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Ignore slope anchors in P_SpawnMapThing
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@ -12072,6 +12072,8 @@ void P_SpawnMapThing(mapthing_t *mthing)
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else if (mthing->type == 750) // Slope vertex point (formerly chaos spawn)
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return;
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else if (mthing->type == 777 || mthing->type == 778) // Slope anchors
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return;
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else if (mthing->type == 300 // Ring
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|| mthing->type == 308 || mthing->type == 309 // Team Rings
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