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MT_SCRIPT_THING: ignore spectators
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1 changed files with 1 additions and 1 deletions
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@ -6807,7 +6807,7 @@ static void P_MobjSceneryThink(mobj_t *mobj)
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UINT8 i;
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UINT8 i;
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for (i = 0; i < MAXPLAYERS; i++)
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for (i = 0; i < MAXPLAYERS; i++)
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{
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{
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if (playeringame[i] == false)
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if (playeringame[i] == false || players[i].spectator == true)
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{
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{
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continue;
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continue;
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}
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}
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