if (cv_masterserver_debug.value)
{
curl_easy_setopt(curl, CURLOPT_VERBOSE, 1L);
curl_easy_setopt(curl, CURLOPT_STDERR, logstream);
}
if (M_CheckParm("-bindaddr") && M_IsNextParm())
{
curl_easy_setopt(curl, CURLOPT_INTERFACE, M_GetNextParm());
}
curl_easy_setopt(curl, CURLOPT_URL, url);
curl_easy_setopt(curl, CURLOPT_FOLLOWLOCATION, 1L);
curl_easy_setopt(curl, CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V4);
curl_easy_setopt(curl, CURLOPT_TIMEOUT, cv_masterserver_timeout.value);
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, HMS_on_read);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, buffer);
curl_free(quack_token);
free(url);
return buffer;
}
static int
HMS_do (struct HMS_buffer *buffer)
{
CURLcode cc;
long status;
char *p;
cc = curl_easy_perform(buffer->curl);
if (cc != CURLE_OK)
{
Contact_error();
Blame(
"From curl_easy_perform: %s\n",
curl_easy_strerror(cc)
);
return 0;
}
buffer->buffer[buffer->needle] = '\0';
curl_easy_getinfo(buffer->curl, CURLINFO_RESPONSE_CODE, &status);
if (status != 200)
{
p = strchr(buffer->buffer, '\n');
if (p)
*p = '\0';
Contact_error();
Blame(
"Master server error %ld: %s%s\n",
status,
buffer->buffer,
( (p) ? "" : " (malformed)" )
);
return 0;
}
else
return 1;
}
static void
HMS_end (struct HMS_buffer *buffer)
{
curl_easy_cleanup(buffer->curl);
free(buffer->buffer);
free(buffer);
}
int
HMS_fetch_rooms (int joining, int query_id)
{
struct HMS_buffer *hms;
int ok;
int doing_shit;
char *id;
char *title;
char *room_motd;
int id_no;
char *p;
char *end;
int i;
(void)query_id;
hms = HMS_connect("rooms");
if (! hms)
return 0;
if (HMS_do(hms))
{
doing_shit = 1;
p = hms->buffer;
for (i = 0; i < NUM_LIST_ROOMS && ( end = strstr(p, "\n\n\n") );)
{
*end = '\0';
id = strtok(p, "\n");
title = strtok(0, "\n");
room_motd = strtok(0, "");
if (id && title && room_motd)
{
id_no = atoi(id);
/*
Don't show the 'All' room if hosting. And it's a hack like this
because I'm way too lazy to add another feature to the MS.
*/
if (joining || id_no != 0)
{
#ifdef HAVE_THREADS
I_lock_mutex(&ms_QueryId_mutex);
{
if (query_id != ms_QueryId)
doing_shit = 0;
}
I_unlock_mutex(ms_QueryId_mutex);
if (! doing_shit)
break;
#endif
room_list[i].header.buffer[0] = 1;
room_list[i].id = id_no;
strlcpy(room_list[i].name, title, sizeof room_list[i].name);
strlcpy(room_list[i].motd, room_motd, sizeof room_list[i].motd);
i++;
}
p = ( end + 3 );/* skip the three linefeeds */
}
else
break;
}
if (doing_shit)
room_list[i].header.buffer[0] = 0;
ok = 1;
if (doing_shit)
{
#ifdef HAVE_THREADS
I_lock_mutex(&m_menu_mutex);
#endif
{
for (i = 0; room_list[i].header.buffer[0]; i++)
{
if(*room_list[i].name != '\0')
{
MP_RoomMenu[i+1].text = room_list[i].name;
roomIds[i] = room_list[i].id;
MP_RoomMenu[i+1].status = IT_STRING|IT_CALL;
}
}
}
#ifdef HAVE_THREADS
I_unlock_mutex(m_menu_mutex);
#endif
}
}
else
ok = 0;
HMS_end(hms);
return ok;
}
int
HMS_register (void)
{
struct HMS_buffer *hms;
int ok;
char post[256];
char *title;
hms = HMS_connect("rooms/%d/register", ms_RoomId);
if (! hms)
return 0;
title = curl_easy_escape(hms->curl, cv_servername.string, 0);
snprintf(post, sizeof post,
"port=%d&"
"title=%s&"
"version=%d.%d",
current_port,
title,
VERSION,
SUBVERSION
);
curl_free(title);
curl_easy_setopt(hms->curl, CURLOPT_POSTFIELDS, post);
ok = HMS_do(hms);
if (ok)
{
hms_server_token = strdup(strtok(hms->buffer, "\n"));
}
HMS_end(hms);
return ok;
}
int
HMS_unlist (void)
{
struct HMS_buffer *hms;
int ok;
hms = HMS_connect("servers/%s/unlist", hms_server_token);
if (! hms)
return 0;
curl_easy_setopt(hms->curl, CURLOPT_CUSTOMREQUEST, "POST");
ok = HMS_do(hms);
HMS_end(hms);
free(hms_server_token);
return ok;
}
int
HMS_update (void)
{
struct HMS_buffer *hms;
int ok;
char post[256];
char *title;
hms = HMS_connect("servers/%s/update", hms_server_token);
if (! hms)
return 0;
title = curl_easy_escape(hms->curl, cv_servername.string, 0);
snprintf(post, sizeof post,
"title=%s",
title
);
curl_free(title);
curl_easy_setopt(hms->curl, CURLOPT_POSTFIELDS, post);
ok = HMS_do(hms);
HMS_end(hms);
return ok;
}
void
HMS_list_servers (void)
{
struct HMS_buffer *hms;
char *p;
hms = HMS_connect("servers");
if (! hms)
return;
if (HMS_do(hms))
{
p = &hms->buffer[strlen(hms->buffer)];
while (*--p == '\n')
;
CONS_Printf("%s\n", hms->buffer);
}
HMS_end(hms);
}
msg_server_t *
HMS_fetch_servers (msg_server_t *list, int room_number, int query_id)
{
struct HMS_buffer *hms;
int doing_shit;
char local_version[9];
char *room;
char *address;
char *port;
char *title;
char *version;
char *end;
char *section_end;
char *p;
int i;
(void)query_id;
if (room_number > 0)
{
hms = HMS_connect("rooms/%d/servers", room_number);
}
else
hms = HMS_connect("servers");
if (! hms)
return NULL;
if (HMS_do(hms))
{
doing_shit = 1;
snprintf(local_version, sizeof local_version,
"%d.%d",
VERSION,
SUBVERSION
);
p = hms->buffer;
i = 0;
do
{
section_end = strstr(p, "\n\n");
room = strtok(p, "\n");
p = strtok(0, "");
if (! p)
break;
while (i < MAXSERVERLIST && ( end = strchr(p, '\n') ))
{
*end = '\0';
address = strtok(p, " ");
port = strtok(0, " ");
title = strtok(0, " ");
version = strtok(0, "");
if (address && port && title && version)
{
#ifdef HAVE_THREADS
I_lock_mutex(&ms_QueryId_mutex);
{
if (query_id != ms_QueryId)
doing_shit = 0;
}
I_unlock_mutex(ms_QueryId_mutex);
if (! doing_shit)
break;
#endif
if (strcmp(version, local_version) == 0)
{
strlcpy(list[i].ip, address, sizeof list[i].ip);
strlcpy(list[i].port, port, sizeof list[i].port);
strlcpy(list[i].name, title, sizeof list[i].name);
strlcpy(list[i].version, version, sizeof list[i].version);
list[i].room = atoi(room);
list[i].header.buffer[0] = 1;
i++;
}
if (end == section_end)/* end of list for this room */
break;
else
p = ( end + 1 );/* skip server delimiter */
}
else
{
section_end = 0;/* malformed so quit the parsing */
break;
}
}
if (! doing_shit)
break;
p = ( section_end + 2 );
}
while (section_end) ;
if (doing_shit)
list[i].header.buffer[0] = 0;
}
else
list = NULL;
HMS_end(hms);
return list;
}
int
HMS_compare_mod_version (char *buffer, size_t buffer_size)
{
struct HMS_buffer *hms;
int ok;
char *version;
char *version_name;
hms = HMS_connect("versions/%d", MODID);
if (! hms)
return 0;
ok = 0;
if (HMS_do(hms))
{
version = strtok(hms->buffer, " ");
version_name = strtok(0, "\n");
if (version && version_name)
{
if (atoi(version) != MODVERSION)
{
strlcpy(buffer, version_name, buffer_size);
ok = 1;
}
else
ok = -1;
}
}
HMS_end(hms);
return ok;
}
void
HMS_set_api (char *api)
{
#ifdef HAVE_THREADS
I_lock_mutex(&hms_api_mutex);
#endif
{
free(hms_api);
hms_api = api;
}
#ifdef HAVE_THREADS
I_unlock_mutex(hms_api_mutex);
#endif
}
static void
MasterServer_Debug_OnChange (void)
{
/* TODO: change to 'latest-log.txt' for log files revision. */
if (cv_masterserver_debug.value)
CONS_Printf("Master server debug messages will appear in log.txt\n");
}

