From 0ce209428fbfea03823b4afeb90ea499b3f69146 Mon Sep 17 00:00:00 2001 From: James R Date: Fri, 8 Mar 2024 06:29:12 -0800 Subject: [PATCH] Respawn manual drop: check e-brake inputs directly instead of whether player can e-brake --- src/k_respawn.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/k_respawn.c b/src/k_respawn.c index 3cd82d1d0..8196c438b 100644 --- a/src/k_respawn.c +++ b/src/k_respawn.c @@ -556,7 +556,7 @@ static void K_MovePlayerToRespawnPoint(player_t *player) if (player->respawn.init == false && player->respawn.fromRingShooter == false - && K_PlayerEBrake(player) == true) + && K_PressingEBrake(player) == true) { // Manual drop! player->respawn.state = RESPAWNST_DROP;