Ignore slope anchors in P_SpawnMapThing

This commit is contained in:
James R 2020-09-21 19:11:13 -07:00
parent 0999fa7096
commit 0cddfdee74

View file

@ -12072,6 +12072,8 @@ void P_SpawnMapThing(mapthing_t *mthing)
else if (mthing->type == 750) // Slope vertex point (formerly chaos spawn)
return;
else if (mthing->type == 777 || mthing->type == 778) // Slope anchors
return;
else if (mthing->type == 300 // Ring
|| mthing->type == 308 || mthing->type == 309 // Team Rings