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https://github.com/KartKrewDev/RingRacers.git
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Missed a spot. Turns out this probably needed a minor refactoring, too.
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1 changed files with 19 additions and 7 deletions
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@ -4396,16 +4396,20 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
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alpha = Surf.FlatColor.s.alpha;
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// Start with the lightlevel and colormap from the top of the sprite
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lightlevel = *list[sector->numlights - 1].lightlevel;
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colormap = list[sector->numlights - 1].extra_colormap;
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i = 0;
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temp = FLOAT_TO_FIXED(realtop);
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if (spr->mobj->frame & FF_FULLBRIGHT)
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lightlevel = 255;
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#ifdef ESLOPE
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// Start with the lightlevel and colormap from the top of the sprite
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lightlevel = 255;
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colormap = list[sector->numlights - 1].extra_colormap;
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if (!(spr->mobj->frame & FF_FULLBRIGHT))
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{
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lightlevel = *list[sector->numlights - 1].lightlevel;
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if (spr->mobj->frame & FF_SEMIBRIGHT)
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lightlevel = 128 + (lightlevel>>1);
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}
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for (i = 1; i < sector->numlights; i++)
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{
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fixed_t h = sector->lightlist[i].slope ? P_GetZAt(sector->lightlist[i].slope, spr->mobj->x, spr->mobj->y)
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@ -4413,7 +4417,11 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
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if (h <= temp)
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{
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if (!(spr->mobj->frame & FF_FULLBRIGHT))
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{
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lightlevel = *list[i-1].lightlevel;
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if (spr->mobj->frame & FF_SEMIBRIGHT)
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lightlevel = 128 + (lightlevel>>1);
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}
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colormap = list[i-1].extra_colormap;
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break;
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}
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@ -4421,7 +4429,11 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
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#else
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i = R_GetPlaneLight(sector, temp, false);
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if (!(spr->mobj->frame & FF_FULLBRIGHT))
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{
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lightlevel = *list[i].lightlevel;
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if (spr->mobj->frame & FF_SEMIBRIGHT)
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lightlevel = 128 + (lightlevel>>1);
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}
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colormap = list[i].extra_colormap;
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#endif
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