View file

@ -2366,11 +2366,17 @@ void
HU_drawMiniPing (INT32 x, INT32 y, UINT32 ping, INT32 flags)
{
patch_t *patch;
INT32 w = BASEVIDWIDTH;
if (r_splitscreen > 1)
{
w /= 2;
}
patch = mping[Ping_gfx_num(ping)];
if (( flags & V_SNAPTORIGHT ))
x += ( BASEVIDWIDTH - SHORT (patch->width) );
x += ( w - SHORT (patch->width) );
V_DrawScaledPatch(x, y, flags, patch);
}

39
src/i_threads.h Normal file
View file

@ -0,0 +1,39 @@
// SONIC ROBO BLAST 2 KART
//-----------------------------------------------------------------------------
// Copyright (C) 2020 by James R.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file i_threads.h
/// \brief Multithreading abstraction
#ifdef HAVE_THREADS
#ifndef I_THREADS_H
#define I_THREADS_H
typedef void (*I_thread_fn)(void *userdata);
typedef void * I_mutex;
typedef void * I_cond;
void I_start_threads (void);
void I_stop_threads (void);
void I_spawn_thread (const char *name, I_thread_fn, void *userdata);
/* check in your thread whether to return early */
int I_thread_is_stopped (void);
void I_lock_mutex (I_mutex *);
void I_unlock_mutex (I_mutex);
void I_hold_cond (I_cond *, I_mutex);
void I_wake_one_cond (I_cond *);
void I_wake_all_cond (I_cond *);
#endif/*I_THREADS_H*/
#endif/*HAVE_THREADS*/

4122
src/k_hud.c Normal file

File diff suppressed because it is too large Load diff

28
src/k_hud.h Normal file
View file

@ -0,0 +1,28 @@
// SONIC ROBO BLAST 2 KART
//-----------------------------------------------------------------------------
// Copyright (C) 2018-2020 by Kart Krew
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file k_hud.h
/// \brief HUD drawing functions exclusive to Kart
#include "doomtype.h"
#include "doomstat.h"
#ifndef __K_HUD__
#define __K_HUD__
#define RINGANIM_NUMFRAMES 10
#define RINGANIM_DELAYMAX 5
void K_AdjustXYWithSnap(INT32 *x, INT32 *y, UINT32 options, INT32 dupx, INT32 dupy);
const char *K_GetItemPatch(UINT8 item, boolean tiny);
void K_LoadKartHUDGraphics(void);
void K_drawKartHUD(void);
void K_drawKartFreePlay(UINT32 flashtime);
void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT16 emblemmap, UINT8 mode);
#endif

File diff suppressed because it is too large Load diff

View file

@ -23,6 +23,8 @@ fixed_t K_GetKartGameSpeedScalar(SINT8 value);
extern consvar_t *KartItemCVars[NUMKARTRESULTS-1];
UINT8 K_FindUseodds(player_t *player, fixed_t mashed, UINT32 pdis, UINT8 bestbumper, boolean spbrush);
INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed, boolean spbrush, boolean bot, boolean rival);
INT32 K_GetShieldFromItem(INT32 item);
fixed_t K_GetMobjWeight(mobj_t *mobj, mobj_t *against);
void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid);
@ -67,6 +69,8 @@ INT32 K_GetKartDriftSparkValue(player_t *player);
void K_SpawnDriftBoostExplosion(player_t *player, int stage);
void K_KartUpdatePosition(player_t *player);
void K_DropItems(player_t *player);
void K_DropRocketSneaker(player_t *player);
void K_DropKitchenSink(player_t *player);
void K_StripItems(player_t *player);
void K_StripOther(player_t *player);
void K_MomentumToFacing(player_t *player);
@ -91,12 +95,5 @@ void K_PlayPainSound(mobj_t *source);
void K_PlayHitEmSound(mobj_t *source);
void K_PlayPowerGloatSound(mobj_t *source);
const char *K_GetItemPatch(UINT8 item, boolean tiny);
INT32 K_calcSplitFlags(INT32 snapflags);
void K_LoadKartHUDGraphics(void);
void K_drawKartHUD(void);
void K_drawKartFreePlay(UINT32 flashtime);
void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT16 emblemmap, UINT8 mode);
// =========================================================================
#endif // __K_KART__

View file

@ -34,9 +34,15 @@ fixed_t K_RespawnOffset(player_t *player, boolean flip)
if (flip == true)
{
player->mo->flags2 |= MF2_OBJECTFLIP;
// Lat 24/7/20: Okay so before we even think about applying this flag, check if the sector we're in doesn't already have reverse gravity for that.
// Otherwise, we would reverse the reverse gravity and cancel it out. Yes, this is absolutely fucking dumb.
// I'm honestly not sure if this flag is even necessary anymore but we'll keep it just in case.
if (P_GetMobjGravity(player->mo) < 0)
player->mo->flags2 |= MF2_OBJECTFLIP;
player->mo->eflags |= MFE_VERTICALFLIP;
z -= (128 * mapobjectscale) - (player->mo->height);
z -= ((128 * mapobjectscale) + (player->mo->height));
}
else
{
@ -75,7 +81,7 @@ static void K_RespawnAtWaypoint(player_t *player, waypoint_t *waypoint)
player->respawn.pointx = waypoint->mobj->x;
player->respawn.pointy = waypoint->mobj->y;
player->respawn.pointz = waypoint->mobj->z;
player->respawn.flip = (waypoint->mobj->flags2 & MF2_OBJECTFLIP);
player->respawn.flip = (waypoint->mobj->flags2 & MF2_OBJECTFLIP) ? true : false; // K_RespawnOffset wants a boolean!
player->respawn.pointz += K_RespawnOffset(player, player->respawn.flip);
}
@ -309,7 +315,7 @@ static void K_MovePlayerToRespawnPoint(player_t *player)
// Reduce by the amount we needed to get to this waypoint
stepamt -= dist;
// We've reached the destination point,
// We've reached the destination point,
P_UnsetThingPosition(player->mo);
player->mo->x = dest.x;
player->mo->y = dest.y;

View file

@ -28,6 +28,7 @@
#include "k_kart.h" // SRB2Kart
#include "k_battle.h"
#include "k_color.h"
#include "k_hud.h"
#include "d_netcmd.h" // IsPlayerAdmin
#include "lua_script.h"

View file

@ -119,7 +119,7 @@ static int lib_iterateDisplayplayers(lua_State *L)
for (i++; i < MAXSPLITSCREENPLAYERS; i++)
{
if (!playeringame[displayplayers[i]] || i > splitscreen)
if (i > splitscreen || !playeringame[displayplayers[i]])
return 0; // Stop! There are no more players for us to go through. There will never be a player gap in displayplayers.
if (!players[displayplayers[i]].mo)
@ -140,6 +140,8 @@ static int lib_getDisplayplayers(lua_State *L)
lua_Integer i = luaL_checkinteger(L, 2);
if (i < 0 || i >= MAXSPLITSCREENPLAYERS)
return luaL_error(L, "displayplayers[] index %d out of range (0 - %d)", i, MAXSPLITSCREENPLAYERS-1);
if (i > splitscreen)
return 0;
if (!playeringame[displayplayers[i]])
return 0;
if (!players[displayplayers[i]].mo)

