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Add g_fast_forward_clock_stop, means to end g_fast_forward early if too much real world time is taken
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3 changed files with 14 additions and 0 deletions
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@ -150,6 +150,7 @@ boolean g_singletics = false; // timedemo
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boolean lastdraw = false;
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tic_t g_fast_forward = 0;
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tic_t g_fast_forward_clock_stop = INFTICS;
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postimg_t postimgtype[MAXSPLITSCREENPLAYERS];
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INT32 postimgparam[MAXSPLITSCREENPLAYERS];
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@ -927,6 +927,7 @@ extern INT16 wipetypepost;
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// debug flag to cancel adaptiveness
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extern boolean g_singletics;
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extern tic_t g_fast_forward;
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extern tic_t g_fast_forward_clock_stop;
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#define singletics (g_singletics == true || g_fast_forward > 0)
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12
src/g_game.c
12
src/g_game.c
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@ -2030,7 +2030,19 @@ void G_Ticker(boolean run)
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if (g_fast_forward > 0)
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{
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if (I_GetTime() > g_fast_forward_clock_stop)
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{
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// If too much real time has passed, end the fast-forward early.
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g_fast_forward = 1;
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}
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g_fast_forward--;
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if (g_fast_forward == 0)
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{
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// Next fast-forward is unlimited.
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g_fast_forward_clock_stop = INFTICS;
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}
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}
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}
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}
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