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https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Tested with Chengi at one point, correct a few things from that.
* Fixed a few prints happening on resync that shouldn't. * Fixed OGL loading not using levelfadecol.
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parent
6d851f2bc8
commit
0b97d954ad
3 changed files with 18 additions and 17 deletions
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@ -1292,20 +1292,23 @@ static void CL_LoadReceivedSavegame(boolean reloading)
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// load a base level
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// load a base level
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if (P_LoadNetGame(reloading))
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if (P_LoadNetGame(reloading))
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{
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{
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CON_LogMessage(va(M_GetText("Map is now \"%s"), G_BuildMapName(gamemap)));
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if (!reloading)
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if (strlen(mapheaderinfo[gamemap-1]->lvlttl) > 0)
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{
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{
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CON_LogMessage(va(": %s", mapheaderinfo[gamemap-1]->lvlttl));
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CON_LogMessage(va(M_GetText("Map is now \"%s"), G_BuildMapName(gamemap)));
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if (strlen(mapheaderinfo[gamemap-1]->zonttl) > 0)
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CON_LogMessage(va(" %s", mapheaderinfo[gamemap-1]->zonttl));
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else if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
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CON_LogMessage(M_GetText(" Zone"));
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if (mapheaderinfo[gamemap-1]->actnum > 0)
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CON_LogMessage(va(" %d", mapheaderinfo[gamemap-1]->actnum));
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}
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CON_LogMessage("\"\n");
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if (strlen(mapheaderinfo[gamemap-1]->lvlttl) > 0)
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{
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CON_LogMessage(va(": %s", mapheaderinfo[gamemap-1]->lvlttl));
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if (strlen(mapheaderinfo[gamemap-1]->zonttl) > 0)
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CON_LogMessage(va(" %s", mapheaderinfo[gamemap-1]->zonttl));
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else if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
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CON_LogMessage(M_GetText(" Zone"));
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if (mapheaderinfo[gamemap-1]->actnum > 0)
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CON_LogMessage(va(" %d", mapheaderinfo[gamemap-1]->actnum));
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}
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CON_LogMessage("\"\n");
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}
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}
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}
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else
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else
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{
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{
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@ -589,7 +589,7 @@ static void loading_status(void)
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sprintf(s, "%d%%", (++ls_percent)<<1);
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sprintf(s, "%d%%", (++ls_percent)<<1);
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x = BASEVIDWIDTH/2;
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x = BASEVIDWIDTH/2;
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y = BASEVIDHEIGHT/2;
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y = BASEVIDHEIGHT/2;
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // Black background to match fade in effect
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, levelfadecol); // Black background to match fade in effect
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//V_DrawPatchFill(W_CachePatchName("SRB2BACK",PU_CACHE)); // SRB2 background, ehhh too bright.
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//V_DrawPatchFill(W_CachePatchName("SRB2BACK",PU_CACHE)); // SRB2 background, ehhh too bright.
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M_DrawTextBox(x-58, y-8, 13, 1);
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M_DrawTextBox(x-58, y-8, 13, 1);
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V_DrawString(x-50, y, V_YELLOWMAP, "Loading...");
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V_DrawString(x-50, y, V_YELLOWMAP, "Loading...");
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@ -4224,7 +4224,7 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
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P_MapEnd();
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P_MapEnd();
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// Remove the loading shit from the screen
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// Remove the loading shit from the screen
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if (rendermode != render_none && !(titlemapinaction || reloadinggamestate))
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if (rendermode != render_none && !titlemapinaction && !reloadinggamestate)
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F_WipeColorFill(levelfadecol);
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F_WipeColorFill(levelfadecol);
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if (precache || dedicated)
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if (precache || dedicated)
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@ -4259,9 +4259,7 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
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}
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}
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if (reloadinggamestate)
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if (reloadinggamestate)
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{
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;
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CONS_Printf("Gamestate reloaded; bot infomation may be corrupted, requires further testing...\n");
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}
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else if (grandprixinfo.gp == true)
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else if (grandprixinfo.gp == true)
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{
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{
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if (grandprixinfo.initalize == true)
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if (grandprixinfo.initalize == true)
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