View file

@ -32,6 +32,7 @@
#include "sounds.h"
#include "s_sound.h"
#include "i_system.h"
#include "i_threads.h"
// Addfile
#include "filesrch.h"
@ -56,7 +57,8 @@
#include "byteptr.h"
#include "st_stuff.h"
#include "i_sound.h"
#include "k_kart.h" // SRB2kart
#include "k_hud.h" // SRB2kart
#include "k_kart.h" // KartItemCVars
#include "k_pwrlv.h"
#include "d_player.h" // KITEM_ constants
#include "k_color.h"
@ -125,6 +127,12 @@ typedef enum
NUM_QUITMESSAGES
} text_enum;
#ifdef HAVE_THREADS
I_mutex m_menu_mutex;
#endif
M_waiting_mode_t m_waiting_mode = M_NOT_WAITING;
const char *quitmsg[NUM_QUITMESSAGES];
// Stuff for customizing the player select screen Tails 09-22-2003
@ -1067,7 +1075,7 @@ enum
FIRSTSERVERLINE
};
static menuitem_t MP_RoomMenu[] =
menuitem_t MP_RoomMenu[] =
{
{IT_STRING | IT_CALL, NULL, "<Offline Mode>", M_ChooseRoom, 9},
{IT_DISABLED, NULL, "", M_ChooseRoom, 18},
@ -2887,7 +2895,6 @@ boolean M_Responder(event_t *ev)
//make sure the game doesn't still think we're in a netgame.
if (!Playing() && netgame && multiplayer)
{
MSCloseUDPSocket(); // Clean up so we can re-open the connection later.
netgame = false;
multiplayer = false;
}
@ -3299,6 +3306,30 @@ void M_SetupNextMenu(menu_t *menudef)
{
INT16 i;
#ifdef HAVE_THREADS
if (currentMenu == &MP_RoomDef || currentMenu == &MP_ConnectDef)
{
I_lock_mutex(&ms_QueryId_mutex);
{
ms_QueryId++;
}
I_unlock_mutex(ms_QueryId_mutex);
}
if (currentMenu == &MP_ConnectDef)
{
I_lock_mutex(&ms_ServerList_mutex);
{
if (ms_ServerList)
{
free(ms_ServerList);
ms_ServerList = NULL;
}
}
I_unlock_mutex(ms_ServerList_mutex);
}
#endif/*HAVE_THREADS*/
if (currentMenu->quitroutine)
{
// If you're going from a menu to itself, why are you running the quitroutine? You're not quitting it! -SH
@ -3358,6 +3389,19 @@ void M_Ticker(void)
if (--vidm_testingmode == 0)
setmodeneeded = vidm_previousmode + 1;
}
#ifdef HAVE_THREADS
I_lock_mutex(&ms_ServerList_mutex);
{
if (ms_ServerList)
{
CL_QueryServerList(ms_ServerList);
free(ms_ServerList);
ms_ServerList = NULL;
}
}
I_unlock_mutex(ms_ServerList_mutex);
#endif
}
//
@ -4856,7 +4900,7 @@ static boolean M_AddonsRefresh(void)
else if (majormods && !prevmajormods)
{
S_StartSound(NULL, sfx_s221);
message = va("%c%s\x80\nGameplay has now been modified.\nIf you wish to play Record Attack mode, restart the game to clear existing addons.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), refreshdirname);
message = va("%c%s\x80\nYou've loaded a gameplay-modifying addon.\n\nRecord Attack has been disabled, but you\ncan still play alone in local Multiplayer.\n\nIf you wish to play Record Attack mode, restart the game to disable loaded addons.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), refreshdirname);
prevmajormods = majormods;
}
@ -8467,22 +8511,65 @@ static INT32 menuRoomIndex = 0;
static void M_DrawRoomMenu(void)
{
static int frame = -12;
int dot_frame;
char text[4];
const char *rmotd;
const char *waiting_message;
int dots;
if (m_waiting_mode)
{
dot_frame = frame / 4;
dots = dot_frame + 3;
strcpy(text, " ");
if (dots > 0)
{
if (dot_frame < 0)
dot_frame = 0;
strncpy(&text[dot_frame], "...", min(dots, 3 - dot_frame));
}
if (++frame == 12)
frame = -12;
currentMenu->menuitems[0].text = text;
}
// use generic drawer for cursor, items and title
M_DrawGenericMenu();
V_DrawString(currentMenu->x - 16, currentMenu->y, highlightflags, M_GetText("Select a room"));
M_DrawTextBox(144, 24, 20, 20);
if (m_waiting_mode == M_NOT_WAITING)
{
M_DrawTextBox(144, 24, 20, 20);
if (itemOn == 0)
rmotd = M_GetText("Don't connect to the Master Server.");
else
rmotd = room_list[itemOn-1].motd;
if (itemOn == 0)
rmotd = M_GetText("Don't connect to the Master Server.");
else
rmotd = room_list[itemOn-1].motd;
rmotd = V_WordWrap(0, 20*8, 0, rmotd);
V_DrawString(144+8, 32, V_ALLOWLOWERCASE|V_RETURN8, rmotd);
rmotd = V_WordWrap(0, 20*8, 0, rmotd);
V_DrawString(144+8, 32, V_ALLOWLOWERCASE|V_RETURN8, rmotd);
}
if (m_waiting_mode)
{
// Display a little "please wait" message.
M_DrawTextBox(52, BASEVIDHEIGHT/2-10, 25, 3);
if (m_waiting_mode == M_WAITING_VERSION)
waiting_message = "Checking for updates...";
else
waiting_message = "Fetching room info...";
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, 0, waiting_message);
V_DrawCenteredString(BASEVIDWIDTH/2, (BASEVIDHEIGHT/2)+12, 0, "Please wait.");
}
}
static void M_DrawConnectMenu(void)
@ -8562,6 +8649,14 @@ static void M_DrawConnectMenu(void)
localservercount = serverlistcount;
M_DrawGenericMenu();
if (m_waiting_mode)
{
// Display a little "please wait" message.
M_DrawTextBox(52, BASEVIDHEIGHT/2-10, 25, 3);
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, 0, "Searching for servers...");
V_DrawCenteredString(BASEVIDWIDTH/2, (BASEVIDHEIGHT/2)+12, 0, "Please wait.");
}
}
static boolean M_CancelConnect(void)
@ -8643,10 +8738,10 @@ void M_SortServerList(void)
#ifndef NONET
#ifdef UPDATE_ALERT
static boolean M_CheckMODVersion(void)
static boolean M_CheckMODVersion(int id)
{
char updatestring[500];
const char *updatecheck = GetMODVersion();
const char *updatecheck = GetMODVersion(id);
if(updatecheck)
{
sprintf(updatestring, UPDATE_ALERT_STRING, VERSIONSTRING, updatecheck);
@ -8655,7 +8750,62 @@ static boolean M_CheckMODVersion(void)
} else
return true;
}
#endif
#ifdef HAVE_THREADS
static void
Check_new_version_thread (int *id)
{
int hosting;
int okay;
okay = 0;
if (M_CheckMODVersion(*id))
{
I_lock_mutex(&ms_QueryId_mutex);
{
okay = ( *id == ms_QueryId );
}
I_unlock_mutex(ms_QueryId_mutex);
if (okay)
{
I_lock_mutex(&m_menu_mutex);
{
m_waiting_mode = M_WAITING_ROOMS;
hosting = ( currentMenu->prevMenu == &MP_ServerDef );
}
I_unlock_mutex(m_menu_mutex);
GetRoomsList(hosting, *id);
}
}
else
{
I_lock_mutex(&ms_QueryId_mutex);
{
okay = ( *id == ms_QueryId );
}
I_unlock_mutex(ms_QueryId_mutex);
}
if (okay)
{
I_lock_mutex(&m_menu_mutex);
{
if (m_waiting_mode)
{
m_waiting_mode = M_NOT_WAITING;
MP_RoomMenu[0].text = "<Offline Mode>";
}
}
I_unlock_mutex(m_menu_mutex);
}
free(id);
}
#endif/*HAVE_THREADS*/
#endif/*UPDATE_ALERT*/
static void M_ConnectMenu(INT32 choice)
{
@ -8684,18 +8834,21 @@ static void M_ConnectMenuModChecks(INT32 choice)
if (modifiedgame)
{
M_StartMessage(M_GetText("Addons are currently loaded.\n\nYou will only be able to join a server if\nit has the same ones loaded in the same order, which may be unlikely.\n\nIf you wish to play on other servers,\nrestart the game to clear existing addons.\n\n(Press a key)\n"),M_ConnectMenu,MM_EVENTHANDLER);
M_StartMessage(M_GetText("You have addons loaded.\nYou won't be able to join netgames!\n\nTo play online, restart the game\nand don't load any addons.\nSRB2Kart will automatically add\neverything you need when you join.\n\n(Press a key)\n"),M_ConnectMenu,MM_EVENTHANDLER);
return;
}
M_ConnectMenu(-1);
}
static UINT32 roomIds[NUM_LIST_ROOMS];
UINT32 roomIds[NUM_LIST_ROOMS];
static void M_RoomMenu(INT32 choice)
{
INT32 i;
#ifdef HAVE_THREADS
int *id;
#endif
(void)choice;
@ -8708,34 +8861,47 @@ static void M_RoomMenu(INT32 choice)
if (rendermode == render_soft)
I_FinishUpdate(); // page flip or blit buffer
if (GetRoomsList(currentMenu == &MP_ServerDef) < 0)
return;
#ifdef UPDATE_ALERT
if (!M_CheckMODVersion())
return;
#endif
for (i = 1; i < NUM_LIST_ROOMS+1; ++i)
MP_RoomMenu[i].status = IT_DISABLED;
memset(roomIds, 0, sizeof(roomIds));
for (i = 0; room_list[i].header.buffer[0]; i++)
{
if(*room_list[i].name != '\0')
{
MP_RoomMenu[i+1].text = room_list[i].name;
roomIds[i] = room_list[i].id;
MP_RoomMenu[i+1].status = IT_STRING|IT_CALL;
}
}
MP_RoomDef.prevMenu = currentMenu;
M_SetupNextMenu(&MP_RoomDef);
#ifdef UPDATE_ALERT
#ifdef HAVE_THREADS
m_waiting_mode = M_WAITING_VERSION;
MP_RoomMenu[0].text = "";
id = malloc(sizeof *id);
I_lock_mutex(&ms_QueryId_mutex);
{
*id = ms_QueryId;
}
I_unlock_mutex(ms_QueryId_mutex);
I_spawn_thread("check-new-version",
(I_thread_fn)Check_new_version_thread, id);
#else/*HAVE_THREADS*/
if (M_CheckMODVersion(0))
{
GetRoomsList(currentMenu->prevMenu == &MP_ServerDef, 0);
}
#endif/*HAVE_THREADS*/
#endif/*UPDATE_ALERT*/
}
static void M_ChooseRoom(INT32 choice)
{
#ifdef HAVE_THREADS
I_lock_mutex(&ms_QueryId_mutex);
{
ms_QueryId++;
}
I_unlock_mutex(ms_QueryId_mutex);
#endif
if (choice == 0)
ms_RoomId = -1;
else

