mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-07-14 18:32:11 +00:00
Merge branch 'master' into finish-line-beam
This commit is contained in:
commit
0b31f71b61
47 changed files with 6552 additions and 5322 deletions
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|
@ -36,6 +36,7 @@ set(SRB2_CORE_SOURCES
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|||
m_random.c
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||||
md5.c
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||||
mserv.c
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||||
http-mserv.c
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||||
s_sound.c
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||||
screen.c
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||||
sounds.c
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||||
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|
@ -170,6 +171,7 @@ set(SRB2_CORE_GAME_SOURCES
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|||
k_botsearch.c
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||||
k_respawn.c
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||||
k_grandprix.c
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||||
k_hud.c
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||||
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||||
p_local.h
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||||
p_maputl.h
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||||
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@ -192,6 +194,7 @@ set(SRB2_CORE_GAME_SOURCES
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|||
k_bot.h
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||||
k_respawn.h
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||||
k_grandprix.h
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||||
k_hud.h
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||||
)
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||||
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||||
if(NOT (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
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||||
|
|
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|||
|
|
@ -552,6 +552,7 @@ OBJS:=$(i_main_o) \
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|||
$(OBJDIR)/w_wad.o \
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$(OBJDIR)/filesrch.o \
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$(OBJDIR)/mserv.o \
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||||
$(OBJDIR)/http-mserv.o\
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||||
$(OBJDIR)/i_tcp.o \
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||||
$(OBJDIR)/lzf.o \
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$(OBJDIR)/vid_copy.o \
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@ -564,10 +565,11 @@ OBJS:=$(i_main_o) \
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$(OBJDIR)/k_waypoint.o\
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$(OBJDIR)/k_pathfind.o\
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$(OBJDIR)/k_bheap.o \
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||||
$(OBJDIR)/k_bot.o \
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||||
$(OBJDIR)/k_botitem.o \
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||||
$(OBJDIR)/k_botsearch.o \
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||||
$(OBJDIR)/k_bot.o \
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||||
$(OBJDIR)/k_botitem.o\
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||||
$(OBJDIR)/k_botsearch.o\
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||||
$(OBJDIR)/k_grandprix.o\
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||||
$(OBJDIR)/k_hud.o \
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||||
$(i_cdmus_o) \
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||||
$(i_net_o) \
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||||
$(i_system_o) \
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||||
|
|
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|||
151
src/console.c
151
src/console.c
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@ -31,6 +31,7 @@
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#include "i_video.h"
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#include "z_zone.h"
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#include "i_system.h"
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#include "i_threads.h"
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#include "d_main.h"
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#include "m_menu.h"
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#include "filesrch.h"
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@ -45,6 +46,16 @@
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#define MAXHUDLINES 20
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#ifdef HAVE_THREADS
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I_mutex con_mutex;
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# define Lock_state() I_lock_mutex(&con_mutex)
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# define Unlock_state() I_unlock_mutex(con_mutex)
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#else/*HAVE_THREADS*/
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# define Lock_state()
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# define Unlock_state()
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#endif/*HAVE_THREADS*/
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static boolean con_started = false; // console has been initialised
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boolean con_startup = false; // true at game startup, screen need refreshing
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static boolean con_forcepic = true; // at startup toggle console translucency when first off
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@ -170,6 +181,8 @@ static void CONS_hudlines_Change(void)
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{
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INT32 i;
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Lock_state();
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// Clear the currently displayed lines
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for (i = 0; i < con_hudlines; i++)
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con_hudtime[i] = 0;
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@ -181,6 +194,8 @@ static void CONS_hudlines_Change(void)
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con_hudlines = cons_hudlines.value;
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Unlock_state();
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CONS_Printf(M_GetText("Number of console HUD lines is now %d\n"), con_hudlines);
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}
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@ -188,12 +203,16 @@ static void CONS_hudlines_Change(void)
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//
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static void CONS_Clear_f(void)
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{
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Lock_state();
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memset(con_buffer, 0, CON_BUFFERSIZE);
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||||
con_cx = 0;
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||||
con_cy = con_totallines-1;
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con_line = &con_buffer[con_cy*con_width];
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||||
con_scrollup = 0;
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||||
|
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Unlock_state();
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||||
}
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||||
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||||
// Choose english keymap
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@ -369,20 +388,29 @@ void CON_Init(void)
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|||
for (i = 0; i < NUMINPUTS; i++)
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bindtable[i] = NULL;
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||||
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||||
Lock_state();
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||||
|
||||
// clear all lines
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||||
memset(con_buffer, 0, CON_BUFFERSIZE);
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||||
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||||
// make sure it is ready for the loading screen
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||||
con_width = 0;
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||||
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||||
Unlock_state();
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||||
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||||
CON_RecalcSize();
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||||
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||||
CON_SetupColormaps();
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||||
|
||||
Lock_state();
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||||
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||||
//note: CON_Ticker should always execute at least once before D_Display()
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||||
con_clipviewtop = -1; // -1 does not clip
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||||
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||||
con_hudlines = atoi(cons_hudlines.defaultvalue);
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||||
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||||
Unlock_state();
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||||
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||||
// setup console input filtering
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CON_InputInit();
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||||
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||||
|
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@ -391,15 +419,23 @@ void CON_Init(void)
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|||
COM_AddCommand("cls", CONS_Clear_f);
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||||
//COM_AddCommand("english", CONS_English_f);
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||||
// set console full screen for game startup MAKE SURE VID_Init() done !!!
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||||
Lock_state();
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||||
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||||
con_destlines = vid.height;
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||||
con_curlines = vid.height;
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||||
|
||||
Unlock_state();
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||||
|
||||
if (!dedicated)
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||||
{
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||||
Lock_state();
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||||
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con_started = true;
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con_startup = true; // need explicit screen refresh until we are in Doom loop
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consoletoggle = false;
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Unlock_state();
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||||
CV_RegisterVar(&cons_msgtimeout);
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||||
CV_RegisterVar(&cons_hudlines);
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||||
CV_RegisterVar(&cons_speed);
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||||
|
|
@ -411,19 +447,27 @@ void CON_Init(void)
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|||
}
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||||
else
|
||||
{
|
||||
Lock_state();
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||||
|
||||
con_started = true;
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||||
con_startup = false; // need explicit screen refresh until we are in Doom loop
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||||
consoletoggle = true;
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||||
|
||||
Unlock_state();
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||||
}
|
||||
}
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||||
// Console input initialization
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||||
//
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||||
static void CON_InputInit(void)
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||||
{
|
||||
Lock_state();
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||||
|
||||
// prepare the first prompt line
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||||
memset(inputlines, 0, sizeof (inputlines));
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||||
inputline = 0;
|
||||
input_cur = input_sel = input_len = 0;
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||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
//======================================================================
|
||||
|
|
@ -439,6 +483,8 @@ static void CON_RecalcSize(void)
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|||
char *tmp_buffer;
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||||
char *string;
|
||||
|
||||
Lock_state();
|
||||
|
||||
switch (cv_constextsize.value)
|
||||
{
|
||||
case V_NOSCALEPATCH:
|
||||
|
|
@ -476,11 +522,18 @@ static void CON_RecalcSize(void)
|
|||
|
||||
// check for change of video width
|
||||
if (conw == con_width)
|
||||
{
|
||||
Unlock_state();
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||||
return; // didn't change
|
||||
}
|
||||
|
||||
Unlock_state();
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||||
|
||||
tmp_buffer = Z_Malloc(CON_BUFFERSIZE, PU_STATIC, NULL);
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||||
string = Z_Malloc(CON_BUFFERSIZE, PU_STATIC, NULL); // BP: it is a line but who know
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||||
|
||||
Lock_state();
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||||
|
||||
oldcon_width = con_width;
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||||
oldnumlines = con_totallines;
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||||
oldcon_cy = con_cy;
|
||||
|
|
@ -501,6 +554,8 @@ static void CON_RecalcSize(void)
|
|||
con_line = &con_buffer[con_cy*con_width];
|
||||
con_scrollup = 0;
|
||||
|
||||
Unlock_state();
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||||
|
||||
// re-arrange console text buffer to keep text
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||||
if (oldcon_width) // not the first time
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||||
{
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||||
|
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@ -525,7 +580,11 @@ static void CON_RecalcSize(void)
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|||
|
||||
static void CON_ChangeHeight(void)
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||||
{
|
||||
INT32 minheight = 20 * con_scalefactor; // 20 = 8+8+4
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||||
INT32 minheight;
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||||
|
||||
Lock_state();
|
||||
|
||||
minheight = 20 * con_scalefactor; // 20 = 8+8+4
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||||
|
||||
// toggle console in
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||||
con_destlines = (cons_height.value*vid.height)/100;
|
||||
|
|
@ -535,13 +594,19 @@ static void CON_ChangeHeight(void)
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|||
con_destlines = vid.height;
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||||
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||||
con_destlines &= ~0x3; // multiple of text row height
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||||
|
||||
Unlock_state();
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||||
}
|
||||
|
||||
// Handles Console moves in/out of screen (per frame)
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||||
//
|
||||
static void CON_MoveConsole(void)
|
||||
{
|
||||
const fixed_t conspeed = FixedDiv(cons_speed.value*vid.fdupy, FRACUNIT);
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||||
fixed_t conspeed;
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||||
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||||
Lock_state();
|
||||
|
||||
conspeed = FixedDiv(cons_speed.value*vid.fdupy, FRACUNIT);
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||||
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||||
// instant
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||||
if (!cons_speed.value)
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|
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@ -563,6 +628,8 @@ static void CON_MoveConsole(void)
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|||
if (con_curlines < con_destlines)
|
||||
con_curlines = con_destlines;
|
||||
}
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
INT32 CON_ShiftChar(INT32 ch)
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|
|
@ -587,27 +654,44 @@ void CON_ClearHUD(void)
|
|||
{
|
||||
INT32 i;
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||||
|
||||
Lock_state();
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||||
|
||||
for (i = 0; i < con_hudlines; i++)
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||||
con_hudtime[i] = 0;
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
// Force console to move out immediately
|
||||
// note: con_ticker will set consoleready false
|
||||
void CON_ToggleOff(void)
|
||||
{
|
||||
Lock_state();
|
||||
|
||||
if (!con_destlines)
|
||||
{
|
||||
Unlock_state();
|
||||
return;
|
||||
}
|
||||
|
||||
con_destlines = 0;
|
||||
con_curlines = 0;
|
||||
CON_ClearHUD();
|
||||
con_forcepic = 0;
|
||||
con_clipviewtop = -1; // remove console clipping of view
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
boolean CON_Ready(void)
|
||||
{
|
||||
return consoleready;
|
||||
boolean ready;
|
||||
Lock_state();
|
||||
{
|
||||
ready = consoleready;
|
||||
}
|
||||
Unlock_state();
|
||||
return ready;
|
||||
}
|
||||
|
||||
// Console ticker: handles console move in/out, cursor blinking
|
||||
|
|
@ -615,7 +699,11 @@ boolean CON_Ready(void)
|
|||
void CON_Ticker(void)
|
||||
{
|
||||
INT32 i;
|
||||
INT32 minheight = 20 * con_scalefactor; // 20 = 8+8+4
|
||||
INT32 minheight;
|
||||
|
||||
Lock_state();
|
||||
|
||||
minheight = 20 * con_scalefactor; // 20 = 8+8+4
|
||||
|
||||
// cursor blinking
|
||||
con_tick++;
|
||||
|
|
@ -673,6 +761,8 @@ void CON_Ticker(void)
|
|||
if (con_hudtime[i] < 0)
|
||||
con_hudtime[i] = 0;
|
||||
}
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
//
|
||||
|
|
@ -684,32 +774,51 @@ void CON_Ticker(void)
|
|||
|
||||
static void CON_InputClear(void)
|
||||
{
|
||||
Lock_state();
|
||||
|
||||
memset(inputlines[inputline], 0, CON_MAXPROMPTCHARS);
|
||||
input_cur = input_sel = input_len = 0;
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
static void CON_InputSetString(const char *c)
|
||||
{
|
||||
Lock_state();
|
||||
|
||||
memset(inputlines[inputline], 0, CON_MAXPROMPTCHARS);
|
||||
strcpy(inputlines[inputline], c);
|
||||
input_cur = input_sel = input_len = strlen(c);
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
static void CON_InputAddString(const char *c)
|
||||
{
|
||||
size_t csize = strlen(c);
|
||||
|
||||
Lock_state();
|
||||
|
||||
if (input_len + csize > CON_MAXPROMPTCHARS-1)
|
||||
{
|
||||
Unlock_state();
|
||||
return;
|
||||
}
|
||||
if (input_cur != input_len)
|
||||
memmove(&inputlines[inputline][input_cur+csize], &inputlines[inputline][input_cur], input_len-input_cur);
|
||||
memcpy(&inputlines[inputline][input_cur], c, csize);
|
||||
input_len += csize;
|
||||
input_sel = (input_cur += csize);
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
static void CON_InputDelSelection(void)
|
||||
{
|
||||
size_t start, end, len;
|
||||
|
||||
Lock_state();
|
||||
|
||||
if (input_cur > input_sel)
|
||||
{
|
||||
start = input_sel;
|
||||
|
|
@ -728,27 +837,39 @@ static void CON_InputDelSelection(void)
|
|||
|
||||
input_len -= len;
|
||||
input_sel = input_cur = start;
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
static void CON_InputAddChar(char c)
|
||||
{
|
||||
if (input_len >= CON_MAXPROMPTCHARS-1)
|
||||
return;
|
||||
|
||||
Lock_state();
|
||||
|
||||
if (input_cur != input_len)
|
||||
memmove(&inputlines[inputline][input_cur+1], &inputlines[inputline][input_cur], input_len-input_cur);
|
||||
inputlines[inputline][input_cur++] = c;
|
||||
inputlines[inputline][++input_len] = 0;
|
||||
input_sel = input_cur;
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
static void CON_InputDelChar(void)
|
||||
{
|
||||
if (!input_cur)
|
||||
return;
|
||||
|
||||
Lock_state();
|
||||
|
||||
if (input_cur != input_len)
|
||||
memmove(&inputlines[inputline][input_cur-1], &inputlines[inputline][input_cur], input_len-input_cur);
|
||||
inputlines[inputline][--input_len] = 0;
|
||||
input_sel = --input_cur;
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
//
|
||||
|
|
@ -1174,6 +1295,8 @@ static void CON_Print(char *msg)
|
|||
S_StartSound(NULL, sfx_radio);
|
||||
}
|
||||
|
||||
Lock_state();
|
||||
|
||||
if (!(*msg & 0x80))
|
||||
{
|
||||
con_line[con_cx++] = '\x80';
|
||||
|
|
@ -1234,7 +1357,10 @@ static void CON_Print(char *msg)
|
|||
}
|
||||
|
||||
if (*msg == '\0')
|
||||
{
|
||||
Unlock_state();
|
||||
return;
|
||||
}
|
||||
|
||||
// printable character
|
||||
for (l = 0; l < (con_width-11) && msg[l] > ' '; l++)
|
||||
|
|
@ -1252,6 +1378,8 @@ static void CON_Print(char *msg)
|
|||
for (; l > 0; l--)
|
||||
con_line[con_cx++] = *(msg++);
|
||||
}
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
void CON_LogMessage(const char *msg)
|
||||
|
|
@ -1283,6 +1411,7 @@ void CONS_Printf(const char *fmt, ...)
|
|||
{
|
||||
va_list argptr;
|
||||
static char *txt = NULL;
|
||||
boolean startup;
|
||||
|
||||
if (txt == NULL)
|
||||
txt = malloc(8192);
|
||||
|
|
@ -1315,11 +1444,16 @@ void CONS_Printf(const char *fmt, ...)
|
|||
CON_LogMessage(txt);
|
||||
#endif
|
||||
|
||||
Lock_state();
|
||||
|
||||
// make sure new text is visible
|
||||
con_scrollup = 0;
|
||||
startup = con_startup;
|
||||
|
||||
Unlock_state();
|
||||
|
||||
// if not in display loop, force screen update
|
||||
if (con_startup)
|
||||
if (startup)
|
||||
{
|
||||
#if (defined (_WINDOWS)) || (defined (__OS2__) && !defined (HAVE_SDL))
|
||||
patch_t *con_backpic = W_CachePatchName("KARTKREW", PU_CACHE);
|
||||
|
|
@ -1633,8 +1767,13 @@ static void CON_DrawConsole(void)
|
|||
//
|
||||
void CON_Drawer(void)
|
||||
{
|
||||
Lock_state();
|
||||
|
||||
if (!con_started || !graphics_started)
|
||||
{
|
||||
Unlock_state();
|
||||
return;
|
||||
}
|
||||
|
||||
if (con_recalc)
|
||||
CON_RecalcSize();
|
||||
|
|
@ -1644,4 +1783,6 @@ void CON_Drawer(void)
|
|||
else if (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_CUTSCENE || gamestate == GS_CREDITS
|
||||
|| gamestate == GS_VOTING || gamestate == GS_EVALUATION || gamestate == GS_WAITINGPLAYERS)
|
||||
CON_DrawHudlines();
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,6 +12,7 @@
|
|||
|
||||
#include "d_event.h"
|
||||
#include "command.h"
|
||||
#include "i_threads.h"
|
||||
|
||||
#ifdef _WII
|
||||
void CON_InitWii(void);
|
||||
|
|
@ -21,6 +22,10 @@ void CON_Init(void);
|
|||
|
||||
boolean CON_Responder(event_t *ev);
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
extern I_mutex con_mutex;
|
||||
#endif
|
||||
|
||||
// set true when screen size has changed, to adapt console
|
||||
extern boolean con_recalc;
|
||||
|
||||
|
|
|
|||
217
src/d_clisrv.c
217
src/d_clisrv.c
|
|
@ -1314,7 +1314,7 @@ static boolean CL_AskFileList(INT32 firstfile)
|
|||
netbuffer->packettype = PT_TELLFILESNEEDED;
|
||||
netbuffer->u.filesneedednum = firstfile;
|
||||
|
||||
return HSendPacket(servernode, true, 0, sizeof (INT32));
|
||||
return HSendPacket(servernode, false, 0, sizeof (INT32));
|
||||
}
|
||||
|
||||
/** Sends a special packet to declare how many players in local
|
||||
|
|
@ -1814,7 +1814,7 @@ static void CL_LoadReceivedSavegame(void)
|
|||
#endif
|
||||
|
||||
#ifndef NONET
|
||||
static void SendAskInfo(INT32 node, boolean viams)
|
||||
static void SendAskInfo(INT32 node)
|
||||
{
|
||||
const tic_t asktime = I_GetTime();
|
||||
netbuffer->packettype = PT_ASKINFO;
|
||||
|
|
@ -1825,10 +1825,6 @@ static void SendAskInfo(INT32 node, boolean viams)
|
|||
// now allowed traffic from the host to us in, so once the MS relays
|
||||
// our address to the host, it'll be able to speak to us.
|
||||
HSendPacket(node, false, 0, sizeof (askinfo_pak));
|
||||
|
||||
// Also speak to the MS.
