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Increased NUMSPRITEFREESLOTS to NUMMMOBJFREESLOTS*2.
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@ -562,7 +562,7 @@ extern boolean actionsoverridden[NUMACTIONS];
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// ratio of states to sprites to mobj types is roughly 6 : 1 : 1
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#define NUMMOBJFREESLOTS 1024
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#define NUMSPRITEFREESLOTS NUMMOBJFREESLOTS
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#define NUMSPRITEFREESLOTS (NUMMOBJFREESLOTS*2)
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#define NUMSTATEFREESLOTS (NUMMOBJFREESLOTS*8)
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// Hey, moron! If you change this table, don't forget about sprnames in info.c and the sprite lights in hw_light.c!
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