View file

@ -17,6 +17,8 @@
#include "d_event.h"
#include "command.h"
#include "i_threads.h"
#include "mserv.h"
#include "r_things.h" // for SKINNAMESIZE
//
@ -72,6 +74,18 @@ typedef enum
} menumessagetype_t;
void M_StartMessage(const char *string, void *routine, menumessagetype_t itemtype);
typedef enum
{
M_NOT_WAITING,
M_WAITING_VERSION,
M_WAITING_ROOMS,
M_WAITING_SERVERS,
}
M_waiting_mode_t;
extern M_waiting_mode_t m_waiting_mode;
// Called by linux_x/i_video_xshm.c
void M_QuitResponse(INT32 ch);
@ -161,6 +175,9 @@ typedef struct menuitem_s
extern menuitem_t PlayerMenu[MAXSKINS];
extern menuitem_t MP_RoomMenu[];
extern UINT32 roomIds[NUM_LIST_ROOMS];
typedef struct menu_s
{
const char *menutitlepic;
@ -176,6 +193,10 @@ typedef struct menu_s
void M_SetupNextMenu(menu_t *menudef);
void M_ClearMenus(boolean callexitmenufunc);
#ifdef HAVE_THREADS
extern I_mutex m_menu_mutex;
#endif
extern menu_t *currentMenu;
extern menu_t MainDef;

File diff suppressed because it is too large Load diff

View file

@ -2,6 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2018 by Sonic Team Junior.
// Copyright (C) 2020 by James R.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -13,7 +14,7 @@
#ifndef _MSERV_H_
#define _MSERV_H_
#define MASTERSERVERS21 // MasterServer v2.1
#include "i_threads.h"
// lowered from 32 due to menu changes
#define NUM_LIST_ROOMS 16
@ -64,33 +65,47 @@ typedef struct
// ================================ GLOBALS ===============================
extern consvar_t cv_masterserver, cv_servername;
extern consvar_t cv_masterserver_update_rate;
extern consvar_t cv_masterserver_timeout;
extern consvar_t cv_masterserver_debug;
extern consvar_t cv_masterserver_token;
// < 0 to not connect (usually -1) (offline mode)
// == 0 to show all rooms, not a valid hosting room
// anything else is whatever room the MS assigns to that number (online mode)
extern INT16 ms_RoomId;
const char *GetMasterServerPort(void);
const char *GetMasterServerIP(void);
#ifdef HAVE_THREADS
extern int ms_QueryId;
extern I_mutex ms_QueryId_mutex;
void MSOpenUDPSocket(void);
void MSCloseUDPSocket(void);
void SendAskInfoViaMS(INT32 node, tic_t asktime);
extern msg_server_t *ms_ServerList;
extern I_mutex ms_ServerList_mutex;
#endif
void RegisterServer(void);
void UnregisterServer(void);
void MasterClient_Ticker(void);
const msg_server_t *GetShortServersList(INT32 room);
INT32 GetRoomsList(boolean hosting);
msg_server_t *GetShortServersList(INT32 room, int id);
INT32 GetRoomsList(boolean hosting, int id);
#ifdef UPDATE_ALERT
const char *GetMODVersion(void);
char *GetMODVersion(int id);
void GetMODVersion_Console(void);
#endif
extern msg_rooms_t room_list[NUM_LIST_ROOMS+1];
void AddMServCommands(void);
/* HTTP */
void HMS_set_api (char *api);
int HMS_fetch_rooms (int joining, int id);
int HMS_register (void);
int HMS_unlist (void);
int HMS_update (void);
void HMS_list_servers (void);
msg_server_t * HMS_fetch_servers (msg_server_t *list, int room, int id);
int HMS_compare_mod_version (char *buffer, size_t size_of_buffer);
#endif

View file

@ -1168,26 +1168,6 @@ static void P_PlayerFlip(mobj_t *mo)
if (mo->tracer)
mo->tracer->eflags ^= MFE_VERTICALFLIP;
}
else if (mo->player->pflags & PF_FLIPCAM)
{
UINT8 i;
mo->player->aiming = InvAngle(mo->player->aiming);
for (i = 0; i <= r_splitscreen; i++)
{
if (mo->player-players == displayplayers[i])
{
localaiming[i] = mo->player->aiming;
if (camera[i].chase) {
camera[i].aiming = InvAngle(camera[i].aiming);
camera[i].z = mo->z - camera[i].z + mo->z;
if (mo->eflags & MFE_VERTICALFLIP)
camera[i].z += FixedMul(20*FRACUNIT, mo->scale);
}
}
}
}
}
//
@ -3584,8 +3564,6 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
if (encoremode)
postimg = postimg_mirror;
else if (player->pflags & PF_FLIPCAM && !(player->pflags & PF_NIGHTSMODE) && player->mo->eflags & MFE_VERTICALFLIP)
postimg = postimg_flip;
else if (player->awayviewtics && player->awayviewmobj && !P_MobjWasRemoved(player->awayviewmobj)) // Camera must obviously exist
{
camera_t dummycam;
@ -7021,8 +6999,6 @@ void P_MobjThinker(mobj_t *mobj)
if (mobj->target->eflags & MFE_VERTICALFLIP)
{
mobj->z = mobj->target->z - FixedMul(16*FRACUNIT, mobj->target->scale) - mobj->height;
if (mobj->target->player->pflags & PF_FLIPCAM)
mobj->eflags |= MFE_VERTICALFLIP;
}
else
mobj->z = mobj->target->z + (mobj->target->height) + FixedMul(8*FRACUNIT, mobj->target->scale); // Adjust height for height changes
@ -8885,18 +8861,7 @@ void P_MobjThinker(mobj_t *mobj)
if (!mobj->extravalue2)
{
if (mobj->eflags & MFE_VERTICALFLIP)
mobj->z -= mobj->height;
else
mobj->z += mobj->height;
S_StartSound(mobj, mobj->info->deathsound);
P_SetObjectMomZ(mobj, 8*FRACUNIT, false);
P_InstaThrust(mobj, R_PointToAngle2(mobj->target->x, mobj->target->y, mobj->x, mobj->y)+ANGLE_90, 16*FRACUNIT);
mobj->momx += mobj->target->momx;
mobj->momy += mobj->target->momy;
mobj->momz += mobj->target->momz;
mobj->extravalue2 = 1;
K_DropRocketSneaker(mobj->target->player);
}
else if (P_IsObjectOnGround(mobj))
{