|
||||
if (viams && node != 0 && node != BROADCASTADDR)
|
||||
SendAskInfoViaMS(node, asktime);
|
||||
}
|
||||
|
||||
serverelem_t serverlist[MAXSERVERLIST];
|
||||
|
|
@ -1894,13 +1890,96 @@ static void SL_InsertServer(serverinfo_pak* info, SINT8 node)
|
|||
M_SortServerList();
|
||||
}
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
struct Fetch_servers_ctx
|
||||
{
|
||||
int room;
|
||||
int id;
|
||||
};
|
||||
|
||||
static void
|
||||
Fetch_servers_thread (struct Fetch_servers_ctx *ctx)
|
||||
{
|
||||
msg_server_t *server_list;
|
||||
|
||||
server_list = GetShortServersList(ctx->room, ctx->id);
|
||||
|
||||
if (server_list)
|
||||
{
|
||||
I_lock_mutex(&ms_QueryId_mutex);
|
||||
{
|
||||
if (ctx->id != ms_QueryId)
|
||||
{
|
||||
free(server_list);
|
||||
server_list = NULL;
|
||||
}
|
||||
}
|
||||
I_unlock_mutex(ms_QueryId_mutex);
|
||||
|
||||
if (server_list)
|
||||
{
|
||||
I_lock_mutex(&m_menu_mutex);
|
||||
{
|
||||
if (m_waiting_mode == M_WAITING_SERVERS)
|
||||
m_waiting_mode = M_NOT_WAITING;
|
||||
}
|
||||
I_unlock_mutex(m_menu_mutex);
|
||||
|
||||
I_lock_mutex(&ms_ServerList_mutex);
|
||||
{
|
||||
ms_ServerList = server_list;
|
||||
}
|
||||
I_unlock_mutex(ms_ServerList_mutex);
|
||||
}
|
||||
}
|
||||
|
||||
free(ctx);
|
||||
}
|
||||
#endif/*HAVE_THREADS*/
|
||||
|
||||
void CL_QueryServerList (msg_server_t *server_list)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
for (i = 0; server_list[i].header.buffer[0]; i++)
|
||||
{
|
||||
// Make sure MS version matches our own, to
|
||||
// thwart nefarious servers who lie to the MS.
|
||||
|
||||
/* lol bruh, that version COMES from the servers */
|
||||
//if (strcmp(version, server_list[i].version) == 0)
|
||||
{
|
||||
INT32 node = I_NetMakeNodewPort(server_list[i].ip, server_list[i].port);
|
||||
if (node == -1)
|
||||
break; // no more node free
|
||||
SendAskInfo(node);
|
||||
// Force close the connection so that servers can't eat
|
||||
// up nodes forever if we never get a reply back from them
|
||||
// (usually when they've not forwarded their ports).
|
||||
//
|
||||
// Don't worry, we'll get in contact with the working
|
||||
// servers again when they send SERVERINFO to us later!
|
||||
//
|
||||
// (Note: as a side effect this probably means every
|
||||
// server in the list will probably be using the same node (e.g. node 1),
|
||||
// not that it matters which nodes they use when
|
||||
// the connections are closed afterwards anyway)
|
||||
// -- Monster Iestyn 12/11/18
|
||||
Net_CloseConnection(node|FORCECLOSE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CL_UpdateServerList(boolean internetsearch, INT32 room)
|
||||
{
|
||||
#ifdef HAVE_THREADS
|
||||
struct Fetch_servers_ctx *ctx;
|
||||
#endif
|
||||
|
||||
SL_ClearServerList(0);
|
||||
|
||||
if (!netgame && I_NetOpenSocket)
|
||||
{
|
||||
MSCloseUDPSocket(); // Tidy up before wiping the slate.
|
||||
if (I_NetOpenSocket())
|
||||
{
|
||||
netgame = true;
|
||||
|
|
@ -1910,56 +1989,36 @@ void CL_UpdateServerList(boolean internetsearch, INT32 room)
|
|||
|
||||
// search for local servers
|
||||
if (netgame)
|
||||
SendAskInfo(BROADCASTADDR, false);
|
||||
SendAskInfo(BROADCASTADDR);
|
||||
|
||||
if (internetsearch)
|
||||
{
|
||||
const msg_server_t *server_list;
|
||||
INT32 i = -1;
|
||||
server_list = GetShortServersList(room);
|
||||
#ifdef HAVE_THREADS
|
||||
ctx = malloc(sizeof *ctx);
|
||||
|
||||
/* This called from M_Refresh so I don't use a mutex */
|
||||
m_waiting_mode = M_WAITING_SERVERS;
|
||||
|
||||
I_lock_mutex(&ms_QueryId_mutex);
|
||||
{
|
||||
ctx->id = ms_QueryId;
|
||||
}
|
||||
I_unlock_mutex(ms_QueryId_mutex);
|
||||
|
||||
ctx->room = room;
|
||||
|
||||
I_spawn_thread("fetch-servers", (I_thread_fn)Fetch_servers_thread, ctx);
|
||||
#else
|
||||
msg_server_t *server_list;
|
||||
|
||||
server_list = GetShortServersList(room, 0);
|
||||
|
||||
if (server_list)
|
||||
{
|
||||
char version[8] = "";
|
||||
#if VERSION > 0 || SUBVERSION > 0
|
||||
snprintf(version, sizeof (version), "%d.%d", VERSION, SUBVERSION);
|
||||
#else
|
||||
strcpy(version, GetRevisionString());
|
||||
CL_QueryServerList(server_list);
|
||||
free(server_list);
|
||||
}
|
||||
#endif
|
||||
version[sizeof (version) - 1] = '\0';
|
||||
|
||||
for (i = 0; server_list[i].header.buffer[0]; i++)
|
||||
{
|
||||
// Make sure MS version matches our own, to
|
||||
// thwart nefarious servers who lie to the MS.
|
||||
|
||||
if (strcmp(version, server_list[i].version) == 0)
|
||||
{
|
||||
INT32 node = I_NetMakeNodewPort(server_list[i].ip, server_list[i].port);
|
||||
if (node == -1)
|
||||
break; // no more node free
|
||||
SendAskInfo(node, true);
|
||||
// Force close the connection so that servers can't eat
|
||||
// up nodes forever if we never get a reply back from them
|
||||
// (usually when they've not forwarded their ports).
|
||||
//
|
||||
// Don't worry, we'll get in contact with the working
|
||||
// servers again when they send SERVERINFO to us later!
|
||||
//
|
||||
// (Note: as a side effect this probably means every
|
||||
// server in the list will probably be using the same node (e.g. node 1),
|
||||
// not that it matters which nodes they use when
|
||||
// the connections are closed afterwards anyway)
|
||||
// -- Monster Iestyn 12/11/18
|
||||
Net_CloseConnection(node|FORCECLOSE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//no server list?(-1) or no servers?(0)
|
||||
if (!i)
|
||||
{
|
||||
; /// TODO: display error or warning?
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1989,11 +2048,11 @@ static boolean CL_FinishedFileList(void)
|
|||
CL_Reset();
|
||||
D_StartTitle();
|
||||
M_StartMessage(M_GetText(
|
||||
"You have WAD files loaded or have\n"
|
||||
"modified the game in some way, and\n"
|
||||
"your file list does not match\n"
|
||||
"the server's file list.\n"
|
||||
"Please restart SRB2Kart before connecting.\n\n"
|
||||
"You have the wrong addons loaded.\n\n"
|
||||
"To play on this server, restart\n"
|
||||
"the game and don't load any addons.\n"
|
||||
"SRB2Kart will automatically add\n"
|
||||
"everything you need when you join.\n\n"
|
||||
"Press ESC\n"
|
||||
), NULL, MM_NOTHING);
|
||||
return false;
|
||||
|
|
@ -2014,11 +2073,12 @@ static boolean CL_FinishedFileList(void)
|
|||
CL_Reset();
|
||||
D_StartTitle();
|
||||
M_StartMessage(M_GetText(
|
||||
"You cannot connect to this server\n"
|
||||
"because you cannot download the files\n"
|
||||
"that you are missing from the server.\n\n"
|
||||
"See the console or log file for\n"
|
||||
"more details.\n\n"
|
||||
"An error occured when trying to\n"
|
||||
"download missing addons.\n"
|
||||
"(This is almost always a problem\n"
|
||||
"with the server, not your game.)\n\n"
|
||||
"See the console or log file\n"
|
||||
"for additional details.\n\n"
|
||||
"Press ESC\n"
|
||||
), NULL, MM_NOTHING);
|
||||
return false;
|
||||
|
|
@ -2039,14 +2099,13 @@ static boolean CL_FinishedFileList(void)
|
|||
|
||||
/** Called by CL_ServerConnectionTicker
|
||||
*
|
||||
* \param viams ???
|
||||
* \param asksent The last time we asked the server to join. We re-ask every second in case our request got lost in transmit.
|
||||
* \return False if the connection was aborted
|
||||
* \sa CL_ServerConnectionTicker
|
||||
* \sa CL_ConnectToServer
|
||||
*
|
||||
*/
|
||||
static boolean CL_ServerConnectionSearchTicker(boolean viams, tic_t *asksent)
|
||||
static boolean CL_ServerConnectionSearchTicker(tic_t *asksent)
|
||||
{
|
||||
#ifndef NONET
|
||||
INT32 i;
|
||||
|
|
@ -2110,7 +2169,7 @@ static boolean CL_ServerConnectionSearchTicker(boolean viams, tic_t *asksent)
|
|||
// Ask the info to the server (askinfo packet)
|
||||
if (*asksent + NEWTICRATE < I_GetTime())
|
||||
{
|
||||
SendAskInfo(servernode, viams);
|
||||
SendAskInfo(servernode);
|
||||
*asksent = I_GetTime();
|
||||
}
|
||||
#else
|
||||
|
|
@ -2125,7 +2184,6 @@ static boolean CL_ServerConnectionSearchTicker(boolean viams, tic_t *asksent)
|
|||
|
||||
/** Called by CL_ConnectToServer
|
||||
*
|
||||
* \param viams ???
|
||||
* \param tmpsave The name of the gamestate file???
|
||||
* \param oldtic Used for knowing when to poll events and redraw
|
||||
* \param asksent The last time we asked the server to join. We re-ask every second in case our request got lost in transmit.
|
||||
|
|
@ -2134,7 +2192,7 @@ static boolean CL_ServerConnectionSearchTicker(boolean viams, tic_t *asksent)
|
|||
* \sa CL_ConnectToServer
|
||||
*
|
||||
*/
|
||||
static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic_t *oldtic, tic_t *asksent)
|
||||
static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic_t *asksent)
|
||||
{
|
||||
boolean waitmore;
|
||||
INT32 i;
|
||||
|
|
@ -2146,7 +2204,7 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic
|
|||
switch (cl_mode)
|
||||
{
|
||||
case CL_SEARCHING:
|
||||
if (!CL_ServerConnectionSearchTicker(viams, asksent))
|
||||
if (!CL_ServerConnectionSearchTicker(asksent))
|
||||
return false;
|
||||
break;
|
||||
|
||||
|
|
@ -2311,11 +2369,10 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic
|
|||
|
||||
/** Use adaptive send using net_bandwidth and stat.sendbytes
|
||||
*
|
||||
* \param viams ???
|
||||
* \todo Better description...
|
||||
*
|
||||
*/
|
||||
static void CL_ConnectToServer(boolean viams)
|
||||
static void CL_ConnectToServer(void)
|
||||
{
|
||||
INT32 pnumnodes, nodewaited = doomcom->numnodes, i;
|
||||
tic_t oldtic;
|
||||
|
|
@ -2388,9 +2445,9 @@ static void CL_ConnectToServer(boolean viams)
|
|||
{
|
||||
// If the connection was aborted for some reason, leave
|
||||
#ifndef NONET
|
||||
if (!CL_ServerConnectionTicker(viams, tmpsave, &oldtic, &asksent))
|
||||
if (!CL_ServerConnectionTicker(tmpsave, &oldtic, &asksent))
|
||||
#else
|
||||
if (!CL_ServerConnectionTicker(viams, (char*)NULL, &oldtic, (tic_t *)NULL))
|
||||
if (!CL_ServerConnectionTicker((char*)NULL, &oldtic, (tic_t *)NULL))
|
||||
#endif
|
||||
return;
|
||||
|
||||
|
|
@ -2571,9 +2628,6 @@ static void Command_ReloadBan(void) //recheck ban.txt
|
|||
|
||||
static void Command_connect(void)
|
||||
{
|
||||
// Assume we connect directly.
|
||||
boolean viams = false;
|
||||
|
||||
if (COM_Argc() < 2 || *COM_Argv(1) == 0)
|
||||
{
|
||||
CONS_Printf(M_GetText(
|
||||
|
|
@ -2607,9 +2661,6 @@ static void Command_connect(void)
|
|||
if (netgame && !stricmp(COM_Argv(1), "node"))
|
||||
{
|
||||
servernode = (SINT8)atoi(COM_Argv(2));
|
||||
|
||||
// Use MS to traverse NAT firewalls.
|
||||
viams = true;
|
||||
}
|
||||
else if (netgame)
|
||||
{
|
||||
|
|
@ -2618,7 +2669,6 @@ static void Command_connect(void)
|
|||
}
|
||||
else if (I_NetOpenSocket)
|
||||
{
|
||||
MSCloseUDPSocket(); // Tidy up before wiping the slate.
|
||||
I_NetOpenSocket();
|
||||
netgame = true;
|
||||
multiplayer = true;
|
||||
|
|
@ -2646,7 +2696,7 @@ static void Command_connect(void)
|
|||
SplitScreen_OnChange();
|
||||
}
|
||||
|
||||
CL_ConnectToServer(viams);
|
||||
CL_ConnectToServer();
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
@ -3820,7 +3870,6 @@ boolean SV_SpawnServer(void)
|
|||
SV_GenContext();
|
||||
if (netgame && I_NetOpenSocket)
|
||||
{
|
||||
MSCloseUDPSocket(); // Tidy up before wiping the slate.
|
||||
I_NetOpenSocket();
|
||||
if (ms_RoomId > 0)
|
||||
RegisterServer();
|
||||
|
|
@ -3828,7 +3877,7 @@ boolean SV_SpawnServer(void)
|
|||
|
||||
// non dedicated server just connect to itself
|
||||
if (!dedicated)
|
||||
CL_ConnectToServer(false);
|
||||
CL_ConnectToServer();
|
||||
else doomcom->numslots = 1;
|
||||
}
|
||||
|
||||
|
|
@ -5763,7 +5812,13 @@ FILESTAMP
|
|||
if (nowtime > resptime)
|
||||
{
|
||||
resptime = nowtime;
|
||||
#ifdef HAVE_THREADS
|
||||
I_lock_mutex(&m_menu_mutex);
|
||||
#endif
|
||||
M_Ticker();
|
||||
#ifdef HAVE_THREADS
|
||||
I_unlock_mutex(m_menu_mutex);
|
||||
#endif
|
||||
CON_Ticker();
|
||||
}
|
||||
SV_FileSendTicker();
|
||||
|
|
|
|||
|
|
@ -18,6 +18,7 @@
|
|||
#include "d_netcmd.h"
|
||||
#include "tables.h"
|
||||
#include "d_player.h"
|
||||
#include "mserv.h"
|
||||
#include "k_pwrlv.h" // PWRLV_NUMTYPES
|
||||
|
||||
/*
|
||||
|
|
@ -564,6 +565,7 @@ typedef enum
|
|||
} kickreason_t;
|
||||
|
||||
extern boolean server;
|
||||
extern boolean serverrunning;
|
||||
#define client (!server)
|
||||
extern boolean dedicated; // For dedicated server
|
||||
extern UINT16 software_MAXPACKETLENGTH;
|
||||
|
|
@ -612,6 +614,7 @@ void CL_RemoveSplitscreenPlayer(UINT8 p);
|
|||
void CL_Reset(void);
|
||||
void CL_ClearPlayer(INT32 playernum);
|
||||
void CL_RemovePlayer(INT32 playernum, INT32 reason);
|
||||
void CL_QueryServerList(msg_server_t *list);
|
||||
void CL_UpdateServerList(boolean internetsearch, INT32 room);
|
||||
// Is there a game running
|
||||
boolean Playing(void);
|
||||
|
|
|
|||
33
src/d_main.c
33
src/d_main.c
|
|
@ -50,6 +50,7 @@ int snprintf(char *str, size_t n, const char *fmt, ...);
|
|||
#include "hu_stuff.h"
|
||||
#include "i_sound.h"
|
||||
#include "i_system.h"
|
||||
#include "i_threads.h"
|
||||
#include "i_video.h"
|
||||
#include "m_argv.h"
|
||||
#include "m_menu.h"
|
||||
|
|
@ -198,6 +199,8 @@ void D_ProcessEvents(void)
|
|||
{
|
||||
event_t *ev;
|
||||
|
||||
boolean eaten;
|
||||
|
||||
for (; eventtail != eventhead; eventtail = (eventtail+1) & (MAXEVENTS-1))
|
||||
{
|
||||
ev = &events[eventtail];
|
||||
|
|
@ -219,7 +222,17 @@ void D_ProcessEvents(void)
|
|||
}
|
||||
|
||||
// Menu input
|
||||
if (M_Responder(ev))
|
||||
#ifdef HAVE_THREADS
|
||||
I_lock_mutex(&m_menu_mutex);
|
||||
#endif
|
||||
{
|
||||
eaten = M_Responder(ev);
|
||||
}
|
||||
#ifdef HAVE_THREADS
|
||||
I_unlock_mutex(m_menu_mutex);
|
||||
#endif
|
||||
|
||||
if (eaten)
|
||||
continue; // menu ate the event
|
||||
|
||||
// Demo input:
|
||||
|
|
@ -228,7 +241,17 @@ void D_ProcessEvents(void)
|
|||
continue; // demo ate the event
|
||||
|
||||
// console input
|
||||
if (CON_Responder(ev))
|
||||
#ifdef HAVE_THREADS
|
||||
I_lock_mutex(&con_mutex);
|
||||
#endif
|
||||
{
|
||||
eaten = CON_Responder(ev);
|
||||
}
|
||||
#ifdef HAVE_THREADS
|
||||
I_unlock_mutex(con_mutex);
|
||||
#endif
|
||||
|
||||
if (eaten)
|
||||
continue; // ate the event
|
||||
|
||||
G_Responder(ev);
|
||||
|
|
@ -517,7 +540,13 @@ static void D_Display(void)
|
|||
if (gamestate != GS_TIMEATTACK)
|
||||
CON_Drawer();
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
I_lock_mutex(&m_menu_mutex);
|
||||
#endif
|
||||
M_Drawer(); // menu is drawn even on top of everything
|
||||
#ifdef HAVE_THREADS
|
||||
I_unlock_mutex(m_menu_mutex);
|
||||
#endif
|
||||
// focus lost moved to M_Drawer
|
||||
|
||||
//
|
||||
|
|
|
|||
|
|
@ -19,7 +19,9 @@
|
|||
#define __D_NET__
|
||||
|
||||
// Max computers in a game
|
||||
#define MAXNETNODES 64
|
||||
// 127 is probably as high as this can go, because
|
||||
// SINT8 is used for nodes sometimes >:(
|
||||
#define MAXNETNODES 127
|
||||
#define BROADCASTADDR MAXNETNODES
|
||||
#define NETSPLITSCREEN // Kart's splitscreen netgame feature
|
||||
|
||||
|
|
|
|||
|
|
@ -2106,8 +2106,6 @@ void SendWeaponPref(void)
|
|||
XBOXSTATIC UINT8 buf[1];
|
||||
|
||||
buf[0] = 0;
|
||||
if (cv_flipcam.value)
|
||||
buf[0] |= 1;
|
||||
SendNetXCmd(XD_WEAPONPREF, buf, 1);
|
||||
}
|
||||
|
||||
|
|
@ -2116,8 +2114,6 @@ void SendWeaponPref2(void)
|
|||
XBOXSTATIC UINT8 buf[1];
|
||||
|
||||
buf[0] = 0;
|
||||
if (cv_flipcam2.value)
|
||||
buf[0] |= 1;
|
||||
SendNetXCmd2(XD_WEAPONPREF, buf, 1);
|
||||
}
|
||||
|
||||
|
|
@ -2126,8 +2122,6 @@ void SendWeaponPref3(void)
|
|||
XBOXSTATIC UINT8 buf[1];
|
||||
|
||||
buf[0] = 0;
|
||||
if (cv_flipcam3.value)
|
||||
buf[0] |= 1;
|
||||
SendNetXCmd3(XD_WEAPONPREF, buf, 1);
|
||||
}
|
||||
|
||||
|
|
@ -2136,18 +2130,13 @@ void SendWeaponPref4(void)
|
|||
XBOXSTATIC UINT8 buf[1];
|
||||
|
||||
buf[0] = 0;
|
||||
if (cv_flipcam4.value)
|
||||
buf[0] |= 1;
|
||||
SendNetXCmd4(XD_WEAPONPREF, buf, 1);
|
||||
}
|
||||
|
||||
static void Got_WeaponPref(UINT8 **cp,INT32 playernum)
|
||||
{
|
||||
UINT8 prefs = READUINT8(*cp);
|
||||
|
||||
players[playernum].pflags &= ~(PF_FLIPCAM);
|
||||
if (prefs & 1)
|
||||
players[playernum].pflags |= PF_FLIPCAM;
|
||||
(void)playernum;
|
||||
/*UINT8 prefs = */READUINT8(*cp); // Read it still to avoid instant desyncs in netgames.
