mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Sound options: add master volume slider
- Updates music and sound volumes simultaneously - Changing music/sound volumes separately sets master volume to highest of the two - Visually distinct slider
This commit is contained in:
parent
8780edda6d
commit
0c251ee643
3 changed files with 57 additions and 4 deletions
|
|
@ -318,8 +318,10 @@ consvar_t cv_controlperkey = Player("controlperkey", "One").values({{1, "One"},
|
|||
// actual general (maximum) sound & music volume, saved into the config
|
||||
// Volume scale is 0-100 in new mixer. 100 is treated as -0dB or 100% gain. No more weirdness to work around SDL_mixer
|
||||
// problems
|
||||
void MasterVolume_OnChange(void);
|
||||
void DigMusicVolume_OnChange(void);
|
||||
void SoundVolume_OnChange(void);
|
||||
consvar_t cv_mastervolume = Player("volume", "80").min_max(0, 100).onchange_noinit(MasterVolume_OnChange);
|
||||
consvar_t cv_digmusicvolume = Player("musicvolume", "80").min_max(0, 100).onchange_noinit(DigMusicVolume_OnChange);
|
||||
consvar_t cv_soundvolume = Player("soundvolume", "80").min_max(0, 100).onchange_noinit(SoundVolume_OnChange);
|
||||
|
||||
|
|
|
|||
|
|
@ -11,6 +11,8 @@
|
|||
#include "../s_sound.h" // sounds consvars
|
||||
#include "../g_game.h" // cv_chatnotifications
|
||||
|
||||
extern "C" consvar_t cv_mastervolume;
|
||||
|
||||
using srb2::Draw;
|
||||
|
||||
namespace
|
||||
|
|
@ -22,6 +24,7 @@ struct Slider
|
|||
{
|
||||
enum Id
|
||||
{
|
||||
kMasterVolume,
|
||||
kMusicVolume,
|
||||
kSfxVolume,
|
||||
kNumSliders
|
||||
|
|
@ -34,7 +37,7 @@ struct Slider
|
|||
|
||||
int shake_ = 0;
|
||||
|
||||
void draw(int x, int y, bool selected)
|
||||
void draw(int x, int y, bool shaded, bool selected)
|
||||
{
|
||||
constexpr int kWidth = 111;
|
||||
|
||||
|
|
@ -54,7 +57,7 @@ struct Slider
|
|||
h = h.y(1);
|
||||
h.size(kWidth, 7).fill(31);
|
||||
|
||||
Draw s = h.xy(1, 2).size(10, 4);
|
||||
Draw s = shaded ? h.xy(1, 5).size(10, 1) : h.xy(1, 2).size(10, 4);
|
||||
int color = toggle_(false) ? aquamap[0] : 15;
|
||||
|
||||
int n = volume_.value / 10;
|
||||
|
|
@ -82,7 +85,20 @@ struct Slider
|
|||
|
||||
void input(INT32 c)
|
||||
{
|
||||
M_ChangeCvarDirect(c, &volume_);
|
||||
if (c == -1 && &volume_ == &cv_mastervolume)
|
||||
{
|
||||
// Master volume does not necessarily change when
|
||||
// music or sound volumes change separately. So
|
||||
// cv_mastervolume could still have its default
|
||||
// value, and M_ChangeCvarDirect would do
|
||||
// nothing.
|
||||
CV_Set(&cv_digmusicvolume, cv_mastervolume.defaultvalue);
|
||||
CV_Set(&cv_soundvolume, cv_mastervolume.defaultvalue);
|
||||
}
|
||||
else
|
||||
{
|
||||
M_ChangeCvarDirect(c, &volume_);
|
||||
}
|
||||
|
||||
shake_ = !shake_;
|
||||
flip_delay = 2;
|
||||
|
|
@ -90,6 +106,22 @@ struct Slider
|
|||
};
|
||||
|
||||
std::array<Slider, Slider::kNumSliders> sliders{{
|
||||
{
|
||||
[](bool toggle) -> bool
|
||||
{
|
||||
bool n = !S_MusicDisabled() || !S_SoundDisabled();
|
||||
|
||||
if (toggle)
|
||||
{
|
||||
n = !n;
|
||||
CV_SetValue(&cv_gamedigimusic, n);
|
||||
CV_SetValue(&cv_gamesounds, n);
|
||||
}
|
||||
|
||||
return n;
|
||||
},
|
||||
cv_mastervolume,
|
||||
},
|
||||
{
|
||||
[](bool toggle) -> bool
|
||||
{
|
||||
|
|
@ -134,7 +166,12 @@ void draw_routine()
|
|||
|
||||
if ((it.status & IT_TYPE) == IT_ARROWS)
|
||||
{
|
||||
sliders.at(it.mvar2).draw(x, y, i == itemOn);
|
||||
sliders.at(it.mvar2).draw(
|
||||
x,
|
||||
y,
|
||||
it.mvar2 == Slider::kMasterVolume,
|
||||
i == itemOn
|
||||
);
|
||||
}
|
||||
|
||||
y += 8;
|
||||
|
|
@ -174,6 +211,8 @@ boolean input_routine(INT32)
|
|||
menuitem_t OPTIONS_Sound[] =
|
||||
{
|
||||
|
||||
{IT_STRING | IT_ARROWS | IT_CV_SLIDER, "Volume", "Adjust the volume of game audio.",
|
||||
NULL, {.routine = slider_routine}, 0, Slider::kMasterVolume},
|
||||
|
||||
{IT_STRING | IT_ARROWS | IT_CV_SLIDER, "SFX Volume", "Adjust the volume of sound effects.",
|
||||
NULL, {.routine = slider_routine}, 0, Slider::kSfxVolume},
|
||||
|
|
|
|||
|
|
@ -37,6 +37,8 @@
|
|||
#include "v_video.h" // V_ThinStringWidth
|
||||
#include "music.h"
|
||||
|
||||
extern consvar_t cv_mastervolume;
|
||||
|
||||
static boolean S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source, INT32 *vol, INT32 *sep, INT32 *pitch, sfxinfo_t *sfxinfo);
|
||||
|
||||
static void Command_Tunes_f(void);
|
||||
|
|
@ -2541,6 +2543,14 @@ void PlaySoundIfUnfocused_OnChange(void)
|
|||
S_StopSounds();
|
||||
}
|
||||
|
||||
void MasterVolume_OnChange(void);
|
||||
void MasterVolume_OnChange(void)
|
||||
{
|
||||
INT32 vol = cv_mastervolume.value;
|
||||
CV_SetValue(&cv_digmusicvolume, vol);
|
||||
CV_SetValue(&cv_soundvolume, vol);
|
||||
}
|
||||
|
||||
void DigMusicVolume_OnChange(void);
|
||||
void DigMusicVolume_OnChange(void)
|
||||
{
|
||||
|
|
@ -2548,6 +2558,7 @@ void DigMusicVolume_OnChange(void)
|
|||
{
|
||||
CV_SetValue(&cv_gamedigimusic, 1);
|
||||
}
|
||||
CV_StealthSetValue(&cv_mastervolume, max(cv_digmusicvolume.value, cv_soundvolume.value));
|
||||
}
|
||||
|
||||
void SoundVolume_OnChange(void);
|
||||
|
|
@ -2557,4 +2568,5 @@ void SoundVolume_OnChange(void)
|
|||
{
|
||||
CV_SetValue(&cv_gamesounds, 1);
|
||||
}
|
||||
CV_StealthSetValue(&cv_mastervolume, max(cv_digmusicvolume.value, cv_soundvolume.value));
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue