Hardcode Gust Planet "Trees"

This commit is contained in:
James R 2023-11-19 05:36:59 -08:00
parent 4b3ea7460b
commit 0c57902463
3 changed files with 111 additions and 0 deletions

View file

@ -4791,6 +4791,10 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_MEGABARRIER1",
"S_MEGABARRIER2",
"S_MEGABARRIER3",
"S_GPZ_TREETHING_B",
"S_GPZ_TREETHING_M",
"S_GPZ_TREETHING_S",
};
// RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1",
@ -6002,6 +6006,10 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_DLZ_SEASAW_HITBOX",
"MT_GPZ_SEASAW_SPAWN",
"MT_GPZ_SEASAW_HITBOX",
"MT_GPZ_TREETHING_B",
"MT_GPZ_TREETHING_M",
"MT_GPZ_TREETHING_S",
};
const char *const MOBJFLAG_LIST[] = {

View file

@ -972,6 +972,11 @@ char sprnames[NUMSPRITES + 1][5] =
"GPPS",
"GPZS",
// Gust Planet Trees
"GPTB",
"GPTM",
"GPTS",
// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
"VIEW",
};
@ -5623,6 +5628,10 @@ state_t states[NUMSTATES] =
{SPR_MGSH, 2|FF_PAPERSPRITE|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_MEGABARRIER1,
{SPR_MGSH, 1|FF_PAPERSPRITE|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_MEGABARRIER2,
{SPR_MGSH, 0|FF_PAPERSPRITE|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_MEGABARRIER3,
{SPR_GPTB, 0, -1, {A_SetScale}, 4*FRACUNIT, 0, S_NULL}, // S_GPZ_TREETHING_B,
{SPR_GPTM, 0, -1, {A_SetScale}, 4*FRACUNIT, 0, S_NULL}, // S_GPZ_TREETHING_M,
{SPR_GPTS, 0, -1, {A_SetScale}, 4*FRACUNIT, 0, S_NULL}, // S_GPZ_TREETHING_S,
};
mobjinfo_t mobjinfo[NUMMOBJTYPES] =
@ -31829,6 +31838,87 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_GPZ_TREETHING_B,
3436, // doomednum
S_GPZ_TREETHING_B, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
64*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_GPZ_TREETHING_M,
3437, // doomednum
S_GPZ_TREETHING_M, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
64*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_GPZ_TREETHING_S,
3438, // doomednum
S_GPZ_TREETHING_M, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
64*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
};

View file

@ -1526,6 +1526,11 @@ typedef enum sprite
SPR_GPPS,
SPR_GPZS,
// Gust Planet Trees
SPR_GPTB,
SPR_GPTM,
SPR_GPTS,
// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
SPR_VIEW,
@ -6048,6 +6053,10 @@ typedef enum state
S_MEGABARRIER2,
S_MEGABARRIER3,
S_GPZ_TREETHING_B,
S_GPZ_TREETHING_M,
S_GPZ_TREETHING_S,
S_FIRSTFREESLOT,
S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1,
NUMSTATES
@ -7279,6 +7288,10 @@ typedef enum mobj_type
MT_GPZ_SEASAW_SPAWN,
MT_GPZ_SEASAW_HITBOX,
MT_GPZ_TREETHING_B,
MT_GPZ_TREETHING_M,
MT_GPZ_TREETHING_S,
MT_FIRSTFREESLOT,
MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1,
NUMMOBJTYPES