|
||||
}
|
||||
|
||||
static void Got_PowerLevel(UINT8 **cp,INT32 playernum)
|
||||
|
|
|
|||
|
|
@ -1084,7 +1084,7 @@ void CURLPrepareFile(const char* url, int dfilenum)
|
|||
// Only allow HTTP and HTTPS
|
||||
curl_easy_setopt(http_handle, CURLOPT_PROTOCOLS, CURLPROTO_HTTP|CURLPROTO_HTTPS);
|
||||
|
||||
curl_easy_setopt(http_handle, CURLOPT_USERAGENT, va("SRB2Kart/v%d.%d.%d", VERSION/100, VERSION%100, SUBVERSION)); // Set user agent as some servers won't accept invalid user agents.
|
||||
curl_easy_setopt(http_handle, CURLOPT_USERAGENT, va("SRB2Kart/v%d.%d", VERSION, SUBVERSION)); // Set user agent as some servers won't accept invalid user agents.
|
||||
|
||||
// Follow a redirect request, if sent by the server.
|
||||
curl_easy_setopt(http_handle, CURLOPT_FOLLOWLOCATION, 1L);
|
||||
|
|
|
|||
|
|
@ -297,6 +297,7 @@ typedef enum
|
|||
k_boostpower, // Base boost value, for offroad
|
||||
k_speedboost, // Boost value smoothing for max speed
|
||||
k_accelboost, // Boost value smoothing for acceleration
|
||||
k_handleboost, // Boost value smoothing for handling
|
||||
k_draftpower, // Drafting power (from 0 to FRACUNIT), doubles your top speed & acceleration at max
|
||||
k_draftleeway, // Leniency timer before removing draft power
|
||||
k_lastdraft, // Last player being drafted
|
||||
|
|
|
|||
|
|
@ -8855,6 +8855,7 @@ static const char *const KARTSTUFF_LIST[] = {
|
|||
"BOOSTPOWER",
|
||||
"SPEEDBOOST",
|
||||
"ACCELBOOST",
|
||||
"HANDLEBOOST",
|
||||
"DRAFTPOWER",
|
||||
"DRAFTLEEWAY",
|
||||
"LASTDRAFT",
|
||||
|
|
@ -9396,7 +9397,7 @@ struct {
|
|||
{"V_WRAPY",V_WRAPY},
|
||||
{"V_NOSCALESTART",V_NOSCALESTART},
|
||||
{"V_SPLITSCREEN",V_SPLITSCREEN},
|
||||
{"V_HORZSCREEN",V_HORZSCREEN},
|
||||
{"V_SLIDEIN",V_SLIDEIN},
|
||||
|
||||
{"V_PARAMMASK",V_PARAMMASK},
|
||||
{"V_SCALEPATCHMASK",V_SCALEPATCHMASK},
|
||||
|
|
|
|||
|
|
@ -24,6 +24,7 @@
|
|||
#include "w_wad.h"
|
||||
#include "z_zone.h"
|
||||
#include "i_system.h"
|
||||
#include "i_threads.h"
|
||||
#include "m_menu.h"
|
||||
#include "dehacked.h"
|
||||
#include "g_input.h"
|
||||
|
|
@ -317,7 +318,13 @@ void F_IntroDrawer(void)
|
|||
{
|
||||
I_OsPolling();
|
||||
I_UpdateNoBlit();
|
||||
#ifdef HAVE_THREADS
|
||||
I_lock_mutex(&m_menu_mutex);
|
||||
#endif
|
||||
M_Drawer(); // menu is drawn even on top of wipes
|
||||
#ifdef HAVE_THREADS
|
||||
I_unlock_mutex(m_menu_mutex);
|
||||
#endif
|
||||
I_FinishUpdate(); // Update the screen with the image Tails 06-19-2001
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -24,6 +24,7 @@
|
|||
#include "z_zone.h"
|
||||
|
||||
#include "i_system.h"
|
||||
#include "i_threads.h"
|
||||
#include "m_menu.h"
|
||||
#include "console.h"
|
||||
#include "d_main.h"
|
||||
|
|
@ -477,7 +478,15 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu, const char *colormap, boolean r
|
|||
I_UpdateNoBlit();
|
||||
|
||||
if (drawMenu)
|
||||
{
|
||||
#ifdef HAVE_THREADS
|
||||
I_lock_mutex(&m_menu_mutex);
|
||||
#endif
|
||||
M_Drawer(); // menu is drawn even on top of wipes
|
||||
#ifdef HAVE_THREADS
|
||||
I_unlock_mutex(m_menu_mutex);
|
||||
#endif
|
||||
}
|
||||
|
||||
I_FinishUpdate(); // page flip or blit buffer
|
||||
|
||||
|
|
|
|||
14
src/g_game.c
14
src/g_game.c
|
|
@ -1510,7 +1510,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
INT32 player_invert = invertmouse ? -1 : 1;
|
||||
INT32 screen_invert =
|
||||
(player->mo && (player->mo->eflags & MFE_VERTICALFLIP)
|
||||
&& (!thiscam->chase || player->pflags & PF_FLIPCAM)) //because chasecam's not inverted
|
||||
&& (!thiscam->chase)) //because chasecam's not inverted
|
||||
? -1 : 1; // set to -1 or 1 to multiply
|
||||
|
||||
// mouse look stuff (mouse look is not the same as mouse aim)
|
||||
|
|
@ -2599,7 +2599,7 @@ void G_PlayerReborn(INT32 player)
|
|||
jointime = players[player].jointime;
|
||||
splitscreenindex = players[player].splitscreenindex;
|
||||
spectator = players[player].spectator;
|
||||
pflags = (players[player].pflags & (PF_TIMEOVER|PF_FLIPCAM|PF_TAGIT|PF_TAGGED|PF_WANTSTOJOIN));
|
||||
pflags = (players[player].pflags & (PF_TIMEOVER|PF_TAGIT|PF_TAGGED|PF_WANTSTOJOIN));
|
||||
|
||||
// As long as we're not in multiplayer, carry over cheatcodes from map to map
|
||||
if (!(netgame || multiplayer))
|
||||
|
|
@ -6344,7 +6344,9 @@ void G_BeginRecording(void)
|
|||
demoflags |= DF_ENCORE;
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
demoflags |= DF_LUAVARS;
|
||||
if (!modeattacking) // Ghosts don't read luavars, and you shouldn't ever need to save Lua in replays, you doof!
|
||||
// SERIOUSLY THOUGH WHY WOULD YOU LOAD HOSTMOD AND RECORD A GHOST WITH IT !????
|
||||
demoflags |= DF_LUAVARS;
|
||||
#endif
|
||||
|
||||
// Setup header.
|
||||
|
|
@ -6477,8 +6479,9 @@ void G_BeginRecording(void)
|
|||
WRITEUINT8(demo_p, 0xFF); // Denote the end of the player listing
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
// player lua vars, always saved even if empty
|
||||
LUA_ArchiveDemo();
|
||||
// player lua vars, always saved even if empty... Unless it's record attack.
|
||||
if (!modeattacking)
|
||||
LUA_ArchiveDemo();
|
||||
#endif
|
||||
|
||||
memset(&oldcmd,0,sizeof(oldcmd));
|
||||
|
|
@ -7431,6 +7434,7 @@ void G_DoPlayDemo(char *defdemoname)
|
|||
if (!gL) // No Lua state! ...I guess we'll just start one...
|
||||
LUA_ClearState();
|
||||
|
||||
// No modeattacking check, DF_LUAVARS won't be present here.
|
||||
LUA_UnArchiveDemo();
|
||||
}
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -29,6 +29,7 @@
|
|||
#include "../z_zone.h"
|
||||
#include "../v_video.h"
|
||||
#include "../st_stuff.h"
|
||||
#include "../k_hud.h"
|
||||
|
||||
#include <fcntl.h>
|
||||
#include "../i_video.h" // for rendermode != render_glide
|
||||
|
|
@ -194,12 +195,6 @@ void HWR_DrawFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
|
|||
cy -= offsety;
|
||||
}
|
||||
|
||||
if (option & V_SPLITSCREEN)
|
||||
cy += FIXED_TO_FLOAT((BASEVIDHEIGHT/2)<<FRACBITS);
|
||||
|
||||
if (option & V_HORZSCREEN)
|
||||
cx += FIXED_TO_FLOAT((BASEVIDWIDTH/2)<<FRACBITS);
|
||||
|
||||
if (!(option & V_NOSCALESTART))
|
||||
{
|
||||
cx = cx * dupx;
|
||||
|
|
@ -207,35 +202,12 @@ void HWR_DrawFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
|
|||
|
||||
if (!(option & V_SCALEPATCHMASK))
|
||||
{
|
||||
// if it's meant to cover the whole screen, black out the rest
|
||||
// cx and cy are possibly *slightly* off from float maths
|
||||
// This is done before here compared to software because we directly alter cx and cy to centre
|
||||
if (cx >= -0.1f && cx <= 0.1f && SHORT(gpatch->width) == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && SHORT(gpatch->height) == BASEVIDHEIGHT)
|
||||
{
|
||||
// Need to temporarily cache the real patch to get the colour of the top left pixel
|
||||
patch_t *realpatch = W_CacheLumpNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
|
||||
const column_t *column = (const column_t *)((const UINT8 *)(realpatch) + LONG((realpatch)->columnofs[0]));
|
||||
const UINT8 *source = (const UINT8 *)(column) + 3;
|
||||
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
|
||||
Z_Free(realpatch);
|
||||
}
|
||||
// centre screen
|
||||
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
|
||||
{
|
||||
if (option & V_SNAPTORIGHT)
|
||||
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
|
||||
else if (!(option & V_SNAPTOLEFT))
|
||||
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2;
|
||||
}
|
||||
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
|
||||
{
|
||||
if ((option & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
|
||||
cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy));
|
||||
else if (option & V_SNAPTOBOTTOM)
|
||||
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
|
||||
else if (!(option & V_SNAPTOTOP))
|
||||
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy))/2;
|
||||
}
|
||||
INT32 intx, inty;
|
||||
intx = (INT32)cx;
|
||||
inty = (INT32)cy;
|
||||
K_AdjustXYWithSnap(&intx, &inty, option, dupx, dupy);
|
||||
cx = (float)intx;
|
||||
cy = (float)inty;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -377,7 +349,7 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
|
|||
}
|
||||
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
|
||||
{
|
||||
if ((option & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
|
||||
if ((option & V_SNAPTOBOTTOM) == V_SNAPTOBOTTOM)
|
||||
cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy));
|
||||
else if (option & V_SNAPTOBOTTOM)
|
||||
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
|
||||
|
|
@ -872,6 +844,7 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
|
|||
if (!(options & V_NOSCALESTART))
|
||||
{
|
||||
float dupx = (float)vid.dupx, dupy = (float)vid.dupy;
|
||||
INT32 intx, inty;
|
||||
|
||||
if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
|
||||
{
|
||||
|
|
@ -890,26 +863,11 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
|
|||
fw *= dupx;
|
||||
fh *= dupy;
|
||||
|
||||
if (fabsf((float)vid.width - ((float)BASEVIDWIDTH * dupx)) > 1.0E-36f)
|
||||
{
|
||||
if (options & V_SNAPTORIGHT)
|
||||
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
|
||||
else if (!(options & V_SNAPTOLEFT))
|
||||
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2;
|
||||
}
|
||||
if (fabsf((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) > 1.0E-36f)
|
||||
{
|
||||
// same thing here
|
||||
if (options & V_SNAPTOBOTTOM)
|
||||
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
|
||||
else if (!(options & V_SNAPTOTOP))
|
||||
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 2;
|
||||
}
|
||||
if (options & V_SPLITSCREEN)
|
||||
fy += ((float)BASEVIDHEIGHT * dupy)/2;
|
||||
if (options & V_HORZSCREEN)
|
||||
fx += ((float)BASEVIDWIDTH * dupx)/2;
|
||||
|
||||
intx = (INT32)fx;
|
||||
inty = (INT32)fy;
|
||||
K_AdjustXYWithSnap(&intx, &inty, options, dupx, dupy);
|
||||
fx = (float)intx;
|
||||
fy = (float)inty;
|
||||
}
|
||||
|
||||
if (fx >= vid.width || fy >= vid.height)
|
||||
|
|
@ -980,6 +938,7 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
|
|||
if (!(color & V_NOSCALESTART))
|
||||
{
|
||||
float dupx = (float)vid.dupx, dupy = (float)vid.dupy;
|
||||
INT32 intx, inty;
|
||||
|
||||
if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
|
||||
{
|
||||
|
|
@ -998,26 +957,11 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
|
|||
fw *= dupx;
|
||||
fh *= dupy;
|
||||
|
||||
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
|
||||
{
|
||||
if (color & V_SNAPTORIGHT)
|
||||
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
|
||||
else if (!(color & V_SNAPTOLEFT))
|
||||
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2;
|
||||
}
|
||||
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
|
||||
{
|
||||
// same thing here
|
||||
if (color & V_SNAPTOBOTTOM)
|
||||
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
|
||||
else if (!(color & V_SNAPTOTOP))
|
||||
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 2;
|
||||
}
|
||||
if (color & V_SPLITSCREEN)
|
||||
fy += ((float)BASEVIDHEIGHT * dupy)/2;
|
||||
if (color & V_HORZSCREEN)
|
||||
fx += ((float)BASEVIDWIDTH * dupx)/2;
|
||||
|
||||
intx = (INT32)fx;
|
||||
inty = (INT32)fy;
|
||||
K_AdjustXYWithSnap(&intx, &inty, color, dupx, dupy);
|
||||
fx = (float)intx;
|
||||
fy = (float)inty;
|
||||
}
|
||||
|
||||
if (fx >= vid.width || fy >= vid.height)
|
||||
|
|
|
|||
|
|
@ -2829,17 +2829,18 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
|
|||
UINT8 lightlevel = 0;
|
||||
extracolormap_t *colormap = NULL;
|
||||
UINT8 i;
|
||||
SINT8 flip = P_MobjFlip(thing);
|
||||
|
||||
INT32 light;
|
||||
fixed_t scalemul;
|
||||
UINT16 alpha;
|
||||
fixed_t floordiff;
|
||||
fixed_t floorz;
|
||||
fixed_t groundz;
|
||||
fixed_t slopez;
|
||||
pslope_t *floorslope;
|
||||
pslope_t *groundslope;
|
||||
|
||||
floorz = R_GetShadowZ(thing, &floorslope);
|
||||
floordiff = abs(thingzpos - floorz);
|
||||
groundz = R_GetShadowZ(thing, &groundslope);
|
||||
floordiff = abs((flip < 0 ? thing->height : 0) + thingzpos - groundz);
|
||||
|
||||
alpha = floordiff / (4*FRACUNIT) + 75;
|
||||
if (alpha >= 255) return;
|
||||
|
|
@ -2860,7 +2861,7 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
|
|||
HWR_GetPatch(gpatch);
|
||||
|
||||
scalemul = FixedMul(FRACUNIT - floordiff/640, scale);
|
||||
scalemul = FixedMul(scalemul, (thing->radius*2) / gpatch->height);
|
||||
scalemul = FixedMul(scalemul, (thing->radius*2) / SHORT(gpatch->height));
|
||||
|
||||
fscale = FIXED_TO_FLOAT(scalemul);
|
||||
fx = FIXED_TO_FLOAT(thingxpos);
|
||||
|
|
@ -2872,9 +2873,9 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
|
|||
// 0--1
|
||||
|
||||
if (thing && fabsf(fscale - 1.0f) > 1.0E-36f)
|
||||
offset = (gpatch->height/2) * fscale;
|
||||
offset = (SHORT(gpatch->height)/2) * fscale;
|
||||
else
|
||||
offset = (float)(gpatch->height/2);
|
||||
offset = (float)(SHORT(gpatch->height)/2);
|
||||
|
||||
shadowVerts[2].x = shadowVerts[3].x = fx + offset;
|
||||
shadowVerts[1].x = shadowVerts[0].x = fx - offset;
|
||||
|
|
@ -2889,18 +2890,18 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
|
|||
shadowVerts[i].z = fy + ((oldx - fx) * gr_viewsin) + ((oldy - fy) * gr_viewcos);
|
||||
}
|
||||
|
||||
if (floorslope)
|
||||
if (groundslope)
|
||||
{
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
slopez = P_GetZAt(floorslope, FLOAT_TO_FIXED(shadowVerts[i].x), FLOAT_TO_FIXED(shadowVerts[i].z));
|
||||
shadowVerts[i].y = FIXED_TO_FLOAT(slopez) + 0.05f;
|
||||
slopez = P_GetZAt(groundslope, FLOAT_TO_FIXED(shadowVerts[i].x), FLOAT_TO_FIXED(shadowVerts[i].z));
|
||||
shadowVerts[i].y = FIXED_TO_FLOAT(slopez) + flip * 0.05f;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (i = 0; i < 4; i++)
|
||||
shadowVerts[i].y = FIXED_TO_FLOAT(floorz) + 0.05f;
|
||||
shadowVerts[i].y = FIXED_TO_FLOAT(groundz) + flip * 0.05f;
|
||||
}
|
||||
|
||||
shadowVerts[0].s = shadowVerts[3].s = 0;
|
||||
|
|
@ -2911,7 +2912,7 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
|
|||
|
||||
if (thing->subsector->sector->numlights)
|
||||
{
|
||||
light = R_GetPlaneLight(thing->subsector->sector, floorz, false); // Always use the light at the top instead of whatever I was doing before
|
||||
light = R_GetPlaneLight(thing->subsector->sector, groundz, false); // Always use the light at the top instead of whatever I was doing before
|
||||
|
||||
if (thing->subsector->sector->lightlist[light].extra_colormap)
|
||||
colormap = thing->subsector->sector->lightlist[light].extra_colormap;
|
||||
|
|
|
|||
675
src/http-mserv.c
Normal file
675
src/http-mserv.c
Normal file
|
|
@ -0,0 +1,675 @@
|
|||
// SONIC ROBO BLAST 2 KART
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2020 by James R.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
// \brief HTTP based master server
|
||||
|
||||
/*
|
||||
Documentation available here.
