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Don't need abs here
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@ -11037,7 +11037,7 @@ void P_SpawnPrecipitation(void)
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if (precipsector->sector->ceilingpic != skyflatnum)
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continue;
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height = abs(precipsector->sector->ceilingheight - precipsector->sector->floorheight);
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height = precipsector->sector->ceilingheight - precipsector->sector->floorheight;
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// Exists, but is too small for reasonable precipitation.
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if (height < 64<<FRACBITS)
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