View file

@ -1450,7 +1450,7 @@ static void P_LoadRawSideDefs2(void *data)
UINT16 i;
INT32 num;
size_t j;
UINT32 cr, cg, cb;
RGBA_t color;
for (i = 0; i < numsides; i++)
{
@ -1532,23 +1532,21 @@ static void P_LoadRawSideDefs2(void *data)
// encore mode colormaps!
// do it like software by aproximating a color to a palette index, and then convert it to its encore variant and then back to a color code.
// do this for both the start and fade colormaps.
cr = (HEX2INT(col[1]) << 4) + (HEX2INT(col[2]) << 0);
cg = (HEX2INT(col[3]) << 12) + (HEX2INT(col[4]) << 8);
cb = (HEX2INT(col[5]) << 20) + (HEX2INT(col[6]) << 16);
color.s.red = (HEX2INT(col[1]) << 4) + HEX2INT(col[2]);
color.s.green = (HEX2INT(col[3]) << 4) + HEX2INT(col[4]);
color.s.blue = (HEX2INT(col[5]) << 4) + HEX2INT(col[6]);
#ifdef GLENCORE
if (encoremap)
{
j = encoremap[NearestColor((UINT8)cr, (UINT8)cg, (UINT8)cb)];
j = encoremap[NearestColor(color.s.red, color.s.green, color.s.blue)];
//CONS_Printf("R_CreateColormap: encoremap[%d] = %d\n", j, encoremap[j]); -- moved encoremap upwards for optimisation
cr = pLocalPalette[j].s.red;
cg = pLocalPalette[j].s.green;
cb = pLocalPalette[j].s.blue;
color = pLocalPalette[j]; // note: this sets alpha to 255, we will reset it below
}
#endif
sec->extra_colormap->rgba = cr + cg + cb;
color.s.alpha = 0; // reset/init the alpha, so the addition below will work correctly
sec->extra_colormap->rgba = color.rgba;
// alpha
if (msd->toptexture[7])
@ -1575,23 +1573,21 @@ static void P_LoadRawSideDefs2(void *data)
col = msd->bottomtexture;
// do the exact same thing as above here.
cr = (HEX2INT(col[1]) << 4) + (HEX2INT(col[2]) << 0);
cg = (HEX2INT(col[3]) << 12) + (HEX2INT(col[4]) << 8);
cb = (HEX2INT(col[5]) << 20) + (HEX2INT(col[6]) << 16);
color.s.red = (HEX2INT(col[1]) << 4) + HEX2INT(col[2]);
color.s.green = (HEX2INT(col[3]) << 4) + HEX2INT(col[4]);
color.s.blue = (HEX2INT(col[5]) << 4) + HEX2INT(col[6]);
#ifdef GLENCORE
if (encoremap)
{
j = encoremap[NearestColor((UINT8)cr, (UINT8)cg, (UINT8)cb)];
j = encoremap[NearestColor(color.s.red, color.s.green, color.s.blue)];
//CONS_Printf("R_CreateColormap: encoremap[%d] = %d\n", j, encoremap[j]); -- moved encoremap upwards for optimisation
cr = pLocalPalette[j].s.red;
cg = pLocalPalette[j].s.green;
cb = pLocalPalette[j].s.blue;
color = pLocalPalette[j]; // note: this sets alpha to 255, we will reset it below
}
#endif
sec->extra_colormap->fadergba = cr + cg + cb;
color.s.alpha = 0; // reset/init the alpha, so the addition below will work correctly
sec->extra_colormap->fadergba = color.rgba;
// alpha
if (msd->bottomtexture[7])

View file

@ -714,9 +714,9 @@ void P_Ticker(boolean run)
if (exitcountdown > 1)
exitcountdown--;
if (indirectitemcooldown > 1)
if (indirectitemcooldown > 0)
indirectitemcooldown--;
if (hyubgone > 1)
if (hyubgone > 0)
hyubgone--;
if (G_BattleGametype())

View file

@ -151,10 +151,6 @@ static void ChaseCam_OnChange(void);
static void ChaseCam2_OnChange(void);
static void ChaseCam3_OnChange(void);
static void ChaseCam4_OnChange(void);
static void FlipCam_OnChange(void);
static void FlipCam2_OnChange(void);
static void FlipCam3_OnChange(void);
static void FlipCam4_OnChange(void);
void SendWeaponPref(void);
void SendWeaponPref2(void);
void SendWeaponPref3(void);
@ -165,10 +161,6 @@ consvar_t cv_chasecam = {"chasecam", "On", CV_CALL, CV_OnOff, ChaseCam_OnChange,
consvar_t cv_chasecam2 = {"chasecam2", "On", CV_CALL, CV_OnOff, ChaseCam2_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_chasecam3 = {"chasecam3", "On", CV_CALL, CV_OnOff, ChaseCam3_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_chasecam4 = {"chasecam4", "On", CV_CALL, CV_OnOff, ChaseCam4_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_flipcam = {"flipcam", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, FlipCam_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_flipcam2 = {"flipcam2", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, FlipCam2_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_flipcam3 = {"flipcam3", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, FlipCam3_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_flipcam4 = {"flipcam4", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, FlipCam4_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_shadow = {"shadow", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_skybox = {"skybox", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
@ -283,26 +275,6 @@ static void ChaseCam4_OnChange(void)
CV_SetValue(&cv_analog4, 1);*/
}
static void FlipCam_OnChange(void)
{
SendWeaponPref();
}
static void FlipCam2_OnChange(void)
{
SendWeaponPref2();
}
static void FlipCam3_OnChange(void)
{
SendWeaponPref3();
}
static void FlipCam4_OnChange(void)
{
SendWeaponPref4();
}
//
// R_PointOnSide
// Traverse BSP (sub) tree,
@ -1488,11 +1460,6 @@ void R_RegisterEngineStuff(void)
CV_RegisterVar(&cv_soniccd);
CV_RegisterVar(&cv_allowmlook);
CV_RegisterVar(&cv_homremoval);
CV_RegisterVar(&cv_flipcam);
CV_RegisterVar(&cv_flipcam2);
CV_RegisterVar(&cv_flipcam3);
CV_RegisterVar(&cv_flipcam4);
// Enough for dedicated server
if (dedicated)
return;

View file

@ -75,7 +75,6 @@ boolean R_DoCulling(line_t *cullheight, line_t *viewcullheight, fixed_t vz, fixe
extern consvar_t cv_showhud, cv_translucenthud;
extern consvar_t cv_homremoval;
extern consvar_t cv_chasecam, cv_chasecam2, cv_chasecam3, cv_chasecam4;
extern consvar_t cv_flipcam, cv_flipcam2, cv_flipcam3, cv_flipcam4;
extern consvar_t cv_shadow;
extern consvar_t /*cv_precipdensity,*/ cv_drawdist, /*cv_drawdist_nights,*/ cv_drawdist_precip;
extern consvar_t cv_fov;