|
||||
|
||||
<http://mb.srb2.org/MS/tools/api/v1/>
|
||||
*/
|
||||
|
||||
#include <curl/curl.h>
|
||||
|
||||
#include "doomdef.h"
|
||||
#include "d_clisrv.h"
|
||||
#include "command.h"
|
||||
#include "m_argv.h"
|
||||
#include "m_menu.h"
|
||||
#include "mserv.h"
|
||||
#include "i_tcp.h"/* for current_port */
|
||||
#include "i_threads.h"
|
||||
|
||||
/* reasonable default I guess?? */
|
||||
#define DEFAULT_BUFFER_SIZE (4096)
|
||||
|
||||
/* I just stop myself from making macros anymore. */
|
||||
#define Blame( ... ) \
|
||||
CONS_Printf("\x85" __VA_ARGS__)
|
||||
|
||||
static void MasterServer_Debug_OnChange (void);
|
||||
|
||||
consvar_t cv_masterserver_timeout = {
|
||||
"masterserver_timeout", "5", CV_SAVE, CV_Unsigned,
|
||||
NULL, 0, NULL, NULL, 0, 0, NULL/* C90 moment */
|
||||
};
|
||||
|
||||
consvar_t cv_masterserver_debug = {
|
||||
"masterserver_debug", "Off", CV_SAVE|CV_CALL, CV_OnOff,
|
||||
MasterServer_Debug_OnChange, 0, NULL, NULL, 0, 0, NULL/* C90 moment */
|
||||
};
|
||||
|
||||
consvar_t cv_masterserver_token = {
|
||||
"masterserver_token", "", CV_SAVE, NULL,
|
||||
NULL, 0, NULL, NULL, 0, 0, NULL/* C90 moment */
|
||||
};
|
||||
|
||||
static int hms_started;
|
||||
|
||||
static char *hms_api;
|
||||
#ifdef HAVE_THREADS
|
||||
static I_mutex hms_api_mutex;
|
||||
#endif
|
||||
|
||||
static char *hms_server_token;
|
||||
|
||||
struct HMS_buffer
|
||||
{
|
||||
CURL *curl;
|
||||
char *buffer;
|
||||
int needle;
|
||||
int end;
|
||||
};
|
||||
|
||||
static void
|
||||
Contact_error (void)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR,
|
||||
"There was a problem contacting the master server...\n"
|
||||
);
|
||||
}
|
||||
|
||||
static size_t
|
||||
HMS_on_read (char *s, size_t _1, size_t n, void *userdata)
|
||||
{
|
||||
struct HMS_buffer *buffer;
|
||||
size_t blocks;
|
||||
|
||||
(void)_1;
|
||||
|
||||
buffer = userdata;
|
||||
|
||||
if (n >= (size_t)( buffer->end - buffer->needle ))
|
||||
{
|
||||
/* resize to next multiple of buffer size */
|
||||
blocks = ( n / DEFAULT_BUFFER_SIZE + 1 );
|
||||
buffer->end += ( blocks * DEFAULT_BUFFER_SIZE );
|
||||
|
||||
buffer->buffer = realloc(buffer->buffer, buffer->end);
|
||||
}
|
||||
|
||||
memcpy(&buffer->buffer[buffer->needle], s, n);
|
||||
buffer->needle += n;
|
||||
|
||||
return n;
|
||||
}
|
||||
|
||||
static struct HMS_buffer *
|
||||
HMS_connect (const char *format, ...)
|
||||
{
|
||||
va_list ap;
|
||||
CURL *curl;
|
||||
char *url;
|
||||
char *quack_token;
|
||||
size_t seek;
|
||||
size_t token_length;
|
||||
struct HMS_buffer *buffer;
|
||||
|
||||
if (! hms_started)
|
||||
{
|
||||
if (curl_global_init(CURL_GLOBAL_ALL) != 0)
|
||||
{
|
||||
Contact_error();
|
||||
Blame("From curl_global_init.\n");
|
||||
return NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
atexit(curl_global_cleanup);
|
||||
hms_started = 1;
|
||||
}
|
||||
}
|
||||
|
||||
curl = curl_easy_init();
|
||||
|
||||
if (! curl)
|
||||
{
|
||||
Contact_error();
|
||||
Blame("From curl_easy_init.\n");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (cv_masterserver_token.string[0])
|
||||
{
|
||||
quack_token = curl_easy_escape(curl, cv_masterserver_token.string, 0);
|
||||
token_length = ( sizeof "?token="-1 )+ strlen(quack_token);
|
||||
}
|
||||
else
|
||||
{
|
||||
quack_token = NULL;
|
||||
token_length = 0;
|
||||
}
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
I_lock_mutex(&hms_api_mutex);
|
||||
#endif
|
||||
|
||||
seek = strlen(hms_api) + 1;/* + '/' */
|
||||
|
||||
va_start (ap, format);
|
||||
url = malloc(seek + vsnprintf(0, 0, format, ap) + token_length + 1);
|
||||
va_end (ap);
|
||||
|
||||
sprintf(url, "%s/", hms_api);
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
I_unlock_mutex(hms_api_mutex);
|
||||
#endif
|
||||
|
||||
va_start (ap, format);
|
||||
seek += vsprintf(&url[seek], format, ap);
|
||||
va_end (ap);
|
||||
|
||||
if (quack_token)
|
||||
sprintf(&url[seek], "?token=%s", quack_token);
|
||||
|
||||
CONS_Printf("HMS: connecting '%s'...\n", url);
|
||||
|
||||
buffer = malloc(sizeof *buffer);
|
||||
buffer->curl = curl;
|
||||
buffer->end = DEFAULT_BUFFER_SIZE;
|
||||
buffer->buffer = malloc(buffer->end);
|
||||
buffer->needle = 0;
|
||||
|
||||
if (cv_masterserver_debug.value)
|
||||
{
|
||||
curl_easy_setopt(curl, CURLOPT_VERBOSE, 1L);
|
||||
curl_easy_setopt(curl, CURLOPT_STDERR, logstream);
|
||||
}
|
||||
|
||||
if (M_CheckParm("-bindaddr") && M_IsNextParm())
|
||||
{
|
||||
curl_easy_setopt(curl, CURLOPT_INTERFACE, M_GetNextParm());
|
||||
}
|
||||
|
||||
curl_easy_setopt(curl, CURLOPT_URL, url);
|
||||
curl_easy_setopt(curl, CURLOPT_FOLLOWLOCATION, 1L);
|
||||
curl_easy_setopt(curl, CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V4);
|
||||
|
||||
curl_easy_setopt(curl, CURLOPT_TIMEOUT, cv_masterserver_timeout.value);
|
||||
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, HMS_on_read);
|
||||
curl_easy_setopt(curl, CURLOPT_WRITEDATA, buffer);
|
||||
|
||||
curl_free(quack_token);
|
||||
free(url);
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
static int
|
||||
HMS_do (struct HMS_buffer *buffer)
|
||||
{
|
||||
CURLcode cc;
|
||||
long status;
|
||||
|
||||
char *p;
|
||||
|
||||
cc = curl_easy_perform(buffer->curl);
|
||||
|
||||
if (cc != CURLE_OK)
|
||||
{
|
||||
Contact_error();
|
||||
Blame(
|
||||
"From curl_easy_perform: %s\n",
|
||||
curl_easy_strerror(cc)
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
buffer->buffer[buffer->needle] = '\0';
|
||||
|
||||
curl_easy_getinfo(buffer->curl, CURLINFO_RESPONSE_CODE, &status);
|
||||
|
||||
if (status != 200)
|
||||
{
|
||||
p = strchr(buffer->buffer, '\n');
|
||||
|
||||
if (p)
|
||||
*p = '\0';
|
||||
|
||||
Contact_error();
|
||||
Blame(
|
||||
"Master server error %ld: %s%s\n",
|
||||
status,
|
||||
buffer->buffer,
|
||||
( (p) ? "" : " (malformed)" )
|
||||
);
|
||||
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void
|
||||
HMS_end (struct HMS_buffer *buffer)
|
||||
{
|
||||
curl_easy_cleanup(buffer->curl);
|
||||
free(buffer->buffer);
|
||||
free(buffer);
|
||||
}
|
||||
|
||||
int
|
||||
HMS_fetch_rooms (int joining, int query_id)
|
||||
{
|
||||
struct HMS_buffer *hms;
|
||||
int ok;
|
||||
|
||||
int doing_shit;
|
||||
|
||||
char *id;
|
||||
char *title;
|
||||
char *room_motd;
|
||||
|
||||
int id_no;
|
||||
|
||||
char *p;
|
||||
char *end;
|
||||
|
||||
int i;
|
||||
|
||||
(void)query_id;
|
||||
|
||||
hms = HMS_connect("rooms");
|
||||
|
||||
if (! hms)
|
||||
return 0;
|
||||
|
||||
if (HMS_do(hms))
|
||||
{
|
||||
doing_shit = 1;
|
||||
|
||||
p = hms->buffer;
|
||||
|
||||
for (i = 0; i < NUM_LIST_ROOMS && ( end = strstr(p, "\n\n\n") );)
|
||||
{
|
||||
*end = '\0';
|
||||
|
||||
id = strtok(p, "\n");
|
||||
title = strtok(0, "\n");
|
||||
room_motd = strtok(0, "");
|
||||
|
||||
if (id && title && room_motd)
|
||||
{
|
||||
id_no = atoi(id);
|
||||
|
||||
/*
|
||||
Don't show the 'All' room if hosting. And it's a hack like this
|
||||
because I'm way too lazy to add another feature to the MS.
|
||||
*/
|
||||
if (joining || id_no != 0)
|
||||
{
|
||||
#ifdef HAVE_THREADS
|
||||
I_lock_mutex(&ms_QueryId_mutex);
|
||||
{
|
||||
if (query_id != ms_QueryId)
|
||||
doing_shit = 0;
|
||||
}
|
||||
I_unlock_mutex(ms_QueryId_mutex);
|
||||
|
||||
if (! doing_shit)
|
||||
break;
|
||||
#endif
|
||||
|
||||
room_list[i].header.buffer[0] = 1;
|
||||
|
||||
room_list[i].id = id_no;
|
||||
strlcpy(room_list[i].name, title, sizeof room_list[i].name);
|
||||
strlcpy(room_list[i].motd, room_motd, sizeof room_list[i].motd);
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
p = ( end + 3 );/* skip the three linefeeds */
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
if (doing_shit)
|
||||
room_list[i].header.buffer[0] = 0;
|
||||
|
||||
ok = 1;
|
||||
|
||||
if (doing_shit)
|
||||
{
|
||||
#ifdef HAVE_THREADS
|
||||
I_lock_mutex(&m_menu_mutex);
|
||||
#endif
|
||||
{
|
||||
for (i = 0; room_list[i].header.buffer[0]; i++)
|
||||
{
|
||||
if(*room_list[i].name != '\0')
|
||||
{
|
||||
MP_RoomMenu[i+1].text = room_list[i].name;
|
||||
roomIds[i] = room_list[i].id;
|
||||
MP_RoomMenu[i+1].status = IT_STRING|IT_CALL;
|
||||
}
|
||||
}
|
||||
}
|
||||
#ifdef HAVE_THREADS
|
||||
I_unlock_mutex(m_menu_mutex);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
else
|
||||
ok = 0;
|
||||
|
||||
HMS_end(hms);
|
||||
|
||||
return ok;
|
||||
}
|
||||
|
||||
int
|
||||
HMS_register (void)
|
||||
{
|
||||
struct HMS_buffer *hms;
|
||||
int ok;
|
||||
|
||||
char post[256];
|
||||
|
||||
char *title;
|
||||
|
||||
hms = HMS_connect("rooms/%d/register", ms_RoomId);
|
||||
|
||||
if (! hms)
|
||||
return 0;
|
||||
|
||||
title = curl_easy_escape(hms->curl, cv_servername.string, 0);
|
||||
|
||||
snprintf(post, sizeof post,
|
||||
"port=%d&"
|
||||
"title=%s&"
|
||||
"version=%d.%d",
|
||||
|
||||
current_port,
|
||||
|
||||
title,
|
||||
|
||||
VERSION,
|
||||
SUBVERSION
|
||||
);
|
||||
|
||||
curl_free(title);
|
||||
|
||||
curl_easy_setopt(hms->curl, CURLOPT_POSTFIELDS, post);
|
||||
|
||||
ok = HMS_do(hms);
|
||||
|
||||
if (ok)
|
||||
{
|
||||
hms_server_token = strdup(strtok(hms->buffer, "\n"));
|
||||
}
|
||||
|
||||
HMS_end(hms);
|
||||
|
||||
return ok;
|
||||
}
|
||||
|
||||
int
|
||||
HMS_unlist (void)
|
||||
{
|
||||
struct HMS_buffer *hms;
|
||||
int ok;
|
||||
|
||||
hms = HMS_connect("servers/%s/unlist", hms_server_token);
|
||||
|
||||
if (! hms)
|
||||
return 0;
|
||||
|
||||
curl_easy_setopt(hms->curl, CURLOPT_CUSTOMREQUEST, "POST");
|
||||
|
||||
ok = HMS_do(hms);
|
||||
HMS_end(hms);
|
||||
|
||||
free(hms_server_token);
|
||||
|
||||
return ok;
|
||||
}
|
||||
|
||||
int
|
||||
HMS_update (void)
|
||||
{
|
||||
struct HMS_buffer *hms;
|
||||
int ok;
|
||||
|
||||
char post[256];
|
||||
|
||||
char *title;
|
||||
|
||||
hms = HMS_connect("servers/%s/update", hms_server_token);
|
||||
|
||||
if (! hms)
|
||||
return 0;
|
||||
|
||||
title = curl_easy_escape(hms->curl, cv_servername.string, 0);
|
||||
|
||||
snprintf(post, sizeof post,
|
||||
"title=%s",
|
||||
title
|
||||
);
|
||||
|
||||
curl_free(title);
|
||||
|
||||
curl_easy_setopt(hms->curl, CURLOPT_POSTFIELDS, post);
|
||||
|
||||
ok = HMS_do(hms);
|
||||
HMS_end(hms);
|
||||
|
||||
return ok;
|
||||
}
|
||||
|
||||
void
|
||||
HMS_list_servers (void)
|
||||
{
|
||||
struct HMS_buffer *hms;
|
||||
|
||||
char *p;
|
||||
|
||||
hms = HMS_connect("servers");
|
||||
|
||||
if (! hms)
|
||||
return;
|
||||
|
||||
if (HMS_do(hms))
|
||||
{
|
||||
p = &hms->buffer[strlen(hms->buffer)];
|
||||
while (*--p == '\n')
|
||||
;
|
||||
|
||||
CONS_Printf("%s\n", hms->buffer);
|
||||
}
|
||||
|
||||
HMS_end(hms);
|
||||
}
|
||||
|
||||
msg_server_t *
|
||||
HMS_fetch_servers (msg_server_t *list, int room_number, int query_id)
|
||||
{
|
||||
struct HMS_buffer *hms;
|
||||
|
||||
int doing_shit;
|
||||
|
||||
char local_version[9];
|
||||
|
||||
char *room;
|
||||
|
||||
char *address;
|
||||
char *port;
|
||||
char *title;
|
||||
char *version;
|
||||
|
||||
char *end;
|
||||
char *section_end;
|
||||
char *p;
|
||||
|
||||
int i;
|
||||
|
||||
(void)query_id;
|
||||
|
||||
if (room_number > 0)
|
||||
{
|
||||
hms = HMS_connect("rooms/%d/servers", room_number);
|
||||
}
|
||||
else
|
||||
hms = HMS_connect("servers");
|
||||
|
||||
if (! hms)
|
||||
return NULL;
|
||||
|
||||
if (HMS_do(hms))
|
||||
{
|
||||
doing_shit = 1;
|
||||
|
||||
snprintf(local_version, sizeof local_version,
|
||||
"%d.%d",
|
||||
VERSION,
|
||||
SUBVERSION
|
||||
);
|
||||
|
||||
p = hms->buffer;
|
||||
i = 0;
|
||||
|
||||
do
|
||||
{
|
||||
section_end = strstr(p, "\n\n");
|
||||
|
||||
room = strtok(p, "\n");
|
||||
|
||||
p = strtok(0, "");
|
||||
|
||||
if (! p)
|
||||
break;
|
||||
|
||||
while (i < MAXSERVERLIST && ( end = strchr(p, '\n') ))
|
||||
{
|
||||
*end = '\0';
|
||||
|
||||
address = strtok(p, " ");
|
||||
port = strtok(0, " ");
|
||||
title = strtok(0, " ");
|
||||
version = strtok(0, "");
|
||||
|
||||
if (address && port && title && version)
|
||||
{
|
||||
#ifdef HAVE_THREADS
|
||||
I_lock_mutex(&ms_QueryId_mutex);
|
||||
{
|
||||
if (query_id != ms_QueryId)
|
||||
doing_shit = 0;
|
||||
}
|
||||
I_unlock_mutex(ms_QueryId_mutex);
|
||||
|
||||
if (! doing_shit)
|
||||
break;
|
||||
#endif
|
||||
|
||||
if (strcmp(version, local_version) == 0)
|
||||
{
|
||||
strlcpy(list[i].ip, address, sizeof list[i].ip);
|
||||
strlcpy(list[i].port, port, sizeof list[i].port);
|
||||
strlcpy(list[i].name, title, sizeof list[i].name);
|
||||
strlcpy(list[i].version, version, sizeof list[i].version);
|
||||
|
||||
list[i].room = atoi(room);
|
||||
|
||||
list[i].header.buffer[0] = 1;
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
if (end == section_end)/* end of list for this room */
|
||||
break;
|
||||
else
|
||||
p = ( end + 1 );/* skip server delimiter */
|
||||
}
|
||||
else
|
||||
{
|
||||
section_end = 0;/* malformed so quit the parsing */
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (! doing_shit)
|
||||
break;
|
||||
|
||||
p = ( section_end + 2 );
|
||||
}
|
||||
while (section_end) ;
|
||||
|
||||
if (doing_shit)
|
||||
list[i].header.buffer[0] = 0;
|
||||
}
|
||||
else
|
||||
list = NULL;
|
||||
|
||||
HMS_end(hms);
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
int
|
||||
HMS_compare_mod_version (char *buffer, size_t buffer_size)
|
||||
{
|
||||
struct HMS_buffer *hms;
|
||||
int ok;
|
||||
|
||||
char *version;
|
||||
char *version_name;
|
||||
|
||||
hms = HMS_connect("versions/%d", MODID);
|
||||
|
||||
if (! hms)
|
||||
return 0;
|
||||
|
||||
ok = 0;
|
||||
|
||||
if (HMS_do(hms))
|
||||
{
|
||||
version = strtok(hms->buffer, " ");
|
||||
version_name = strtok(0, "\n");
|
||||
|
||||
if (version && version_name)
|
||||
{
|
||||
if (atoi(version) != MODVERSION)
|
||||
{
|
||||
strlcpy(buffer, version_name, buffer_size);
|
||||
ok = 1;
|
||||
}
|
||||
else
|
||||
ok = -1;
