Allow hitting players who are flashing, but are still in hitlag

This commit is contained in:
Sally Coolatta 2020-07-31 22:29:08 -04:00
parent 0cb123f74e
commit 0db881d058

View file

@ -30,7 +30,7 @@ boolean K_OrbinautJawzCollide(mobj_t *t1, mobj_t *t2)
if (t2->player)
{
if (t2->player->powers[pw_flashing]
if ((t2->player->powers[pw_flashing] > 0 && t2->hitlag == 0)
&& !(t1->type == MT_ORBINAUT || t1->type == MT_JAWZ || t1->type == MT_JAWZ_DUD))
return true;
@ -130,7 +130,7 @@ boolean K_BananaBallhogCollide(mobj_t *t1, mobj_t *t2)
if (t2->player)
{
if (t2->player->powers[pw_flashing])
if (t2->player->powers[pw_flashing] > 0 && t2->hitlag == 0)
return true;
// Banana snipe!
@ -277,7 +277,7 @@ boolean K_MineCollide(mobj_t *t1, mobj_t *t2)
if (t2->player)
{
if (t2->player->powers[pw_flashing])
if (t2->player->powers[pw_flashing] > 0 && t2->hitlag == 0)
return true;
// Bomb punting
@ -317,7 +317,7 @@ boolean K_MineExplosionCollide(mobj_t *t1, mobj_t *t2)
{
if (t2->player)
{
if (t2->player->powers[pw_flashing])
if (t2->player->powers[pw_flashing] > 0 && t2->hitlag == 0)
return true;
if (t1->state == &states[S_MINEEXPLOSION1])
@ -347,7 +347,7 @@ boolean K_KitchenSinkCollide(mobj_t *t1, mobj_t *t2)
if (t2->player)
{
if (t2->player->powers[pw_flashing])
if (t2->player->powers[pw_flashing] > 0 && t2->hitlag == 0)
return true;
S_StartSound(NULL, sfx_bsnipe); // let all players hear it.