View file

@ -1157,25 +1157,34 @@ static void R_SplitSprite(vissprite_t *sprite)
//
fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope)
{
fixed_t z, floorz = INT32_MIN;
pslope_t *slope, *floorslope = NULL;
boolean isflipped = thing->eflags & MFE_VERTICALFLIP;
fixed_t z, groundz = isflipped ? INT32_MAX : INT32_MIN;
pslope_t *slope, *groundslope = NULL;
msecnode_t *node;
sector_t *sector;
ffloor_t *rover;
#define CHECKZ (isflipped ? z > thing->z+thing->height/2 && z < groundz : z < thing->z+thing->height/2 && z > groundz)
for (node = thing->touching_sectorlist; node; node = node->m_sectorlist_next)
{
sector = node->m_sector;
slope = (sector->heightsec != -1) ? NULL : sector->f_slope;
z = slope ? P_GetZAt(slope, thing->x, thing->y) : (
(sector->heightsec != -1) ? sectors[sector->heightsec].floorheight : sector->floorheight
);
slope = sector->heightsec != -1 ? NULL : (isflipped ? sector->c_slope : sector->f_slope);
if (z < thing->z+thing->height/2 && z > floorz)
if (sector->heightsec != -1)
z = isflipped ? sectors[sector->heightsec].ceilingheight : sectors[sector->heightsec].floorheight;
else
{
floorz = z;
floorslope = slope;
if (isflipped)
z = sector->c_slope ? P_GetZAt(sector->c_slope, thing->x, thing->y) : sector->ceilingheight; // P_GetSectorCeilingZAt
else
z = sector->f_slope ? P_GetZAt(sector->f_slope, thing->x, thing->y) : sector->floorheight; // P_GetSectorFloorZAt
}
if CHECKZ
{
groundz = z;
groundslope = slope;
}
if (sector->ffloors)
@ -1184,24 +1193,30 @@ fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope)
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERPLANES) || (rover->alpha < 90 && !(rover->flags & FF_SWIMMABLE)))
continue;
z = *rover->t_slope ? P_GetZAt(*rover->t_slope, thing->x, thing->y) : *rover->topheight;
if (z < thing->z+thing->height/2 && z > floorz)
if (isflipped)
z = *rover->b_slope ? P_GetZAt(*rover->b_slope, thing->x, thing->y) : *rover->bottomheight; // P_GetFFloorBottomZAt
else
z = *rover->t_slope ? P_GetZAt(*rover->t_slope, thing->x, thing->y) : *rover->topheight; // P_GetFFloorTopZAt
if CHECKZ
{
floorz = z;
floorslope = *rover->t_slope;
groundz = z;
groundslope = isflipped ? *rover->b_slope : *rover->t_slope;
}
}
}
if (thing->floorz > floorz + (!floorslope ? 0 : FixedMul(abs(floorslope->zdelta), thing->radius*3/2)))
if (isflipped ? (thing->ceilingz < groundz - (!groundslope ? 0 : FixedMul(abs(groundslope->zdelta), thing->radius*3/2)))
: (thing->floorz > groundz + (!groundslope ? 0 : FixedMul(abs(groundslope->zdelta), thing->radius*3/2))))
{
floorz = thing->floorz;
floorslope = NULL;
groundz = isflipped ? thing->ceilingz : thing->floorz;
groundslope = NULL;
}
#if 0 // Unfortunately, this drops CEZ2 down to sub-17 FPS on my i7.
//#ifdef POLYOBJECTS
// Check polyobjects and see if floorz needs to be altered, for rings only because they don't update floorz
// NOTE: this section was not updated to reflect reverse gravity support
// Check polyobjects and see if groundz needs to be altered, for rings only because they don't update floorz
if (thing->type == MT_RING)
{
INT32 xl, xh, yl, yh, bx, by;
@ -1246,10 +1261,10 @@ fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope)
// We're inside it! Yess...
z = po->lines[0]->backsector->ceilingheight;
if (z < thing->z+thing->height/2 && z > floorz)
if (z < thing->z+thing->height/2 && z > groundz)
{
floorz = z;
floorslope = NULL;
groundz = z;
groundslope = NULL;
}
}
plink = (polymaplink_t *)(plink->link.next);
@ -1259,9 +1274,9 @@ fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope)
#endif
if (shadowslope != NULL)
*shadowslope = floorslope;
*shadowslope = groundslope;
return floorz;
return groundz;
}
static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale, fixed_t tx, fixed_t tz)
@ -1272,14 +1287,15 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
INT32 light = 0;
fixed_t scalemul; UINT8 trans;
fixed_t floordiff;
fixed_t floorz;
pslope_t *floorslope;
fixed_t groundz;
pslope_t *groundslope;
boolean isflipped = thing->eflags & MFE_VERTICALFLIP;
floorz = R_GetShadowZ(thing, &floorslope);
groundz = R_GetShadowZ(thing, &groundslope);
if (abs(floorz-viewz)/tz > 4) return; // Prevent stretchy shadows and possible crashes
if (abs(groundz-viewz)/tz > 4) return; // Prevent stretchy shadows and possible crashes
floordiff = abs(thing->z - floorz);
floordiff = abs((isflipped ? thing->height : 0) + thing->z - groundz);
trans = floordiff / (100*FRACUNIT) + 3;
if (trans >= 9) return;
@ -1294,41 +1310,41 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
xscale = FixedDiv(projection, tz);
yscale = FixedDiv(projectiony, tz);
shadowxscale = FixedMul(thing->radius*2, scalemul);
shadowyscale = FixedMul(FixedMul(thing->radius*2, scalemul), FixedDiv(abs(floorz - viewz), tz));
shadowyscale = min(shadowyscale, shadowxscale) / patch->height;
shadowxscale /= patch->width;
shadowyscale = FixedMul(FixedMul(thing->radius*2, scalemul), FixedDiv(abs(groundz - viewz), tz));
shadowyscale = min(shadowyscale, shadowxscale) / SHORT(patch->height);
shadowxscale /= SHORT(patch->width);
shadowskew = 0;
if (floorslope)
if (groundslope)
{
// haha let's try some dumb stuff
fixed_t xslope, zslope;
angle_t sloperelang = (R_PointToAngle(thing->x, thing->y) - floorslope->xydirection) >> ANGLETOFINESHIFT;
angle_t sloperelang = (R_PointToAngle(thing->x, thing->y) - groundslope->xydirection) >> ANGLETOFINESHIFT;
xslope = FixedMul(FINESINE(sloperelang), floorslope->zdelta);
zslope = FixedMul(FINECOSINE(sloperelang), floorslope->zdelta);
xslope = FixedMul(FINESINE(sloperelang), groundslope->zdelta);
zslope = FixedMul(FINECOSINE(sloperelang), groundslope->zdelta);
//CONS_Printf("Shadow is sloped by %d %d\n", xslope, zslope);
if (viewz < floorz)
shadowyscale += FixedMul(FixedMul(thing->radius*2 / patch->height, scalemul), zslope);
if (viewz < groundz)
shadowyscale += FixedMul(FixedMul(thing->radius*2 / SHORT(patch->height), scalemul), zslope);
else
shadowyscale -= FixedMul(FixedMul(thing->radius*2 / patch->height, scalemul), zslope);
shadowyscale -= FixedMul(FixedMul(thing->radius*2 / SHORT(patch->height), scalemul), zslope);
shadowyscale = abs(shadowyscale);
shadowskew = xslope;
}
tx -= patch->width * shadowxscale/2;
tx -= SHORT(patch->width) * shadowxscale/2;
x1 = (centerxfrac + FixedMul(tx,xscale))>>FRACBITS;
if (x1 >= viewwidth) return;
tx += patch->width * shadowxscale;
tx += SHORT(patch->width) * shadowxscale;
x2 = ((centerxfrac + FixedMul(tx,xscale))>>FRACBITS); x2--;
if (x2 < 0 || x2 <= x1) return;
if (shadowyscale < FRACUNIT/patch->height) return; // fix some crashes?
if (shadowyscale < FRACUNIT/SHORT(patch->height)) return; // fix some crashes?
shadow = R_NewVisSprite();
@ -1340,7 +1356,7 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
shadow->heightsec = vis->heightsec;
shadow->thingheight = FRACUNIT;
shadow->pz = floorz;
shadow->pz = groundz + (isflipped ? -shadow->thingheight : 0);
shadow->pzt = shadow->pz + shadow->thingheight;
shadow->mobjflags = 0;
@ -1348,8 +1364,8 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
shadow->dispoffset = vis->dispoffset - 5;
shadow->gx = thing->x;
shadow->gy = thing->y;
shadow->gzt = shadow->pz + patch->height * shadowyscale / 2;
shadow->gz = shadow->gzt - patch->height * shadowyscale;
shadow->gzt = (isflipped ? shadow->pzt : shadow->pz) + SHORT(patch->height) * shadowyscale / 2;
shadow->gz = shadow->gzt - SHORT(patch->height) * shadowyscale;
shadow->texturemid = FixedMul(thing->scale, FixedDiv(shadow->gzt - viewz, shadowyscale));
if (thing->skin && ((skin_t *)thing->skin)->flags & SF_HIRES)
shadow->texturemid = FixedMul(shadow->texturemid, ((skin_t *)thing->skin)->highresscale);
@ -1379,7 +1395,7 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
shadow->startfrac = 0;
//shadow->xiscale = 0x7ffffff0 / (shadow->xscale/2);
shadow->xiscale = (patch->width<<FRACBITS)/(x2-x1+1); // fuck it
shadow->xiscale = (SHORT(patch->width)<<FRACBITS)/(x2-x1+1); // fuck it
if (shadow->x1 > x1)
shadow->startfrac += shadow->xiscale*(shadow->x1-x1);

View file

@ -83,6 +83,11 @@ else
SDL_LDFLAGS+=-lSDL2_mixer
endif
ifndef NOTHREADS
OPTS+=-DHAVE_THREADS
OBJS+=$(OBJDIR)/i_threads.o
endif
ifdef SDL_TTF
OPTS+=-DHAVE_TTF
SDL_LDFLAGS+=-lSDL2_ttf -lfreetype -lz

View file

@ -250,6 +250,7 @@
<ClInclude Include="..\lzf.h" />
<ClInclude Include="..\md5.h" />
<ClInclude Include="..\mserv.h" />
<ClInclude Include="..\http-mserv.h" />
<ClInclude Include="..\m_aatree.h" />
<ClInclude Include="..\m_anigif.h" />
<ClInclude Include="..\m_argv.h" />
@ -401,6 +402,7 @@
<ClCompile Include="..\lzf.c" />
<ClCompile Include="..\md5.c" />
<ClCompile Include="..\mserv.c" />
<ClCompile Include="..\http-mserv.c" />
<ClCompile Include="..\m_aatree.c" />
<ClCompile Include="..\m_anigif.c" />
<ClCompile Include="..\m_argv.c" />