|
||||
}
|
||||
}
|
||||
|
||||
HMS_end(hms);
|
||||
|
||||
return ok;
|
||||
}
|
||||
|
||||
void
|
||||
HMS_set_api (char *api)
|
||||
{
|
||||
#ifdef HAVE_THREADS
|
||||
I_lock_mutex(&hms_api_mutex);
|
||||
#endif
|
||||
{
|
||||
free(hms_api);
|
||||
hms_api = api;
|
||||
}
|
||||
#ifdef HAVE_THREADS
|
||||
I_unlock_mutex(hms_api_mutex);
|
||||
#endif
|
||||
}
|
||||
|
||||
static void
|
||||
MasterServer_Debug_OnChange (void)
|
||||
{
|
||||
/* TODO: change to 'latest-log.txt' for log files revision. */
|
||||
if (cv_masterserver_debug.value)
|
||||
CONS_Printf("Master server debug messages will appear in log.txt\n");
|
||||
}
|
||||
|
|
@ -2366,11 +2366,17 @@ void
|
|||
HU_drawMiniPing (INT32 x, INT32 y, UINT32 ping, INT32 flags)
|
||||
{
|
||||
patch_t *patch;
|
||||
INT32 w = BASEVIDWIDTH;
|
||||
|
||||
if (r_splitscreen > 1)
|
||||
{
|
||||
w /= 2;
|
||||
}
|
||||
|
||||
patch = mping[Ping_gfx_num(ping)];
|
||||
|
||||
if (( flags & V_SNAPTORIGHT ))
|
||||
x += ( BASEVIDWIDTH - SHORT (patch->width) );
|
||||
x += ( w - SHORT (patch->width) );
|
||||
|
||||
V_DrawScaledPatch(x, y, flags, patch);
|
||||
}
|
||||
|
|
|
|||
39
src/i_threads.h
Normal file
39
src/i_threads.h
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
// SONIC ROBO BLAST 2 KART
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2020 by James R.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file i_threads.h
|
||||
/// \brief Multithreading abstraction
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
|
||||
#ifndef I_THREADS_H
|
||||
#define I_THREADS_H
|
||||
|
||||
typedef void (*I_thread_fn)(void *userdata);
|
||||
|
||||
typedef void * I_mutex;
|
||||
typedef void * I_cond;
|
||||
|
||||
void I_start_threads (void);
|
||||
void I_stop_threads (void);
|
||||
|
||||
void I_spawn_thread (const char *name, I_thread_fn, void *userdata);
|
||||
|
||||
/* check in your thread whether to return early */
|
||||
int I_thread_is_stopped (void);
|
||||
|
||||
void I_lock_mutex (I_mutex *);
|
||||
void I_unlock_mutex (I_mutex);
|
||||
|
||||
void I_hold_cond (I_cond *, I_mutex);
|
||||
|
||||
void I_wake_one_cond (I_cond *);
|
||||
void I_wake_all_cond (I_cond *);
|
||||
|
||||
#endif/*I_THREADS_H*/
|
||||
#endif/*HAVE_THREADS*/
|
||||
4122
src/k_hud.c
Normal file
4122
src/k_hud.c
Normal file
File diff suppressed because it is too large
Load diff
28
src/k_hud.h
Normal file
28
src/k_hud.h
Normal file
|
|
@ -0,0 +1,28 @@
|
|||
// SONIC ROBO BLAST 2 KART
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2018-2020 by Kart Krew
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file k_hud.h
|
||||
/// \brief HUD drawing functions exclusive to Kart
|
||||
|
||||
#include "doomtype.h"
|
||||
#include "doomstat.h"
|
||||
|
||||
#ifndef __K_HUD__
|
||||
#define __K_HUD__
|
||||
|
||||
#define RINGANIM_NUMFRAMES 10
|
||||
#define RINGANIM_DELAYMAX 5
|
||||
|
||||
void K_AdjustXYWithSnap(INT32 *x, INT32 *y, UINT32 options, INT32 dupx, INT32 dupy);
|
||||
const char *K_GetItemPatch(UINT8 item, boolean tiny);
|
||||
void K_LoadKartHUDGraphics(void);
|
||||
void K_drawKartHUD(void);
|
||||
void K_drawKartFreePlay(UINT32 flashtime);
|
||||
void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT16 emblemmap, UINT8 mode);
|
||||
|
||||
#endif
|
||||
4112
src/k_kart.c
4112
src/k_kart.c
File diff suppressed because it is too large
Load diff
11
src/k_kart.h
11
src/k_kart.h
|
|
@ -23,6 +23,8 @@ fixed_t K_GetKartGameSpeedScalar(SINT8 value);
|
|||
|
||||
extern consvar_t *KartItemCVars[NUMKARTRESULTS-1];
|
||||
|
||||
UINT8 K_FindUseodds(player_t *player, fixed_t mashed, UINT32 pdis, UINT8 bestbumper, boolean spbrush);
|
||||
INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed, boolean spbrush, boolean bot, boolean rival);
|
||||
INT32 K_GetShieldFromItem(INT32 item);
|
||||
fixed_t K_GetMobjWeight(mobj_t *mobj, mobj_t *against);
|
||||
void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid);
|
||||
|
|
@ -67,6 +69,8 @@ INT32 K_GetKartDriftSparkValue(player_t *player);
|
|||
void K_SpawnDriftBoostExplosion(player_t *player, int stage);
|
||||
void K_KartUpdatePosition(player_t *player);
|
||||
void K_DropItems(player_t *player);
|
||||
void K_DropRocketSneaker(player_t *player);
|
||||
void K_DropKitchenSink(player_t *player);
|
||||
void K_StripItems(player_t *player);
|
||||
void K_StripOther(player_t *player);
|
||||
void K_MomentumToFacing(player_t *player);
|
||||
|
|
@ -91,12 +95,5 @@ void K_PlayPainSound(mobj_t *source);
|
|||
void K_PlayHitEmSound(mobj_t *source);
|
||||
void K_PlayPowerGloatSound(mobj_t *source);
|
||||
|
||||
const char *K_GetItemPatch(UINT8 item, boolean tiny);
|
||||
INT32 K_calcSplitFlags(INT32 snapflags);
|
||||
void K_LoadKartHUDGraphics(void);
|
||||
void K_drawKartHUD(void);
|
||||
void K_drawKartFreePlay(UINT32 flashtime);
|
||||
void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT16 emblemmap, UINT8 mode);
|
||||
|
||||
// =========================================================================
|
||||
#endif // __K_KART__
|
||||
|
|
|
|||
|
|
@ -34,9 +34,15 @@ fixed_t K_RespawnOffset(player_t *player, boolean flip)
|
|||
|
||||
if (flip == true)
|
||||
{
|
||||
player->mo->flags2 |= MF2_OBJECTFLIP;
|
||||
// Lat 24/7/20: Okay so before we even think about applying this flag, check if the sector we're in doesn't already have reverse gravity for that.
|
||||
// Otherwise, we would reverse the reverse gravity and cancel it out. Yes, this is absolutely fucking dumb.
|
||||
// I'm honestly not sure if this flag is even necessary anymore but we'll keep it just in case.
|
||||
|
||||
if (P_GetMobjGravity(player->mo) < 0)
|
||||
player->mo->flags2 |= MF2_OBJECTFLIP;
|
||||
|
||||
player->mo->eflags |= MFE_VERTICALFLIP;
|
||||
z -= (128 * mapobjectscale) - (player->mo->height);
|
||||
z -= ((128 * mapobjectscale) + (player->mo->height));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -75,7 +81,7 @@ static void K_RespawnAtWaypoint(player_t *player, waypoint_t *waypoint)
|
|||
player->respawn.pointx = waypoint->mobj->x;
|
||||
player->respawn.pointy = waypoint->mobj->y;
|
||||
player->respawn.pointz = waypoint->mobj->z;
|
||||
player->respawn.flip = (waypoint->mobj->flags2 & MF2_OBJECTFLIP);
|
||||
player->respawn.flip = (waypoint->mobj->flags2 & MF2_OBJECTFLIP) ? true : false; // K_RespawnOffset wants a boolean!
|
||||
player->respawn.pointz += K_RespawnOffset(player, player->respawn.flip);
|
||||
}
|
||||
|
||||
|
|
@ -309,7 +315,7 @@ static void K_MovePlayerToRespawnPoint(player_t *player)
|
|||
// Reduce by the amount we needed to get to this waypoint
|
||||
stepamt -= dist;
|
||||
|
||||
// We've reached the destination point,
|
||||
// We've reached the destination point,
|
||||
P_UnsetThingPosition(player->mo);
|
||||
player->mo->x = dest.x;
|
||||
player->mo->y = dest.y;
|
||||
|
|
|
|||
|
|
@ -28,6 +28,7 @@
|
|||
#include "k_kart.h" // SRB2Kart
|
||||
#include "k_battle.h"
|
||||
#include "k_color.h"
|
||||
#include "k_hud.h"
|
||||
#include "d_netcmd.h" // IsPlayerAdmin
|
||||
|
||||
#include "lua_script.h"
|
||||
|
|
|
|||
|
|
@ -119,7 +119,7 @@ static int lib_iterateDisplayplayers(lua_State *L)
|
|||
|
||||
for (i++; i < MAXSPLITSCREENPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[displayplayers[i]] || i > splitscreen)
|
||||
if (i > splitscreen || !playeringame[displayplayers[i]])
|
||||
return 0; // Stop! There are no more players for us to go through. There will never be a player gap in displayplayers.
|
||||
|
||||
if (!players[displayplayers[i]].mo)
|
||||
|
|
@ -140,6 +140,8 @@ static int lib_getDisplayplayers(lua_State *L)
|
|||
lua_Integer i = luaL_checkinteger(L, 2);
|
||||
if (i < 0 || i >= MAXSPLITSCREENPLAYERS)
|
||||
return luaL_error(L, "displayplayers[] index %d out of range (0 - %d)", i, MAXSPLITSCREENPLAYERS-1);
|
||||
if (i > splitscreen)
|
||||
return 0;
|
||||
if (!playeringame[displayplayers[i]])
|
||||
return 0;
|
||||
if (!players[displayplayers[i]].mo)
|
||||
|
|
|
|||
234
src/m_menu.c
234
src/m_menu.c
|
|
@ -32,6 +32,7 @@
|
|||
#include "sounds.h"
|
||||
#include "s_sound.h"
|
||||
#include "i_system.h"
|
||||
#include "i_threads.h"
|
||||
|
||||
// Addfile
|
||||
#include "filesrch.h"
|
||||
|
|
@ -56,7 +57,8 @@
|
|||
#include "byteptr.h"
|
||||
#include "st_stuff.h"
|
||||
#include "i_sound.h"
|
||||
#include "k_kart.h" // SRB2kart
|
||||
#include "k_hud.h" // SRB2kart
|
||||
#include "k_kart.h" // KartItemCVars
|
||||
#include "k_pwrlv.h"
|
||||
#include "d_player.h" // KITEM_ constants
|
||||
#include "k_color.h"
|
||||
|
|
@ -125,6 +127,12 @@ typedef enum
|
|||
NUM_QUITMESSAGES
|
||||
} text_enum;
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
I_mutex m_menu_mutex;
|
||||
#endif
|
||||
|
||||
M_waiting_mode_t m_waiting_mode = M_NOT_WAITING;
|
||||
|
||||
const char *quitmsg[NUM_QUITMESSAGES];
|
||||
|
||||
// Stuff for customizing the player select screen Tails 09-22-2003
|
||||
|
|
@ -1067,7 +1075,7 @@ enum
|
|||
FIRSTSERVERLINE
|
||||
};
|
||||
|
||||
static menuitem_t MP_RoomMenu[] =
|
||||
menuitem_t MP_RoomMenu[] =
|
||||
{
|
||||
{IT_STRING | IT_CALL, NULL, "<Offline Mode>", M_ChooseRoom, 9},
|
||||
{IT_DISABLED, NULL, "", M_ChooseRoom, 18},
|
||||
|
|
@ -2887,7 +2895,6 @@ boolean M_Responder(event_t *ev)
|
|||
//make sure the game doesn't still think we're in a netgame.
|
||||
if (!Playing() && netgame && multiplayer)
|
||||
{
|
||||
MSCloseUDPSocket(); // Clean up so we can re-open the connection later.
|
||||
netgame = false;
|
||||
multiplayer = false;
|
||||
}
|
||||
|
|
@ -3299,6 +3306,30 @@ void M_SetupNextMenu(menu_t *menudef)
|
|||
{
|
||||
INT16 i;
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
if (currentMenu == &MP_RoomDef || currentMenu == &MP_ConnectDef)
|
||||
{
|
||||
I_lock_mutex(&ms_QueryId_mutex);
|
||||
{
|
||||
ms_QueryId++;
|
||||
}
|
||||
I_unlock_mutex(ms_QueryId_mutex);
|
||||
}
|
||||
|
||||
if (currentMenu == &MP_ConnectDef)
|
||||
{
|
||||
I_lock_mutex(&ms_ServerList_mutex);
|
||||
{
|
||||
if (ms_ServerList)
|
||||
{
|
||||
free(ms_ServerList);
|
||||
ms_ServerList = NULL;
|
||||
}
|
||||
}
|
||||
I_unlock_mutex(ms_ServerList_mutex);
|
||||
}
|
||||
#endif/*HAVE_THREADS*/
|
||||
|
||||
if (currentMenu->quitroutine)
|
||||
{
|
||||
// If you're going from a menu to itself, why are you running the quitroutine? You're not quitting it! -SH
|
||||
|
|
@ -3358,6 +3389,19 @@ void M_Ticker(void)
|
|||
if (--vidm_testingmode == 0)
|
||||
setmodeneeded = vidm_previousmode + 1;
|
||||
}
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
I_lock_mutex(&ms_ServerList_mutex);
|
||||
{
|
||||
if (ms_ServerList)
|
||||
{
|
||||
CL_QueryServerList(ms_ServerList);
|
||||
free(ms_ServerList);
|
||||
ms_ServerList = NULL;
|
||||
}
|
||||
}
|
||||
I_unlock_mutex(ms_ServerList_mutex);
|
||||
#endif
|
||||
}
|
||||
|
||||
//
|
||||
|
|
@ -4856,7 +4900,7 @@ static boolean M_AddonsRefresh(void)
|
|||
else if (majormods && !prevmajormods)
|
||||
{
|
||||
S_StartSound(NULL, sfx_s221);
|
||||
message = va("%c%s\x80\nGameplay has now been modified.\nIf you wish to play Record Attack mode, restart the game to clear existing addons.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), refreshdirname);
|
||||
message = va("%c%s\x80\nYou've loaded a gameplay-modifying addon.\n\nRecord Attack has been disabled, but you\ncan still play alone in local Multiplayer.\n\nIf you wish to play Record Attack mode, restart the game to disable loaded addons.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), refreshdirname);
|
||||
prevmajormods = majormods;
|
||||
}
|
||||
|
||||
|
|
@ -8467,22 +8511,65 @@ static INT32 menuRoomIndex = 0;
|
|||
|
||||
static void M_DrawRoomMenu(void)
|
||||
{
|
||||
static int frame = -12;
|
||||
int dot_frame;
|
||||
char text[4];
|
||||
|
||||
const char *rmotd;
|
||||
const char *waiting_message;
|
||||
|
||||
int dots;
|
||||
|
||||
if (m_waiting_mode)
|
||||
{
|
||||
dot_frame = frame / 4;
|
||||
dots = dot_frame + 3;
|
||||
|
||||
strcpy(text, " ");
|
||||
|
||||
if (dots > 0)
|
||||
{
|
||||
if (dot_frame < 0)
|
||||
dot_frame = 0;
|
||||
|
||||
strncpy(&text[dot_frame], "...", min(dots, 3 - dot_frame));
|
||||
}
|
||||
|
||||
if (++frame == 12)
|
||||
frame = -12;
|
||||
|
||||
currentMenu->menuitems[0].text = text;
|
||||
}
|
||||
|
||||
// use generic drawer for cursor, items and title
|
||||
M_DrawGenericMenu();
|
||||
|
||||
V_DrawString(currentMenu->x - 16, currentMenu->y, highlightflags, M_GetText("Select a room"));
|
||||
|
||||
M_DrawTextBox(144, 24, 20, 20);
|
||||
if (m_waiting_mode == M_NOT_WAITING)
|
||||
{
|
||||
M_DrawTextBox(144, 24, 20, 20);
|
||||
|
||||
if (itemOn == 0)
|
||||
rmotd = M_GetText("Don't connect to the Master Server.");
|
||||
else
|
||||
rmotd = room_list[itemOn-1].motd;
|
||||
if (itemOn == 0)
|
||||
rmotd = M_GetText("Don't connect to the Master Server.");
|
||||
else
|
||||
rmotd = room_list[itemOn-1].motd;
|
||||
|
||||
rmotd = V_WordWrap(0, 20*8, 0, rmotd);
|
||||
V_DrawString(144+8, 32, V_ALLOWLOWERCASE|V_RETURN8, rmotd);
|
||||
rmotd = V_WordWrap(0, 20*8, 0, rmotd);
|
||||
V_DrawString(144+8, 32, V_ALLOWLOWERCASE|V_RETURN8, rmotd);
|
||||
}
|
||||
|
||||
if (m_waiting_mode)
|
||||
{
|
||||
// Display a little "please wait" message.
|
||||
M_DrawTextBox(52, BASEVIDHEIGHT/2-10, 25, 3);
|
||||
if (m_waiting_mode == M_WAITING_VERSION)
|
||||
waiting_message = "Checking for updates...";
|
||||
else
|
||||
waiting_message = "Fetching room info...";
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, 0, waiting_message);
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, (BASEVIDHEIGHT/2)+12, 0, "Please wait.");
|
||||
}
|
||||
}
|
||||
|
||||
static void M_DrawConnectMenu(void)
|
||||
|
|
@ -8562,6 +8649,14 @@ static void M_DrawConnectMenu(void)
|
|||
localservercount = serverlistcount;
|
||||
|
||||
M_DrawGenericMenu();
|
||||
|
||||
if (m_waiting_mode)
|
||||
{
|
||||
// Display a little "please wait" message.
