diff --git a/src/p_map.c b/src/p_map.c index 28c747997..ff83a22a4 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -345,25 +345,6 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object) } } - if (object->player) - { - // Less friction when hitting springs - if (!object->player->tiregrease) - { - UINT8 i; - for (i = 0; i < 2; i++) - { - mobj_t *grease; - grease = P_SpawnMobj(object->x, object->y, object->z, MT_TIREGREASE); - P_SetTarget(&grease->target, object); - grease->angle = K_MomentumAngle(object); - grease->extravalue1 = i; - } - - object->player->tiregrease = greasetics; //FixedMul(greasetics << FRACBITS, finalSpeed/72) >> FRACBITS - } - } - // Horizontal speed is used as a minimum thrust, not a direct replacement finalSpeed = max(objectSpeed, finalSpeed); @@ -386,6 +367,22 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object) object->player->springstars = max(vertispeed, horizspeed) / FRACUNIT / 2; object->player->springcolor = starcolor; + + // Less friction when hitting springs + if (!object->player->tiregrease) + { + UINT8 i; + for (i = 0; i < 2; i++) + { + mobj_t *grease; + grease = P_SpawnMobj(object->x, object->y, object->z, MT_TIREGREASE); + P_SetTarget(&grease->target, object); + grease->angle = K_MomentumAngle(object); + grease->extravalue1 = i; + } + + object->player->tiregrease = greasetics; //FixedMul(greasetics << FRACBITS, finalSpeed/72) >> FRACBITS + } } return true;