View file

@ -291,6 +291,9 @@
<ClInclude Include="..\mserv.h">
<Filter>I_Interface</Filter>
</ClInclude>
<ClInclude Include="..\http-mserv.h">
<Filter>I_Interface</Filter>
</ClInclude>
<ClInclude Include="..\lua_hook.h">
<Filter>LUA</Filter>
</ClInclude>
@ -663,6 +666,9 @@
<ClCompile Include="..\mserv.c">
<Filter>I_Interface</Filter>
</ClCompile>
<ClCompile Include="..\http-mserv.c">
<Filter>I_Interface</Filter>
</ClCompile>
<ClCompile Include="..\lua_baselib.c">
<Filter>LUA</Filter>
</ClCompile>

View file

@ -2826,6 +2826,50 @@
RelativePath="..\mserv.h"
>
</File>
<File
RelativePath="..\http-mserv.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
</File>
<File
RelativePath="..\http-mserv.h"
>
</File>
</Filter>
<Filter
Name="M_Misc"

View file

@ -167,6 +167,7 @@ static char returnWadPath[256];
#include "../i_video.h"
#include "../i_sound.h"
#include "../i_system.h"
#include "../i_threads.h"
#include "../screen.h" //vid.WndParent
#include "../d_net.h"
#include "../g_game.h"
@ -3134,6 +3135,10 @@ INT32 I_StartupSystem(void)
SDL_version SDLlinked;
SDL_VERSION(&SDLcompiled)
SDL_GetVersion(&SDLlinked);
#ifdef HAVE_THREADS
I_start_threads();
I_AddExitFunc(I_stop_threads);
#endif
I_StartupConsole();
#ifdef NEWSIGNALHANDLER
I_Fork();

356
src/sdl/i_threads.c Normal file
View file

@ -0,0 +1,356 @@
// SONIC ROBO BLAST 2 KART
//-----------------------------------------------------------------------------
// Copyright (C) 2020 by James R.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file i_threads.c
/// \brief Multithreading abstraction
#include "../doomdef.h"
#include "../i_threads.h"
#include <SDL.h>
typedef void * (*Create_fn)(void);
struct Link;
struct Thread;
typedef struct Link * Link;
typedef struct Thread * Thread;
struct Link
{
void * data;
Link next;
Link prev;
};
struct Thread
{
I_thread_fn entry;
void * userdata;
SDL_Thread * thread;
};
static Link i_thread_pool;
static Link i_mutex_pool;
static Link i_cond_pool;
static I_mutex i_thread_pool_mutex;
static I_mutex i_mutex_pool_mutex;
static I_mutex i_cond_pool_mutex;
static SDL_atomic_t i_threads_running = {1};
static Link
Insert_link (
Link * head,
Link link
){
link->prev = NULL;
link->next = (*head);
if ((*head))
(*head)->prev = link;
(*head) = link;
return link;
}
static void
Free_link (
Link * head,
Link link
){
if (link->prev)
link->prev->next = link->next;
else
(*head) = link->next;
if (link->next)
link->next->prev = link->prev;
free(link->data);
free(link);
}
static Link
New_link (void *data)
{
Link link;
link = malloc(sizeof *link);
if (! link)
abort();
link->data = data;
return link;
}
static void *
Identity (
Link * pool_anchor,
I_mutex pool_mutex,
void ** anchor,
Create_fn create_fn
){
void * id;
id = SDL_AtomicGetPtr(anchor);
if (! id)
{
I_lock_mutex(&pool_mutex);
{
id = SDL_AtomicGetPtr(anchor);
if (! id)
{
id = (*create_fn)();
if (! id)
abort();
Insert_link(pool_anchor, New_link(id));
SDL_AtomicSetPtr(anchor, id);
}
}
I_unlock_mutex(pool_mutex);
}
return id;
}
static int
Worker (
Link link
){
Thread th;
th = link->data;
(*th->entry)(th->userdata);
if (SDL_AtomicGet(&i_threads_running))
{
I_lock_mutex(&i_thread_pool_mutex);
{
if (SDL_AtomicGet(&i_threads_running))
{
SDL_DetachThread(th->thread);
Free_link(&i_thread_pool, link);
}
}
I_unlock_mutex(i_thread_pool_mutex);
}
return 0;
}
void
I_spawn_thread (
const char * name,
I_thread_fn entry,
void * userdata
){
Link link;
Thread th;
th = malloc(sizeof *th);
if (! th)
abort();/* this is pretty GNU of me */
th->entry = entry;
th->userdata = userdata;
I_lock_mutex(&i_thread_pool_mutex);
{
link = Insert_link(&i_thread_pool, New_link(th));
if (SDL_AtomicGet(&i_threads_running))
{
th->thread = SDL_CreateThread(
(SDL_ThreadFunction)Worker,
name,
link
);
if (! th->thread)
abort();
}
}
I_unlock_mutex(i_thread_pool_mutex);
}
int
I_thread_is_stopped (void)
{
return ( ! SDL_AtomicGet(&i_threads_running) );
}
void
I_start_threads (void)
{
i_thread_pool_mutex = SDL_CreateMutex();
i_mutex_pool_mutex = SDL_CreateMutex();
i_cond_pool_mutex = SDL_CreateMutex();
if (!(
i_thread_pool_mutex &&
i_mutex_pool_mutex &&
i_cond_pool_mutex
)){
abort();
}
}
void
I_stop_threads (void)
{
Link link;
Link next;
Thread th;
SDL_mutex * mutex;
SDL_cond * cond;
if (i_threads_running.value)
{
/* rely on the good will of thread-san */
SDL_AtomicSet(&i_threads_running, 0);
I_lock_mutex(&i_thread_pool_mutex);
{
for (
link = i_thread_pool;
link;
link = next
){
next = link->next;
th = link->data;
SDL_WaitThread(th->thread, NULL);
free(th);
free(link);
}
}
I_unlock_mutex(i_thread_pool_mutex);
for (
link = i_mutex_pool;
link;
link = next
){
next = link->next;
mutex = link->data;
SDL_DestroyMutex(mutex);
free(link);
}
for (
link = i_cond_pool;
link;
link = next
){
next = link->next;
cond = link->data;
SDL_DestroyCond(cond);
free(link);
}
SDL_DestroyMutex(i_thread_pool_mutex);
SDL_DestroyMutex(i_mutex_pool_mutex);
SDL_DestroyMutex(i_cond_pool_mutex);
}
}
void
I_lock_mutex (
I_mutex * anchor
){
SDL_mutex * mutex;
mutex = Identity(
&i_mutex_pool,
i_mutex_pool_mutex,
anchor,
(Create_fn)SDL_CreateMutex
);
if (SDL_LockMutex(mutex) == -1)
abort();
}
void
I_unlock_mutex (
I_mutex id
){
if (SDL_UnlockMutex(id) == -1)
abort();
}
void
I_hold_cond (
I_cond * cond_anchor,
I_mutex mutex_id
){
SDL_cond * cond;
cond = Identity(
&i_cond_pool,
i_cond_pool_mutex,
cond_anchor,
(Create_fn)SDL_CreateCond
);
if (SDL_CondWait(cond, mutex_id) == -1)
abort();
}
void
I_wake_one_cond (
I_cond * anchor
){
SDL_cond * cond;
cond = Identity(
&i_cond_pool,
i_cond_pool_mutex,
anchor,
(Create_fn)SDL_CreateCond
);
if (SDL_CondSignal(cond) == -1)
abort();
}
void
I_wake_all_cond (
I_cond * anchor
){
SDL_cond * cond;
cond = Identity(
&i_cond_pool,
i_cond_pool_mutex,
anchor,
(Create_fn)SDL_CreateCond
);
if (SDL_CondBroadcast(cond) == -1)
abort();
}