|
||||
M_DrawTextBox(52, BASEVIDHEIGHT/2-10, 25, 3);
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, 0, "Searching for servers...");
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, (BASEVIDHEIGHT/2)+12, 0, "Please wait.");
|
||||
}
|
||||
}
|
||||
|
||||
static boolean M_CancelConnect(void)
|
||||
|
|
@ -8643,10 +8738,10 @@ void M_SortServerList(void)
|
|||
|
||||
#ifndef NONET
|
||||
#ifdef UPDATE_ALERT
|
||||
static boolean M_CheckMODVersion(void)
|
||||
static boolean M_CheckMODVersion(int id)
|
||||
{
|
||||
char updatestring[500];
|
||||
const char *updatecheck = GetMODVersion();
|
||||
const char *updatecheck = GetMODVersion(id);
|
||||
if(updatecheck)
|
||||
{
|
||||
sprintf(updatestring, UPDATE_ALERT_STRING, VERSIONSTRING, updatecheck);
|
||||
|
|
@ -8655,7 +8750,62 @@ static boolean M_CheckMODVersion(void)
|
|||
} else
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
static void
|
||||
Check_new_version_thread (int *id)
|
||||
{
|
||||
int hosting;
|
||||
int okay;
|
||||
|
||||
okay = 0;
|
||||
|
||||
if (M_CheckMODVersion(*id))
|
||||
{
|
||||
I_lock_mutex(&ms_QueryId_mutex);
|
||||
{
|
||||
okay = ( *id == ms_QueryId );
|
||||
}
|
||||
I_unlock_mutex(ms_QueryId_mutex);
|
||||
|
||||
if (okay)
|
||||
{
|
||||
I_lock_mutex(&m_menu_mutex);
|
||||
{
|
||||
m_waiting_mode = M_WAITING_ROOMS;
|
||||
hosting = ( currentMenu->prevMenu == &MP_ServerDef );
|
||||
}
|
||||
I_unlock_mutex(m_menu_mutex);
|
||||
|
||||
GetRoomsList(hosting, *id);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
I_lock_mutex(&ms_QueryId_mutex);
|
||||
{
|
||||
okay = ( *id == ms_QueryId );
|
||||
}
|
||||
I_unlock_mutex(ms_QueryId_mutex);
|
||||
}
|
||||
|
||||
if (okay)
|
||||
{
|
||||
I_lock_mutex(&m_menu_mutex);
|
||||
{
|
||||
if (m_waiting_mode)
|
||||
{
|
||||
m_waiting_mode = M_NOT_WAITING;
|
||||
MP_RoomMenu[0].text = "<Offline Mode>";
|
||||
}
|
||||
}
|
||||
I_unlock_mutex(m_menu_mutex);
|
||||
}
|
||||
|
||||
free(id);
|
||||
}
|
||||
#endif/*HAVE_THREADS*/
|
||||
#endif/*UPDATE_ALERT*/
|
||||
|
||||
static void M_ConnectMenu(INT32 choice)
|
||||
{
|
||||
|
|
@ -8684,18 +8834,21 @@ static void M_ConnectMenuModChecks(INT32 choice)
|
|||
|
||||
if (modifiedgame)
|
||||
{
|
||||
M_StartMessage(M_GetText("Addons are currently loaded.\n\nYou will only be able to join a server if\nit has the same ones loaded in the same order, which may be unlikely.\n\nIf you wish to play on other servers,\nrestart the game to clear existing addons.\n\n(Press a key)\n"),M_ConnectMenu,MM_EVENTHANDLER);
|
||||
M_StartMessage(M_GetText("You have addons loaded.\nYou won't be able to join netgames!\n\nTo play online, restart the game\nand don't load any addons.\nSRB2Kart will automatically add\neverything you need when you join.\n\n(Press a key)\n"),M_ConnectMenu,MM_EVENTHANDLER);
|
||||
return;
|
||||
}
|
||||
|
||||
M_ConnectMenu(-1);
|
||||
}
|
||||
|
||||
static UINT32 roomIds[NUM_LIST_ROOMS];
|
||||
UINT32 roomIds[NUM_LIST_ROOMS];
|
||||
|
||||
static void M_RoomMenu(INT32 choice)
|
||||
{
|
||||
INT32 i;
|
||||
#ifdef HAVE_THREADS
|
||||
int *id;
|
||||
#endif
|
||||
|
||||
(void)choice;
|
||||
|
||||
|
|
@ -8708,34 +8861,47 @@ static void M_RoomMenu(INT32 choice)
|
|||
if (rendermode == render_soft)
|
||||
I_FinishUpdate(); // page flip or blit buffer
|
||||
|
||||
if (GetRoomsList(currentMenu == &MP_ServerDef) < 0)
|
||||
return;
|
||||
|
||||
#ifdef UPDATE_ALERT
|
||||
if (!M_CheckMODVersion())
|
||||
return;
|
||||
#endif
|
||||
|
||||
for (i = 1; i < NUM_LIST_ROOMS+1; ++i)
|
||||
MP_RoomMenu[i].status = IT_DISABLED;
|
||||
memset(roomIds, 0, sizeof(roomIds));
|
||||
|
||||
for (i = 0; room_list[i].header.buffer[0]; i++)
|
||||
{
|
||||
if(*room_list[i].name != '\0')
|
||||
{
|
||||
MP_RoomMenu[i+1].text = room_list[i].name;
|
||||
roomIds[i] = room_list[i].id;
|
||||
MP_RoomMenu[i+1].status = IT_STRING|IT_CALL;
|
||||
}
|
||||
}
|
||||
|
||||
MP_RoomDef.prevMenu = currentMenu;
|
||||
M_SetupNextMenu(&MP_RoomDef);
|
||||
|
||||
#ifdef UPDATE_ALERT
|
||||
#ifdef HAVE_THREADS
|
||||
m_waiting_mode = M_WAITING_VERSION;
|
||||
MP_RoomMenu[0].text = "";
|
||||
|
||||
id = malloc(sizeof *id);
|
||||
|
||||
I_lock_mutex(&ms_QueryId_mutex);
|
||||
{
|
||||
*id = ms_QueryId;
|
||||
}
|
||||
I_unlock_mutex(ms_QueryId_mutex);
|
||||
|
||||
I_spawn_thread("check-new-version",
|
||||
(I_thread_fn)Check_new_version_thread, id);
|
||||
#else/*HAVE_THREADS*/
|
||||
if (M_CheckMODVersion(0))
|
||||
{
|
||||
GetRoomsList(currentMenu->prevMenu == &MP_ServerDef, 0);
|
||||
}
|
||||
#endif/*HAVE_THREADS*/
|
||||
#endif/*UPDATE_ALERT*/
|
||||
}
|
||||
|
||||
static void M_ChooseRoom(INT32 choice)
|
||||
{
|
||||
#ifdef HAVE_THREADS
|
||||
I_lock_mutex(&ms_QueryId_mutex);
|
||||
{
|
||||
ms_QueryId++;
|
||||
}
|
||||
I_unlock_mutex(ms_QueryId_mutex);
|
||||
#endif
|
||||
|
||||
if (choice == 0)
|
||||
ms_RoomId = -1;
|
||||
else
|
||||
|
|
|
|||
21
src/m_menu.h
21
src/m_menu.h
|
|
@ -17,6 +17,8 @@
|
|||
|
||||
#include "d_event.h"
|
||||
#include "command.h"
|
||||
#include "i_threads.h"
|
||||
#include "mserv.h"
|
||||
#include "r_things.h" // for SKINNAMESIZE
|
||||
|
||||
//
|
||||
|
|
@ -72,6 +74,18 @@ typedef enum
|
|||
} menumessagetype_t;
|
||||
void M_StartMessage(const char *string, void *routine, menumessagetype_t itemtype);
|
||||
|
||||
typedef enum
|
||||
{
|
||||
M_NOT_WAITING,
|
||||
|
||||
M_WAITING_VERSION,
|
||||
M_WAITING_ROOMS,
|
||||
M_WAITING_SERVERS,
|
||||
}
|
||||
M_waiting_mode_t;
|
||||
|
||||
extern M_waiting_mode_t m_waiting_mode;
|
||||
|
||||
// Called by linux_x/i_video_xshm.c
|
||||
void M_QuitResponse(INT32 ch);
|
||||
|
||||
|
|
@ -161,6 +175,9 @@ typedef struct menuitem_s
|
|||
|
||||
extern menuitem_t PlayerMenu[MAXSKINS];
|
||||
|
||||
extern menuitem_t MP_RoomMenu[];
|
||||
extern UINT32 roomIds[NUM_LIST_ROOMS];
|
||||
|
||||
typedef struct menu_s
|
||||
{
|
||||
const char *menutitlepic;
|
||||
|
|
@ -176,6 +193,10 @@ typedef struct menu_s
|
|||
void M_SetupNextMenu(menu_t *menudef);
|
||||
void M_ClearMenus(boolean callexitmenufunc);
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
extern I_mutex m_menu_mutex;
|
||||
#endif
|
||||
|
||||
extern menu_t *currentMenu;
|
||||
|
||||
extern menu_t MainDef;
|
||||
|
|
|
|||
1224
src/mserv.c
1224
src/mserv.c
File diff suppressed because it is too large
Load diff
35
src/mserv.h
35
src/mserv.h
|
|
@ -2,6 +2,7 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
// Copyright (C) 2020 by James R.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
@ -13,7 +14,7 @@
|
|||
#ifndef _MSERV_H_
|
||||
#define _MSERV_H_
|
||||
|
||||
#define MASTERSERVERS21 // MasterServer v2.1
|
||||
#include "i_threads.h"
|
||||
|
||||
// lowered from 32 due to menu changes
|
||||
#define NUM_LIST_ROOMS 16
|
||||
|
|
@ -64,33 +65,47 @@ typedef struct
|
|||
// ================================ GLOBALS ===============================
|
||||
|
||||
extern consvar_t cv_masterserver, cv_servername;
|
||||
extern consvar_t cv_masterserver_update_rate;
|
||||
extern consvar_t cv_masterserver_timeout;
|
||||
extern consvar_t cv_masterserver_debug;
|
||||
extern consvar_t cv_masterserver_token;
|
||||
|
||||
// < 0 to not connect (usually -1) (offline mode)
|
||||
// == 0 to show all rooms, not a valid hosting room
|
||||
// anything else is whatever room the MS assigns to that number (online mode)
|
||||
extern INT16 ms_RoomId;
|
||||
|
||||
const char *GetMasterServerPort(void);
|
||||
const char *GetMasterServerIP(void);
|
||||
#ifdef HAVE_THREADS
|
||||
extern int ms_QueryId;
|
||||
extern I_mutex ms_QueryId_mutex;
|
||||
|
||||
void MSOpenUDPSocket(void);
|
||||
void MSCloseUDPSocket(void);
|
||||
|
||||
void SendAskInfoViaMS(INT32 node, tic_t asktime);
|
||||
extern msg_server_t *ms_ServerList;
|
||||
extern I_mutex ms_ServerList_mutex;
|
||||
#endif
|
||||
|
||||
void RegisterServer(void);
|
||||
void UnregisterServer(void);
|
||||
|
||||
void MasterClient_Ticker(void);
|
||||
|
||||
const msg_server_t *GetShortServersList(INT32 room);
|
||||
INT32 GetRoomsList(boolean hosting);
|
||||
msg_server_t *GetShortServersList(INT32 room, int id);
|
||||
INT32 GetRoomsList(boolean hosting, int id);
|
||||
#ifdef UPDATE_ALERT
|
||||
const char *GetMODVersion(void);
|
||||
char *GetMODVersion(int id);
|
||||
void GetMODVersion_Console(void);
|
||||
#endif
|
||||
extern msg_rooms_t room_list[NUM_LIST_ROOMS+1];
|
||||
|
||||
void AddMServCommands(void);
|
||||
|
||||
/* HTTP */
|
||||
void HMS_set_api (char *api);
|
||||
int HMS_fetch_rooms (int joining, int id);
|
||||
int HMS_register (void);
|
||||
int HMS_unlist (void);
|
||||
int HMS_update (void);
|
||||
void HMS_list_servers (void);
|
||||
msg_server_t * HMS_fetch_servers (msg_server_t *list, int room, int id);
|
||||
int HMS_compare_mod_version (char *buffer, size_t size_of_buffer);
|
||||
|
||||
#endif
|
||||
|
|
|
|||
37
src/p_mobj.c
37
src/p_mobj.c
|
|
@ -1168,26 +1168,6 @@ static void P_PlayerFlip(mobj_t *mo)
|
|||
if (mo->tracer)
|
||||
mo->tracer->eflags ^= MFE_VERTICALFLIP;
|
||||
}
|
||||
else if (mo->player->pflags & PF_FLIPCAM)
|
||||
{
|
||||
UINT8 i;
|
||||
|
||||
mo->player->aiming = InvAngle(mo->player->aiming);
|
||||
|
||||
for (i = 0; i <= r_splitscreen; i++)
|
||||
{
|
||||
if (mo->player-players == displayplayers[i])
|
||||
{
|
||||
localaiming[i] = mo->player->aiming;
|
||||
if (camera[i].chase) {
|
||||
camera[i].aiming = InvAngle(camera[i].aiming);
|
||||
camera[i].z = mo->z - camera[i].z + mo->z;
|
||||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
camera[i].z += FixedMul(20*FRACUNIT, mo->scale);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
|
|
@ -3584,8 +3564,6 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
|
|||
|
||||
if (encoremode)
|
||||
postimg = postimg_mirror;
|
||||
else if (player->pflags & PF_FLIPCAM && !(player->pflags & PF_NIGHTSMODE) && player->mo->eflags & MFE_VERTICALFLIP)
|
||||
postimg = postimg_flip;
|
||||
else if (player->awayviewtics && player->awayviewmobj && !P_MobjWasRemoved(player->awayviewmobj)) // Camera must obviously exist
|
||||
{
|
||||
camera_t dummycam;
|
||||
|
|
@ -7021,8 +6999,6 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
if (mobj->target->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
mobj->z = mobj->target->z - FixedMul(16*FRACUNIT, mobj->target->scale) - mobj->height;
|
||||
if (mobj->target->player->pflags & PF_FLIPCAM)
|
||||
mobj->eflags |= MFE_VERTICALFLIP;
|
||||
}
|
||||
else
|
||||
mobj->z = mobj->target->z + (mobj->target->height) + FixedMul(8*FRACUNIT, mobj->target->scale); // Adjust height for height changes
|
||||
|
|
@ -8885,18 +8861,7 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
|
||||
if (!mobj->extravalue2)
|
||||
{
|
||||
if (mobj->eflags & MFE_VERTICALFLIP)
|
||||
mobj->z -= mobj->height;
|
||||
else
|
||||
mobj->z += mobj->height;
|
||||
|
||||
S_StartSound(mobj, mobj->info->deathsound);
|
||||
P_SetObjectMomZ(mobj, 8*FRACUNIT, false);
|
||||
P_InstaThrust(mobj, R_PointToAngle2(mobj->target->x, mobj->target->y, mobj->x, mobj->y)+ANGLE_90, 16*FRACUNIT);
|
||||
mobj->momx += mobj->target->momx;
|
||||
mobj->momy += mobj->target->momy;
|
||||
mobj->momz += mobj->target->momz;
|
||||
mobj->extravalue2 = 1;
|
||||
K_DropRocketSneaker(mobj->target->player);
|
||||
}
|
||||
else if (P_IsObjectOnGround(mobj))
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1450,7 +1450,7 @@ static void P_LoadRawSideDefs2(void *data)
|
|||
UINT16 i;
|
||||
INT32 num;
|
||||
size_t j;
|
||||
UINT32 cr, cg, cb;
|
||||
RGBA_t color;
|
||||
|
||||
for (i = 0; i < numsides; i++)
|
||||
{
|
||||
|
|
@ -1532,23 +1532,21 @@ static void P_LoadRawSideDefs2(void *data)
|
|||
// encore mode colormaps!
|
||||
// do it like software by aproximating a color to a palette index, and then convert it to its encore variant and then back to a color code.
|
||||
// do this for both the start and fade colormaps.
|
||||
|
||||
cr = (HEX2INT(col[1]) << 4) + (HEX2INT(col[2]) << 0);
|
||||
cg = (HEX2INT(col[3]) << 12) + (HEX2INT(col[4]) << 8);
|
||||
cb = (HEX2INT(col[5]) << 20) + (HEX2INT(col[6]) << 16);
|
||||
|
||||
color.s.red = (HEX2INT(col[1]) << 4) + HEX2INT(col[2]);
|
||||
color.s.green = (HEX2INT(col[3]) << 4) + HEX2INT(col[4]);
|
||||
color.s.blue = (HEX2INT(col[5]) << 4) + HEX2INT(col[6]);
|
||||
|
||||
#ifdef GLENCORE
|
||||
if (encoremap)
|
||||
{
|
||||
j = encoremap[NearestColor((UINT8)cr, (UINT8)cg, (UINT8)cb)];
|
||||
j = encoremap[NearestColor(color.s.red, color.s.green, color.s.blue)];
|
||||
//CONS_Printf("R_CreateColormap: encoremap[%d] = %d\n", j, encoremap[j]); -- moved encoremap upwards for optimisation
|
||||
cr = pLocalPalette[j].s.red;
|
||||
cg = pLocalPalette[j].s.green;
|
||||
cb = pLocalPalette[j].s.blue;
|
||||
color = pLocalPalette[j]; // note: this sets alpha to 255, we will reset it below
|
||||
}
|
||||
#endif
|
||||
|
||||
sec->extra_colormap->rgba = cr + cg + cb;
|
||||
color.s.alpha = 0; // reset/init the alpha, so the addition below will work correctly
|
||||
sec->extra_colormap->rgba = color.rgba;
|
||||
|
||||
// alpha
|
||||
if (msd->toptexture[7])
|
||||
|
|
@ -1575,23 +1573,21 @@ static void P_LoadRawSideDefs2(void *data)
|
|||
col = msd->bottomtexture;
|
||||
|
||||
// do the exact same thing as above here.
