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P_CheckDeathPitCollide: handle slopes
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1 changed files with 2 additions and 2 deletions
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@ -2195,9 +2195,9 @@ boolean P_CheckDeathPitCollide(mobj_t *mo)
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const sectorflags_t flags = mo->subsector->sector->flags;
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return (
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(mo->z <= mo->subsector->sector->floorheight
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(mo->z <= mo->floorz
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&& ((flags & MSF_TRIGGERSPECIAL_HEADBUMP) || !flipped) && (flags & MSF_FLIPSPECIAL_FLOOR))
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|| (mo->z + mo->height >= mo->subsector->sector->ceilingheight
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|| (mo->z + mo->height >= mo->ceilingz
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&& ((flags & MSF_TRIGGERSPECIAL_HEADBUMP) || flipped) && (flags & MSF_FLIPSPECIAL_CEILING))
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);
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}
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