View file

@ -28,7 +28,7 @@
#include "m_menu.h"
#include "m_cheat.h"
#include "p_setup.h" // NiGHTS grading
#include "k_kart.h" // SRB2kart
#include "k_hud.h" // SRB2kart
//random index
#include "m_random.h"
@ -699,7 +699,7 @@ static inline void ST_drawRings(void) // SRB2kart - unused.
/*
static void ST_drawLives(void) // SRB2kart - unused.
{
const INT32 v_splitflag = (splitscreen && stplyr == &players[displayplayers[0]] ? V_SPLITSCREEN : 0);
const INT32 v_splitflag = V_SPLITSCREEN;
if (!stplyr->skincolor)
return; // Just joined a server, skin isn't loaded yet!
@ -1920,11 +1920,11 @@ static void ST_overlayDrawer(void)
INT32 y = (stplyr == &players[displayplayers[0]]) ? 4 : BASEVIDHEIGHT/2-12;
sprintf(name, "VIEWPOINT: %s", player_names[stplyr-players]);
V_DrawRightAlignedThinString(BASEVIDWIDTH-40, y, V_HUDTRANSHALF|V_ALLOWLOWERCASE|K_calcSplitFlags(V_SNAPTOTOP|V_SNAPTOBOTTOM|V_SNAPTORIGHT), name);
V_DrawRightAlignedThinString(BASEVIDWIDTH-40, y, V_HUDTRANSHALF|V_ALLOWLOWERCASE|V_SNAPTOTOP|V_SNAPTOBOTTOM|V_SNAPTORIGHT|V_SPLITSCREEN, name);
}
else if (r_splitscreen)
{
V_DrawCenteredThinString((vid.width/vid.dupx)/4, BASEVIDHEIGHT/2 - 12, V_HUDTRANSHALF|V_ALLOWLOWERCASE|K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTOLEFT), player_names[stplyr-players]);
V_DrawCenteredThinString((vid.width/vid.dupx)/4, BASEVIDHEIGHT/2 - 12, V_HUDTRANSHALF|V_ALLOWLOWERCASE|V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_SPLITSCREEN, player_names[stplyr-players]);
}
}
}
@ -2000,16 +2000,15 @@ static void ST_overlayDrawer(void)
// SRB2kart: changed positions & text
if (r_splitscreen)
{
INT32 splitflags = K_calcSplitFlags(0);
V_DrawThinString(2, (BASEVIDHEIGHT/2)-20, V_YELLOWMAP|V_HUDTRANSHALF|splitflags, M_GetText("- SPECTATING -"));
V_DrawThinString(2, (BASEVIDHEIGHT/2)-10, V_HUDTRANSHALF|splitflags, itemtxt);
V_DrawThinString(2, (BASEVIDHEIGHT/2)-20, V_YELLOWMAP|V_HUDTRANSHALF|V_SPLITSCREEN, M_GetText("- SPECTATING -"));
V_DrawThinString(2, (BASEVIDHEIGHT/2)-10, V_HUDTRANSHALF|V_SPLITSCREEN, itemtxt);
}
else
{
V_DrawString(2, BASEVIDHEIGHT-40, V_HUDTRANSHALF|V_YELLOWMAP, M_GetText("- SPECTATING -"));
V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF, itemtxt);
V_DrawString(2, BASEVIDHEIGHT-20, V_HUDTRANSHALF, M_GetText("Accelerate - Float"));
V_DrawString(2, BASEVIDHEIGHT-10, V_HUDTRANSHALF, M_GetText("Brake - Sink"));
V_DrawString(2, BASEVIDHEIGHT-40, V_HUDTRANSHALF|V_SPLITSCREEN|V_YELLOWMAP, M_GetText("- SPECTATING -"));
V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF|V_SPLITSCREEN, itemtxt);
V_DrawString(2, BASEVIDHEIGHT-20, V_HUDTRANSHALF|V_SPLITSCREEN, M_GetText("Accelerate - Float"));
V_DrawString(2, BASEVIDHEIGHT-10, V_HUDTRANSHALF|V_SPLITSCREEN, M_GetText("Brake - Sink"));
}
}
}

View file

@ -26,6 +26,8 @@
#include "m_random.h"
#include "doomstat.h"
#include "k_hud.h"
#ifdef HWRENDER
#include "hardware/hw_main.h"
#endif
@ -608,12 +610,6 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t
y -= offsety;
}
if (scrn & V_SPLITSCREEN)
y += (BASEVIDHEIGHT/2)<<FRACBITS;
if (scrn & V_HORZSCREEN)
x += (BASEVIDWIDTH/2)<<FRACBITS;
desttop = screens[scrn&V_PARAMMASK];
if (!desttop)
@ -637,38 +633,7 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t
// Center it if necessary
if (!(scrn & V_SCALEPATCHMASK))
{
// if it's meant to cover the whole screen, black out the rest
// BAD, BAD, BAD, FUCK OFF, STOP, EW, AAAAAAA
// This does NOT account for transparent pixels
/*if (x == 0 && FixedMul(SHORT(patch->width)<<FRACBITS, pscale)>>FRACBITS == BASEVIDWIDTH
&& y == 0 && FixedMul(SHORT(patch->height)<<FRACBITS, pscale)>>FRACBITS == BASEVIDHEIGHT)
{
column = (const column_t *)((const UINT8 *)(patch) + LONG(patch->columnofs[0]));
source = (const UINT8 *)(column) + 3;
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
}*/
if (vid.width != BASEVIDWIDTH * dupx)
{
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
// so center this imaginary screen
if ((scrn & (V_HORZSCREEN|V_SNAPTOLEFT)) == (V_HORZSCREEN|V_SNAPTOLEFT))
x += (vid.width/2 - (BASEVIDWIDTH/2 * dupx));
else if (scrn & V_SNAPTORIGHT)
x += (vid.width - (BASEVIDWIDTH * dupx));
else if (!(scrn & V_SNAPTOLEFT))
x += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
}
if (vid.height != BASEVIDHEIGHT * dupy)
{
// same thing here
if ((scrn & (V_SPLITSCREEN|V_SNAPTOTOP)) == (V_SPLITSCREEN|V_SNAPTOTOP))
y += (vid.height/2 - (BASEVIDHEIGHT/2 * dupy));
else if (scrn & V_SNAPTOBOTTOM)
y += (vid.height - (BASEVIDHEIGHT * dupy));
else if (!(scrn & V_SNAPTOTOP))
y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2;
}
K_AdjustXYWithSnap(&x, &y, scrn, dupx, dupy);
}
desttop += (y*vid.width) + x;
@ -923,31 +888,12 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
h *= dupy;
// Center it if necessary
if (vid.width != BASEVIDWIDTH * dupx)
{
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
// so center this imaginary screen
if (c & V_SNAPTORIGHT)
x += (vid.width - (BASEVIDWIDTH * dupx));
else if (!(c & V_SNAPTOLEFT))
x += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
}
if (vid.height != BASEVIDHEIGHT * dupy)
{
// same thing here
if (c & V_SNAPTOBOTTOM)
y += (vid.height - (BASEVIDHEIGHT * dupy));
else if (!(c & V_SNAPTOTOP))
y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2;
}
if (c & V_SPLITSCREEN)
y += (BASEVIDHEIGHT * dupy)/2;
if (c & V_HORZSCREEN)
x += (BASEVIDWIDTH * dupx)/2;
K_AdjustXYWithSnap(&x, &y, c, dupx, dupy);
}
if (x >= vid.width || y >= vid.height)
return; // off the screen
if (x < 0)
{
w += x;
@ -1151,27 +1097,7 @@ void V_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 c)
wh *= dupx;
// Center it if necessary
if (vid.width != BASEVIDWIDTH * dupx)
{
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
// so center this imaginary screen
if (c & V_SNAPTORIGHT)
x += (vid.width - (BASEVIDWIDTH * dupx));
else if (!(c & V_SNAPTOLEFT))
x += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
}
if (vid.height != BASEVIDHEIGHT * dupy)
{
// same thing here
if (c & V_SNAPTOBOTTOM)
y += (vid.height - (BASEVIDHEIGHT * dupy));
else if (!(c & V_SNAPTOTOP))
y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2;
}
if (c & V_SPLITSCREEN)
y += (BASEVIDHEIGHT * dupy)/2;
if (c & V_HORZSCREEN)
x += (BASEVIDWIDTH * dupx)/2;
K_AdjustXYWithSnap(&x, &y, c, dupx, dupy);
}
if (x >= vid.width || y >= vid.height)

View file

@ -129,9 +129,9 @@ extern UINT8 hudtrans;
#define V_WRAPX 0x08000000 // Don't clamp texture on X (for HW mode)
#define V_WRAPY 0x10000000 // Don't clamp texture on Y (for HW mode)
#define V_NOSCALESTART 0x20000000 // don't scale x, y, start coords
#define V_SPLITSCREEN 0x40000000
#define V_HORZSCREEN 0x80000000
#define V_NOSCALESTART 0x20000000 // don't scale x, y, start coords
#define V_SPLITSCREEN 0x40000000 // Add half of screen width or height automatically depending on player number
#define V_SLIDEIN 0x80000000 // Slide in from the sides on level load, depending on snap flags
// defines for old functions
#define V_DrawPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT, s|V_NOSCALESTART|V_NOSCALEPATCH, p, NULL)

View file

@ -1319,8 +1319,8 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si
{
size = 0;
zerr(zErr);
(void)inflateEnd(&strm);
}
(void)inflateEnd(&strm);
}
else
{