|
||||
|
||||
cr = (HEX2INT(col[1]) << 4) + (HEX2INT(col[2]) << 0);
|
||||
cg = (HEX2INT(col[3]) << 12) + (HEX2INT(col[4]) << 8);
|
||||
cb = (HEX2INT(col[5]) << 20) + (HEX2INT(col[6]) << 16);
|
||||
|
||||
color.s.red = (HEX2INT(col[1]) << 4) + HEX2INT(col[2]);
|
||||
color.s.green = (HEX2INT(col[3]) << 4) + HEX2INT(col[4]);
|
||||
color.s.blue = (HEX2INT(col[5]) << 4) + HEX2INT(col[6]);
|
||||
|
||||
#ifdef GLENCORE
|
||||
if (encoremap)
|
||||
{
|
||||
j = encoremap[NearestColor((UINT8)cr, (UINT8)cg, (UINT8)cb)];
|
||||
j = encoremap[NearestColor(color.s.red, color.s.green, color.s.blue)];
|
||||
//CONS_Printf("R_CreateColormap: encoremap[%d] = %d\n", j, encoremap[j]); -- moved encoremap upwards for optimisation
|
||||
cr = pLocalPalette[j].s.red;
|
||||
cg = pLocalPalette[j].s.green;
|
||||
cb = pLocalPalette[j].s.blue;
|
||||
color = pLocalPalette[j]; // note: this sets alpha to 255, we will reset it below
|
||||
}
|
||||
#endif
|
||||
|
||||
sec->extra_colormap->fadergba = cr + cg + cb;
|
||||
color.s.alpha = 0; // reset/init the alpha, so the addition below will work correctly
|
||||
sec->extra_colormap->fadergba = color.rgba;
|
||||
|
||||
// alpha
|
||||
if (msd->bottomtexture[7])
|
||||
|
|
|
|||
|
|
@ -714,9 +714,9 @@ void P_Ticker(boolean run)
|
|||
if (exitcountdown > 1)
|
||||
exitcountdown--;
|
||||
|
||||
if (indirectitemcooldown > 1)
|
||||
if (indirectitemcooldown > 0)
|
||||
indirectitemcooldown--;
|
||||
if (hyubgone > 1)
|
||||
if (hyubgone > 0)
|
||||
hyubgone--;
|
||||
|
||||
if (G_BattleGametype())
|
||||
|
|
|
|||
33
src/r_main.c
33
src/r_main.c
|
|
@ -151,10 +151,6 @@ static void ChaseCam_OnChange(void);
|
|||
static void ChaseCam2_OnChange(void);
|
||||
static void ChaseCam3_OnChange(void);
|
||||
static void ChaseCam4_OnChange(void);
|
||||
static void FlipCam_OnChange(void);
|
||||
static void FlipCam2_OnChange(void);
|
||||
static void FlipCam3_OnChange(void);
|
||||
static void FlipCam4_OnChange(void);
|
||||
void SendWeaponPref(void);
|
||||
void SendWeaponPref2(void);
|
||||
void SendWeaponPref3(void);
|
||||
|
|
@ -165,10 +161,6 @@ consvar_t cv_chasecam = {"chasecam", "On", CV_CALL, CV_OnOff, ChaseCam_OnChange,
|
|||
consvar_t cv_chasecam2 = {"chasecam2", "On", CV_CALL, CV_OnOff, ChaseCam2_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_chasecam3 = {"chasecam3", "On", CV_CALL, CV_OnOff, ChaseCam3_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_chasecam4 = {"chasecam4", "On", CV_CALL, CV_OnOff, ChaseCam4_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_flipcam = {"flipcam", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, FlipCam_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_flipcam2 = {"flipcam2", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, FlipCam2_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_flipcam3 = {"flipcam3", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, FlipCam3_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_flipcam4 = {"flipcam4", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, FlipCam4_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_shadow = {"shadow", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_skybox = {"skybox", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
|
@ -283,26 +275,6 @@ static void ChaseCam4_OnChange(void)
|
|||
CV_SetValue(&cv_analog4, 1);*/
|
||||
}
|
||||
|
||||
static void FlipCam_OnChange(void)
|
||||
{
|
||||
SendWeaponPref();
|
||||
}
|
||||
|
||||
static void FlipCam2_OnChange(void)
|
||||
{
|
||||
SendWeaponPref2();
|
||||
}
|
||||
|
||||
static void FlipCam3_OnChange(void)
|
||||
{
|
||||
SendWeaponPref3();
|
||||
}
|
||||
|
||||
static void FlipCam4_OnChange(void)
|
||||
{
|
||||
SendWeaponPref4();
|
||||
}
|
||||
|
||||
//
|
||||
// R_PointOnSide
|
||||
// Traverse BSP (sub) tree,
|
||||
|
|
@ -1488,11 +1460,6 @@ void R_RegisterEngineStuff(void)
|
|||
CV_RegisterVar(&cv_soniccd);
|
||||
CV_RegisterVar(&cv_allowmlook);
|
||||
CV_RegisterVar(&cv_homremoval);
|
||||
CV_RegisterVar(&cv_flipcam);
|
||||
CV_RegisterVar(&cv_flipcam2);
|
||||
CV_RegisterVar(&cv_flipcam3);
|
||||
CV_RegisterVar(&cv_flipcam4);
|
||||
|
||||
// Enough for dedicated server
|
||||
if (dedicated)
|
||||
return;
|
||||
|
|
|
|||
|
|
@ -75,7 +75,6 @@ boolean R_DoCulling(line_t *cullheight, line_t *viewcullheight, fixed_t vz, fixe
|
|||
extern consvar_t cv_showhud, cv_translucenthud;
|
||||
extern consvar_t cv_homremoval;
|
||||
extern consvar_t cv_chasecam, cv_chasecam2, cv_chasecam3, cv_chasecam4;
|
||||
extern consvar_t cv_flipcam, cv_flipcam2, cv_flipcam3, cv_flipcam4;
|
||||
extern consvar_t cv_shadow;
|
||||
extern consvar_t /*cv_precipdensity,*/ cv_drawdist, /*cv_drawdist_nights,*/ cv_drawdist_precip;
|
||||
extern consvar_t cv_fov;
|
||||
|
|
|
|||
104
src/r_things.c
104
src/r_things.c
|
|
@ -1157,25 +1157,34 @@ static void R_SplitSprite(vissprite_t *sprite)
|
|||
//
|
||||
fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope)
|
||||
{
|
||||
fixed_t z, floorz = INT32_MIN;
|
||||
pslope_t *slope, *floorslope = NULL;
|
||||
boolean isflipped = thing->eflags & MFE_VERTICALFLIP;
|
||||
fixed_t z, groundz = isflipped ? INT32_MAX : INT32_MIN;
|
||||
pslope_t *slope, *groundslope = NULL;
|
||||
msecnode_t *node;
|
||||
sector_t *sector;
|
||||
ffloor_t *rover;
|
||||
#define CHECKZ (isflipped ? z > thing->z+thing->height/2 && z < groundz : z < thing->z+thing->height/2 && z > groundz)
|
||||
|
||||
for (node = thing->touching_sectorlist; node; node = node->m_sectorlist_next)
|
||||
{
|
||||
sector = node->m_sector;
|
||||
|
||||
slope = (sector->heightsec != -1) ? NULL : sector->f_slope;
|
||||
z = slope ? P_GetZAt(slope, thing->x, thing->y) : (
|
||||
(sector->heightsec != -1) ? sectors[sector->heightsec].floorheight : sector->floorheight
|
||||
);
|
||||
slope = sector->heightsec != -1 ? NULL : (isflipped ? sector->c_slope : sector->f_slope);
|
||||
|
||||
if (z < thing->z+thing->height/2 && z > floorz)
|
||||
if (sector->heightsec != -1)
|
||||
z = isflipped ? sectors[sector->heightsec].ceilingheight : sectors[sector->heightsec].floorheight;
|
||||
else
|
||||
{
|
||||
floorz = z;
|
||||
floorslope = slope;
|
||||
if (isflipped)
|
||||
z = sector->c_slope ? P_GetZAt(sector->c_slope, thing->x, thing->y) : sector->ceilingheight; // P_GetSectorCeilingZAt
|
||||
else
|
||||
z = sector->f_slope ? P_GetZAt(sector->f_slope, thing->x, thing->y) : sector->floorheight; // P_GetSectorFloorZAt
|
||||
}
|
||||
|
||||
if CHECKZ
|
||||
{
|
||||
groundz = z;
|
||||
groundslope = slope;
|
||||
}
|
||||
|
||||
if (sector->ffloors)
|
||||
|
|
@ -1184,24 +1193,30 @@ fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope)
|
|||
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERPLANES) || (rover->alpha < 90 && !(rover->flags & FF_SWIMMABLE)))
|
||||
continue;
|
||||
|
||||
z = *rover->t_slope ? P_GetZAt(*rover->t_slope, thing->x, thing->y) : *rover->topheight;
|
||||
if (z < thing->z+thing->height/2 && z > floorz)
|
||||
if (isflipped)
|
||||
z = *rover->b_slope ? P_GetZAt(*rover->b_slope, thing->x, thing->y) : *rover->bottomheight; // P_GetFFloorBottomZAt
|
||||
else
|
||||
z = *rover->t_slope ? P_GetZAt(*rover->t_slope, thing->x, thing->y) : *rover->topheight; // P_GetFFloorTopZAt
|
||||
|
||||
if CHECKZ
|
||||
{
|
||||
floorz = z;
|
||||
floorslope = *rover->t_slope;
|
||||
groundz = z;
|
||||
groundslope = isflipped ? *rover->b_slope : *rover->t_slope;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (thing->floorz > floorz + (!floorslope ? 0 : FixedMul(abs(floorslope->zdelta), thing->radius*3/2)))
|
||||
if (isflipped ? (thing->ceilingz < groundz - (!groundslope ? 0 : FixedMul(abs(groundslope->zdelta), thing->radius*3/2)))
|
||||
: (thing->floorz > groundz + (!groundslope ? 0 : FixedMul(abs(groundslope->zdelta), thing->radius*3/2))))
|
||||
{
|
||||
floorz = thing->floorz;
|
||||
floorslope = NULL;
|
||||
groundz = isflipped ? thing->ceilingz : thing->floorz;
|
||||
groundslope = NULL;
|
||||
}
|
||||
|
||||
#if 0 // Unfortunately, this drops CEZ2 down to sub-17 FPS on my i7.
|
||||
//#ifdef POLYOBJECTS
|
||||
// Check polyobjects and see if floorz needs to be altered, for rings only because they don't update floorz
|
||||
// NOTE: this section was not updated to reflect reverse gravity support
|
||||
// Check polyobjects and see if groundz needs to be altered, for rings only because they don't update floorz
|
||||
if (thing->type == MT_RING)
|
||||
{
|
||||
INT32 xl, xh, yl, yh, bx, by;
|
||||
|
|
@ -1246,10 +1261,10 @@ fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope)
|
|||
// We're inside it! Yess...
|
||||
z = po->lines[0]->backsector->ceilingheight;
|
||||
|
||||
if (z < thing->z+thing->height/2 && z > floorz)
|
||||
if (z < thing->z+thing->height/2 && z > groundz)
|
||||
{
|
||||
floorz = z;
|
||||
floorslope = NULL;
|
||||
groundz = z;
|
||||
groundslope = NULL;
|
||||
}
|
||||
}
|
||||
plink = (polymaplink_t *)(plink->link.next);
|
||||
|
|
@ -1259,9 +1274,9 @@ fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope)
|
|||
#endif
|
||||
|
||||
if (shadowslope != NULL)
|
||||
*shadowslope = floorslope;
|
||||
*shadowslope = groundslope;
|
||||
|
||||
return floorz;
|
||||
return groundz;
|
||||
}
|
||||
|
||||
static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale, fixed_t tx, fixed_t tz)
|
||||
|
|
@ -1272,14 +1287,15 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
|
|||
INT32 light = 0;
|
||||
fixed_t scalemul; UINT8 trans;
|
||||
fixed_t floordiff;
|
||||
fixed_t floorz;
|
||||
pslope_t *floorslope;
|
||||
fixed_t groundz;
|
||||
pslope_t *groundslope;
|
||||
boolean isflipped = thing->eflags & MFE_VERTICALFLIP;
|
||||
|
||||
floorz = R_GetShadowZ(thing, &floorslope);
|
||||
groundz = R_GetShadowZ(thing, &groundslope);
|
||||
|
||||
if (abs(floorz-viewz)/tz > 4) return; // Prevent stretchy shadows and possible crashes
|
||||
if (abs(groundz-viewz)/tz > 4) return; // Prevent stretchy shadows and possible crashes
|
||||
|
||||
floordiff = abs(thing->z - floorz);
|
||||
floordiff = abs((isflipped ? thing->height : 0) + thing->z - groundz);
|
||||
|
||||
trans = floordiff / (100*FRACUNIT) + 3;
|
||||
if (trans >= 9) return;
|
||||
|
|
@ -1294,41 +1310,41 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
|
|||
xscale = FixedDiv(projection, tz);
|
||||
yscale = FixedDiv(projectiony, tz);
|
||||
shadowxscale = FixedMul(thing->radius*2, scalemul);
|
||||
shadowyscale = FixedMul(FixedMul(thing->radius*2, scalemul), FixedDiv(abs(floorz - viewz), tz));
|
||||
shadowyscale = min(shadowyscale, shadowxscale) / patch->height;
|
||||
shadowxscale /= patch->width;
|
||||
shadowyscale = FixedMul(FixedMul(thing->radius*2, scalemul), FixedDiv(abs(groundz - viewz), tz));
|
||||
shadowyscale = min(shadowyscale, shadowxscale) / SHORT(patch->height);
|
||||
shadowxscale /= SHORT(patch->width);
|
||||
shadowskew = 0;
|
||||
|
||||
if (floorslope)
|
||||
if (groundslope)
|
||||
{
|
||||
// haha let's try some dumb stuff
|
||||
fixed_t xslope, zslope;
|
||||
angle_t sloperelang = (R_PointToAngle(thing->x, thing->y) - floorslope->xydirection) >> ANGLETOFINESHIFT;
|
||||
angle_t sloperelang = (R_PointToAngle(thing->x, thing->y) - groundslope->xydirection) >> ANGLETOFINESHIFT;
|
||||
|
||||
xslope = FixedMul(FINESINE(sloperelang), floorslope->zdelta);
|
||||
zslope = FixedMul(FINECOSINE(sloperelang), floorslope->zdelta);
|
||||
xslope = FixedMul(FINESINE(sloperelang), groundslope->zdelta);
|
||||
zslope = FixedMul(FINECOSINE(sloperelang), groundslope->zdelta);
|
||||
|
||||
//CONS_Printf("Shadow is sloped by %d %d\n", xslope, zslope);
|
||||
|
||||
if (viewz < floorz)
|
||||
shadowyscale += FixedMul(FixedMul(thing->radius*2 / patch->height, scalemul), zslope);
|
||||
if (viewz < groundz)
|
||||
shadowyscale += FixedMul(FixedMul(thing->radius*2 / SHORT(patch->height), scalemul), zslope);
|
||||
else
|
||||
shadowyscale -= FixedMul(FixedMul(thing->radius*2 / patch->height, scalemul), zslope);
|
||||
shadowyscale -= FixedMul(FixedMul(thing->radius*2 / SHORT(patch->height), scalemul), zslope);
|
||||
|
||||
shadowyscale = abs(shadowyscale);
|
||||
|
||||
shadowskew = xslope;
|
||||
}
|
||||
|
||||
tx -= patch->width * shadowxscale/2;
|
||||
tx -= SHORT(patch->width) * shadowxscale/2;
|
||||
x1 = (centerxfrac + FixedMul(tx,xscale))>>FRACBITS;
|
||||
if (x1 >= viewwidth) return;
|
||||
|
||||
tx += patch->width * shadowxscale;
|
||||
tx += SHORT(patch->width) * shadowxscale;
|
||||
x2 = ((centerxfrac + FixedMul(tx,xscale))>>FRACBITS); x2--;
|
||||
if (x2 < 0 || x2 <= x1) return;
|
||||
|
||||
if (shadowyscale < FRACUNIT/patch->height) return; // fix some crashes?
|
||||
if (shadowyscale < FRACUNIT/SHORT(patch->height)) return; // fix some crashes?
|
||||
|
||||
shadow = R_NewVisSprite();
|
||||
|
||||
|
|
@ -1340,7 +1356,7 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
|
|||
shadow->heightsec = vis->heightsec;
|
||||
|
||||
shadow->thingheight = FRACUNIT;
|
||||
shadow->pz = floorz;
|
||||
shadow->pz = groundz + (isflipped ? -shadow->thingheight : 0);
|
||||
shadow->pzt = shadow->pz + shadow->thingheight;
|
||||
|
||||
shadow->mobjflags = 0;
|
||||
|
|
@ -1348,8 +1364,8 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
|
|||
shadow->dispoffset = vis->dispoffset - 5;
|
||||
shadow->gx = thing->x;
|
||||
shadow->gy = thing->y;
|
||||
shadow->gzt = shadow->pz + patch->height * shadowyscale / 2;
|
||||
shadow->gz = shadow->gzt - patch->height * shadowyscale;
|
||||
shadow->gzt = (isflipped ? shadow->pzt : shadow->pz) + SHORT(patch->height) * shadowyscale / 2;
|
||||
shadow->gz = shadow->gzt - SHORT(patch->height) * shadowyscale;
|
||||
shadow->texturemid = FixedMul(thing->scale, FixedDiv(shadow->gzt - viewz, shadowyscale));
|
||||
if (thing->skin && ((skin_t *)thing->skin)->flags & SF_HIRES)
|
||||
shadow->texturemid = FixedMul(shadow->texturemid, ((skin_t *)thing->skin)->highresscale);
|
||||
|
|
@ -1379,7 +1395,7 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
|
|||
|
||||
shadow->startfrac = 0;
|
||||
//shadow->xiscale = 0x7ffffff0 / (shadow->xscale/2);
|
||||
shadow->xiscale = (patch->width<<FRACBITS)/(x2-x1+1); // fuck it
|
||||
shadow->xiscale = (SHORT(patch->width)<<FRACBITS)/(x2-x1+1); // fuck it
|
||||
|
||||
if (shadow->x1 > x1)
|
||||
shadow->startfrac += shadow->xiscale*(shadow->x1-x1);
|
||||
|
|
|
|||
|
|
@ -83,6 +83,11 @@ else
|
|||
SDL_LDFLAGS+=-lSDL2_mixer
|
||||
endif
|
||||
|
||||
ifndef NOTHREADS
|
||||
OPTS+=-DHAVE_THREADS
|
||||
OBJS+=$(OBJDIR)/i_threads.o
|
||||
endif
|
||||
|
||||
ifdef SDL_TTF
|
||||
OPTS+=-DHAVE_TTF
|
||||
SDL_LDFLAGS+=-lSDL2_ttf -lfreetype -lz
|
||||
|
|
|
|||
|
|
@ -250,6 +250,7 @@
|
|||
<ClInclude Include="..\lzf.h" />
|
||||
<ClInclude Include="..\md5.h" />
|
||||
<ClInclude Include="..\mserv.h" />
|
||||
<ClInclude Include="..\http-mserv.h" />
|
||||
<ClInclude Include="..\m_aatree.h" />
|
||||
<ClInclude Include="..\m_anigif.h" />
|
||||
<ClInclude Include="..\m_argv.h" />
|
||||
|
|
@ -401,6 +402,7 @@
|
|||
<ClCompile Include="..\lzf.c" />
|
||||
<ClCompile Include="..\md5.c" />
|
||||
<ClCompile Include="..\mserv.c" />
|
||||
<ClCompile Include="..\http-mserv.c" />
|
||||
<ClCompile Include="..\m_aatree.c" />
|
||||
<ClCompile Include="..\m_anigif.c" />
|
||||
<ClCompile Include="..\m_argv.c" />
|
||||
|
|
|
|||
|
|
@ -291,6 +291,9 @@
|
|||
<ClInclude Include="..\mserv.h">
|
||||
<Filter>I_Interface</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\http-mserv.h">
|
||||
<Filter>I_Interface</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\lua_hook.h">
|
||||
<Filter>LUA</Filter>
|
||||
</ClInclude>
|
||||
|
|
@ -663,6 +666,9 @@
|
|||
<ClCompile Include="..\mserv.c">
|
||||
<Filter>I_Interface</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\http-mserv.c">
|
||||
<Filter>I_Interface</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\lua_baselib.c">
|
||||
<Filter>LUA</Filter>
|
||||
</ClCompile>
|
||||
|
|
|
|||
|
|
@ -2826,6 +2826,50 @@
|
|||
RelativePath="..\mserv.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\http-mserv.c"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\http-mserv.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="M_Misc"
|
||||
|
|
|
|||
|
|
@ -167,6 +167,7 @@ static char returnWadPath[256];
