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GP: show GAME OVER tally in Sealed Stars
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1 changed files with 3 additions and 1 deletions
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@ -551,9 +551,11 @@ void level_tally_t::Init(player_t *player)
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done = (player->spectator == true || player->bot == true);
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if (specialstageinfo.valid == true && (player->pflags & PF_NOCONTEST) == PF_NOCONTEST)
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if (specialstageinfo.valid == true && (player->pflags & PF_NOCONTEST) == PF_NOCONTEST &&
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(G_GametypeUsesLives() && player->lives <= 0) == false)
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{
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// No tally when losing special stages
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// Except when GAME OVER
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state = TALLY_ST_IGNORE;
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delay = 0;
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}
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