diff --git a/src/k_respawn.c b/src/k_respawn.c index 3cd82d1d0..8196c438b 100644 --- a/src/k_respawn.c +++ b/src/k_respawn.c @@ -556,7 +556,7 @@ static void K_MovePlayerToRespawnPoint(player_t *player) if (player->respawn.init == false && player->respawn.fromRingShooter == false - && K_PlayerEBrake(player) == true) + && K_PressingEBrake(player) == true) { // Manual drop! player->respawn.state = RESPAWNST_DROP;