|
|||
#include "../i_video.h"
|
||||
#include "../i_sound.h"
|
||||
#include "../i_system.h"
|
||||
#include "../i_threads.h"
|
||||
#include "../screen.h" //vid.WndParent
|
||||
#include "../d_net.h"
|
||||
#include "../g_game.h"
|
||||
|
|
@ -3134,6 +3135,10 @@ INT32 I_StartupSystem(void)
|
|||
SDL_version SDLlinked;
|
||||
SDL_VERSION(&SDLcompiled)
|
||||
SDL_GetVersion(&SDLlinked);
|
||||
#ifdef HAVE_THREADS
|
||||
I_start_threads();
|
||||
I_AddExitFunc(I_stop_threads);
|
||||
#endif
|
||||
I_StartupConsole();
|
||||
#ifdef NEWSIGNALHANDLER
|
||||
I_Fork();
|
||||
|
|
|
|||
356
src/sdl/i_threads.c
Normal file
356
src/sdl/i_threads.c
Normal file
|
|
@ -0,0 +1,356 @@
|
|||
// SONIC ROBO BLAST 2 KART
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2020 by James R.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file i_threads.c
|
||||
/// \brief Multithreading abstraction
|
||||
|
||||
#include "../doomdef.h"
|
||||
#include "../i_threads.h"
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
typedef void * (*Create_fn)(void);
|
||||
|
||||
struct Link;
|
||||
struct Thread;
|
||||
|
||||
typedef struct Link * Link;
|
||||
typedef struct Thread * Thread;
|
||||
|
||||
struct Link
|
||||
{
|
||||
void * data;
|
||||
Link next;
|
||||
Link prev;
|
||||
};
|
||||
|
||||
struct Thread
|
||||
{
|
||||
I_thread_fn entry;
|
||||
void * userdata;
|
||||
|
||||
SDL_Thread * thread;
|
||||
};
|
||||
|
||||
static Link i_thread_pool;
|
||||
static Link i_mutex_pool;
|
||||
static Link i_cond_pool;
|
||||
|
||||
static I_mutex i_thread_pool_mutex;
|
||||
static I_mutex i_mutex_pool_mutex;
|
||||
static I_mutex i_cond_pool_mutex;
|
||||
|
||||
static SDL_atomic_t i_threads_running = {1};
|
||||
|
||||
static Link
|
||||
Insert_link (
|
||||
Link * head,
|
||||
Link link
|
||||
){
|
||||
link->prev = NULL;
|
||||
link->next = (*head);
|
||||
if ((*head))
|
||||
(*head)->prev = link;
|
||||
(*head) = link;
|
||||
return link;
|
||||
}
|
||||
|
||||
static void
|
||||
Free_link (
|
||||
Link * head,
|
||||
Link link
|
||||
){
|
||||
if (link->prev)
|
||||
link->prev->next = link->next;
|
||||
else
|
||||
(*head) = link->next;
|
||||
|
||||
if (link->next)
|
||||
link->next->prev = link->prev;
|
||||
|
||||
free(link->data);
|
||||
free(link);
|
||||
}
|
||||
|
||||
static Link
|
||||
New_link (void *data)
|
||||
{
|
||||
Link link;
|
||||
|
||||
link = malloc(sizeof *link);
|
||||
|
||||
if (! link)
|
||||
abort();
|
||||
|
||||
link->data = data;
|
||||
|
||||
return link;
|
||||
}
|
||||
|
||||
static void *
|
||||
Identity (
|
||||
Link * pool_anchor,
|
||||
I_mutex pool_mutex,
|
||||
|
||||
void ** anchor,
|
||||
|
||||
Create_fn create_fn
|
||||
){
|
||||
void * id;
|
||||
|
||||
id = SDL_AtomicGetPtr(anchor);
|
||||
|
||||
if (! id)
|
||||
{
|
||||
I_lock_mutex(&pool_mutex);
|
||||
{
|
||||
id = SDL_AtomicGetPtr(anchor);
|
||||
|
||||
if (! id)
|
||||
{
|
||||
id = (*create_fn)();
|
||||
|
||||
if (! id)
|
||||
abort();
|
||||
|
||||
Insert_link(pool_anchor, New_link(id));
|
||||
|
||||
SDL_AtomicSetPtr(anchor, id);
|
||||
}
|
||||
}
|
||||
I_unlock_mutex(pool_mutex);
|
||||
}
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
static int
|
||||
Worker (
|
||||
Link link
|
||||
){
|
||||
Thread th;
|
||||
|
||||
th = link->data;
|
||||
|
||||
(*th->entry)(th->userdata);
|
||||
|
||||
if (SDL_AtomicGet(&i_threads_running))
|
||||
{
|
||||
I_lock_mutex(&i_thread_pool_mutex);
|
||||
{
|
||||
if (SDL_AtomicGet(&i_threads_running))
|
||||
{
|
||||
SDL_DetachThread(th->thread);
|
||||
Free_link(&i_thread_pool, link);
|
||||
}
|
||||
}
|
||||
I_unlock_mutex(i_thread_pool_mutex);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
I_spawn_thread (
|
||||
const char * name,
|
||||
I_thread_fn entry,
|
||||
void * userdata
|
||||
){
|
||||
Link link;
|
||||
Thread th;
|
||||
|
||||
th = malloc(sizeof *th);
|
||||
|
||||
if (! th)
|
||||
abort();/* this is pretty GNU of me */
|
||||
|
||||
th->entry = entry;
|
||||
th->userdata = userdata;
|
||||
|
||||
I_lock_mutex(&i_thread_pool_mutex);
|
||||
{
|
||||
link = Insert_link(&i_thread_pool, New_link(th));
|
||||
|
||||
if (SDL_AtomicGet(&i_threads_running))
|
||||
{
|
||||
th->thread = SDL_CreateThread(
|
||||
(SDL_ThreadFunction)Worker,
|
||||
name,
|
||||
link
|
||||
);
|
||||
|
||||
if (! th->thread)
|
||||
abort();
|
||||
}
|
||||
}
|
||||
I_unlock_mutex(i_thread_pool_mutex);
|
||||
}
|
||||
|
||||
int
|
||||
I_thread_is_stopped (void)
|
||||
{
|
||||
return ( ! SDL_AtomicGet(&i_threads_running) );
|
||||
}
|
||||
|
||||
void
|
||||
I_start_threads (void)
|
||||
{
|
||||
i_thread_pool_mutex = SDL_CreateMutex();
|
||||
i_mutex_pool_mutex = SDL_CreateMutex();
|
||||
i_cond_pool_mutex = SDL_CreateMutex();
|
||||
|
||||
if (!(
|
||||
i_thread_pool_mutex &&
|
||||
i_mutex_pool_mutex &&
|
||||
i_cond_pool_mutex
|
||||
)){
|
||||
abort();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
I_stop_threads (void)
|
||||
{
|
||||
Link link;
|
||||
Link next;
|
||||
|
||||
Thread th;
|
||||
SDL_mutex * mutex;
|
||||
SDL_cond * cond;
|
||||
|
||||
if (i_threads_running.value)
|
||||
{
|
||||
/* rely on the good will of thread-san */
|
||||
SDL_AtomicSet(&i_threads_running, 0);
|
||||
|
||||
I_lock_mutex(&i_thread_pool_mutex);
|
||||
{
|
||||
for (
|
||||
link = i_thread_pool;
|
||||
link;
|
||||
link = next
|
||||
){
|
||||
next = link->next;
|
||||
th = link->data;
|
||||
|
||||
SDL_WaitThread(th->thread, NULL);
|
||||
|
||||
free(th);
|
||||
free(link);
|
||||
}
|
||||
}
|
||||
I_unlock_mutex(i_thread_pool_mutex);
|
||||
|
||||
for (
|
||||
link = i_mutex_pool;
|
||||
link;
|
||||
link = next
|
||||
){
|
||||
next = link->next;
|
||||
mutex = link->data;
|
||||
|
||||
SDL_DestroyMutex(mutex);
|
||||
|
||||
free(link);
|
||||
}
|
||||
|
||||
for (
|
||||
link = i_cond_pool;
|
||||
link;
|
||||
link = next
|
||||
){
|
||||
next = link->next;
|
||||
cond = link->data;
|
||||
|
||||
SDL_DestroyCond(cond);
|
||||
|
||||
free(link);
|
||||
}
|
||||
|
||||
SDL_DestroyMutex(i_thread_pool_mutex);
|
||||
SDL_DestroyMutex(i_mutex_pool_mutex);
|
||||
SDL_DestroyMutex(i_cond_pool_mutex);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
I_lock_mutex (
|
||||
I_mutex * anchor
|
||||
){
|
||||
SDL_mutex * mutex;
|
||||
|
||||
mutex = Identity(
|
||||
&i_mutex_pool,
|
||||
i_mutex_pool_mutex,
|
||||
anchor,
|
||||
(Create_fn)SDL_CreateMutex
|
||||
);
|
||||
|
||||
if (SDL_LockMutex(mutex) == -1)
|
||||
abort();
|
||||
}
|
||||
|
||||
void
|
||||
I_unlock_mutex (
|
||||
I_mutex id
|
||||
){
|
||||
if (SDL_UnlockMutex(id) == -1)
|
||||
abort();
|
||||
}
|
||||
|
||||
void
|
||||
I_hold_cond (
|
||||
I_cond * cond_anchor,
|
||||
I_mutex mutex_id
|
||||
){
|
||||
SDL_cond * cond;
|
||||
|
||||
cond = Identity(
|
||||
&i_cond_pool,
|
||||
i_cond_pool_mutex,
|
||||
cond_anchor,
|
||||
(Create_fn)SDL_CreateCond
|
||||
);
|
||||
|
||||
if (SDL_CondWait(cond, mutex_id) == -1)
|
||||
abort();
|
||||
}
|
||||
|
||||
void
|
||||
I_wake_one_cond (
|
||||
I_cond * anchor
|
||||
){
|
||||
SDL_cond * cond;
|
||||
|
||||
cond = Identity(
|
||||
&i_cond_pool,
|
||||
i_cond_pool_mutex,
|
||||
anchor,
|
||||
(Create_fn)SDL_CreateCond
|
||||
);
|
||||
|
||||
if (SDL_CondSignal(cond) == -1)
|
||||
abort();
|
||||
}
|
||||
|
||||
void
|
||||
I_wake_all_cond (
|
||||
I_cond * anchor
|
||||
){
|
||||
SDL_cond * cond;
|
||||
|
||||
cond = Identity(
|
||||
&i_cond_pool,
|
||||
i_cond_pool_mutex,
|
||||
anchor,
|
||||
(Create_fn)SDL_CreateCond
|
||||
);
|
||||
|
||||
if (SDL_CondBroadcast(cond) == -1)
|
||||
abort();
|
||||
}
|
||||
|
|
@ -28,7 +28,7 @@
|
|||
#include "m_menu.h"
|
||||
#include "m_cheat.h"
|
||||
#include "p_setup.h" // NiGHTS grading
|
||||
#include "k_kart.h" // SRB2kart
|
||||
#include "k_hud.h" // SRB2kart
|
||||
|
||||
//random index
|
||||
#include "m_random.h"
|
||||
|
|
@ -699,7 +699,7 @@ static inline void ST_drawRings(void) // SRB2kart - unused.
|
|||
/*
|
||||
static void ST_drawLives(void) // SRB2kart - unused.
|
||||
{
|
||||
const INT32 v_splitflag = (splitscreen && stplyr == &players[displayplayers[0]] ? V_SPLITSCREEN : 0);
|
||||
const INT32 v_splitflag = V_SPLITSCREEN;
|
||||
|
||||
if (!stplyr->skincolor)
|
||||
return; // Just joined a server, skin isn't loaded yet!
|
||||
|
|
@ -1920,11 +1920,11 @@ static void ST_overlayDrawer(void)
|
|||
|
||||
INT32 y = (stplyr == &players[displayplayers[0]]) ? 4 : BASEVIDHEIGHT/2-12;
|
||||
sprintf(name, "VIEWPOINT: %s", player_names[stplyr-players]);
|
||||
V_DrawRightAlignedThinString(BASEVIDWIDTH-40, y, V_HUDTRANSHALF|V_ALLOWLOWERCASE|K_calcSplitFlags(V_SNAPTOTOP|V_SNAPTOBOTTOM|V_SNAPTORIGHT), name);
|
||||
V_DrawRightAlignedThinString(BASEVIDWIDTH-40, y, V_HUDTRANSHALF|V_ALLOWLOWERCASE|V_SNAPTOTOP|V_SNAPTOBOTTOM|V_SNAPTORIGHT|V_SPLITSCREEN, name);
|
||||
}
|
||||
else if (r_splitscreen)
|
||||
{
|
||||
V_DrawCenteredThinString((vid.width/vid.dupx)/4, BASEVIDHEIGHT/2 - 12, V_HUDTRANSHALF|V_ALLOWLOWERCASE|K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTOLEFT), player_names[stplyr-players]);
|
||||
V_DrawCenteredThinString((vid.width/vid.dupx)/4, BASEVIDHEIGHT/2 - 12, V_HUDTRANSHALF|V_ALLOWLOWERCASE|V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_SPLITSCREEN, player_names[stplyr-players]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2000,16 +2000,15 @@ static void ST_overlayDrawer(void)
|
|||
// SRB2kart: changed positions & text
|
||||
if (r_splitscreen)
|
||||
{
|
||||
INT32 splitflags = K_calcSplitFlags(0);
|
||||
V_DrawThinString(2, (BASEVIDHEIGHT/2)-20, V_YELLOWMAP|V_HUDTRANSHALF|splitflags, M_GetText("- SPECTATING -"));
|
||||
V_DrawThinString(2, (BASEVIDHEIGHT/2)-10, V_HUDTRANSHALF|splitflags, itemtxt);
|
||||
V_DrawThinString(2, (BASEVIDHEIGHT/2)-20, V_YELLOWMAP|V_HUDTRANSHALF|V_SPLITSCREEN, M_GetText("- SPECTATING -"));
|
||||
V_DrawThinString(2, (BASEVIDHEIGHT/2)-10, V_HUDTRANSHALF|V_SPLITSCREEN, itemtxt);
|
||||
}
|
||||
else
|
||||
{
|
||||
V_DrawString(2, BASEVIDHEIGHT-40, V_HUDTRANSHALF|V_YELLOWMAP, M_GetText("- SPECTATING -"));
|
||||
V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF, itemtxt);
|
||||
V_DrawString(2, BASEVIDHEIGHT-20, V_HUDTRANSHALF, M_GetText("Accelerate - Float"));
|
||||
V_DrawString(2, BASEVIDHEIGHT-10, V_HUDTRANSHALF, M_GetText("Brake - Sink"));
|
||||
V_DrawString(2, BASEVIDHEIGHT-40, V_HUDTRANSHALF|V_SPLITSCREEN|V_YELLOWMAP, M_GetText("- SPECTATING -"));
|
||||
V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF|V_SPLITSCREEN, itemtxt);
|
||||
V_DrawString(2, BASEVIDHEIGHT-20, V_HUDTRANSHALF|V_SPLITSCREEN, M_GetText("Accelerate - Float"));
|
||||
V_DrawString(2, BASEVIDHEIGHT-10, V_HUDTRANSHALF|V_SPLITSCREEN, M_GetText("Brake - Sink"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -26,6 +26,8 @@
|
|||
#include "m_random.h"
|
||||
#include "doomstat.h"
|
||||
|
||||
#include "k_hud.h"
|
||||
|
||||
#ifdef HWRENDER
|
||||
#include "hardware/hw_main.h"
|
||||
#endif
|
||||
|
|
@ -608,12 +610,6 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t
|
|||
y -= offsety;
|
||||
}
|
||||
|
||||
if (scrn & V_SPLITSCREEN)
|
||||
y += (BASEVIDHEIGHT/2)<<FRACBITS;
|
||||
|
||||
if (scrn & V_HORZSCREEN)
|
||||
x += (BASEVIDWIDTH/2)<<FRACBITS;
|
||||
|
||||
desttop = screens[scrn&V_PARAMMASK];
|
||||
|
||||
if (!desttop)
|
||||
|
|
@ -637,38 +633,7 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t
|
|||
// Center it if necessary
|
||||
if (!(scrn & V_SCALEPATCHMASK))
|
||||
{
|
||||
// if it's meant to cover the whole screen, black out the rest
|
||||
// BAD, BAD, BAD, FUCK OFF, STOP, EW, AAAAAAA
|
||||
// This does NOT account for transparent pixels
|
||||
/*if (x == 0 && FixedMul(SHORT(patch->width)<<FRACBITS, pscale)>>FRACBITS == BASEVIDWIDTH
|
||||
&& y == 0 && FixedMul(SHORT(patch->height)<<FRACBITS, pscale)>>FRACBITS == BASEVIDHEIGHT)
|
||||
{
|
||||
column = (const column_t *)((const UINT8 *)(patch) + LONG(patch->columnofs[0]));
|
||||
source = (const UINT8 *)(column) + 3;
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
|
||||
}*/
|
||||
|
||||
if (vid.width != BASEVIDWIDTH * dupx)
|
||||
{
|
||||
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
|
||||
// so center this imaginary screen
|
||||
if ((scrn & (V_HORZSCREEN|V_SNAPTOLEFT)) == (V_HORZSCREEN|V_SNAPTOLEFT))
|
||||
x += (vid.width/2 - (BASEVIDWIDTH/2 * dupx));
|
||||
else if (scrn & V_SNAPTORIGHT)
|
||||
x += (vid.width - (BASEVIDWIDTH * dupx));
|
||||
else if (!(scrn & V_SNAPTOLEFT))
|
||||
x += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
|
||||
}
|
||||
if (vid.height != BASEVIDHEIGHT * dupy)
|
||||
{
|
||||
// same thing here
|
||||
if ((scrn & (V_SPLITSCREEN|V_SNAPTOTOP)) == (V_SPLITSCREEN|V_SNAPTOTOP))
|
||||
y += (vid.height/2 - (BASEVIDHEIGHT/2 * dupy));
|
||||
else if (scrn & V_SNAPTOBOTTOM)
|
||||
y += (vid.height - (BASEVIDHEIGHT * dupy));
|
||||
else if (!(scrn & V_SNAPTOTOP))
|
||||
y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2;
|
||||
}
|
||||
K_AdjustXYWithSnap(&x, &y, scrn, dupx, dupy);
|
||||
}
|
||||
|
||||
desttop += (y*vid.width) + x;
|
||||
|
|
@ -923,31 +888,12 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
|||
h *= dupy;
|
||||
|
||||
// Center it if necessary
|
||||
if (vid.width != BASEVIDWIDTH * dupx)
|
||||
{
|
||||
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
|
||||
// so center this imaginary screen
|
||||
if (c & V_SNAPTORIGHT)
|
||||
x += (vid.width - (BASEVIDWIDTH * dupx));
|
||||
else if (!(c & V_SNAPTOLEFT))
|
||||
x += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
|
||||
}
|
||||
if (vid.height != BASEVIDHEIGHT * dupy)
|
||||
{
|
||||
// same thing here
|
||||
if (c & V_SNAPTOBOTTOM)
|
||||
y += (vid.height - (BASEVIDHEIGHT * dupy));
|
||||
else if (!(c & V_SNAPTOTOP))
|
||||
y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2;
|
||||
}
|
||||
if (c & V_SPLITSCREEN)
|
||||
y += (BASEVIDHEIGHT * dupy)/2;
|
||||
if (c & V_HORZSCREEN)
|
||||
x += (BASEVIDWIDTH * dupx)/2;
|
||||
K_AdjustXYWithSnap(&x, &y, c, dupx, dupy);
|
||||
}
|
||||
|
||||
if (x >= vid.width || y >= vid.height)
|
||||
return; // off the screen
|
||||
|
||||
if (x < 0)
|
||||
{
|
||||
w += x;
|
||||
|
|
@ -1151,27 +1097,7 @@ void V_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 c)
|
|||
wh *= dupx;
|
||||
|
||||
// Center it if necessary
|
||||
if (vid.width != BASEVIDWIDTH * dupx)
|
||||
{
|
||||
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
|
||||
// so center this imaginary screen
|
||||
if (c & V_SNAPTORIGHT)
|
||||
x += (vid.width - (BASEVIDWIDTH * dupx));
|
||||
else if (!(c & V_SNAPTOLEFT))
|
||||
x += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
|
||||
}
|
||||
if (vid.height != BASEVIDHEIGHT * dupy)
|
||||
{
|
||||
// same thing here
|
||||
if (c & V_SNAPTOBOTTOM)
|
||||
y += (vid.height - (BASEVIDHEIGHT * dupy));
|
||||
else if (!(c & V_SNAPTOTOP))
|
||||
y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2;
|
||||
}
|
||||
if (c & V_SPLITSCREEN)
|
||||
y += (BASEVIDHEIGHT * dupy)/2;
|
||||
if (c & V_HORZSCREEN)
|
||||
x += (BASEVIDWIDTH * dupx)/2;
|
||||
K_AdjustXYWithSnap(&x, &y, c, dupx, dupy);
|
||||
}
|
||||
|
||||
if (x >= vid.width || y >= vid.height)
|
||||
|
|
|
|||
|
|
@ -129,9 +129,9 @@ extern UINT8 hudtrans;
|
|||
#define V_WRAPX 0x08000000 // Don't clamp texture on X (for HW mode)
|
||||
#define V_WRAPY 0x10000000 // Don't clamp texture on Y (for HW mode)
|
||||
|
||||
#define V_NOSCALESTART 0x20000000 // don't scale x, y, start coords
|
||||
#define V_SPLITSCREEN 0x40000000
|
||||
#define V_HORZSCREEN 0x80000000
|
||||
#define V_NOSCALESTART 0x20000000 // don't scale x, y, start coords
|
||||
#define V_SPLITSCREEN 0x40000000 // Add half of screen width or height automatically depending on player number
|
||||
#define V_SLIDEIN 0x80000000 // Slide in from the sides on level load, depending on snap flags
|
||||
|
||||
// defines for old functions
|
||||
#define V_DrawPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT, s|V_NOSCALESTART|V_NOSCALEPATCH, p, NULL)
|
||||
|
|
|
|||
|
|
@ -1319,8 +1319,8 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si
|
|||
{
|
||||
size = 0;
|
||||
zerr(zErr);
|
||||
(void)inflateEnd(&strm);
|
||||
}
|
||||
(void)inflateEnd(&strm);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue