Merge branch 'reducevfx-battle' into 'master'

Disable overtime barrier animation/flashing when reducevfx is enabled.

See merge request kart-krew-dev/ring-racers!74
This commit is contained in:
Eidolon 2025-10-25 19:57:12 -05:00
commit 0e431cd334

View file

@ -740,8 +740,11 @@ static void K_SpawnOvertimeLaser(fixed_t x, fixed_t y, fixed_t scale)
case 0:
P_SetMobjState(mo, S_OVERTIME_BULB1);
if (leveltime & 1)
mo->frame += 1;
if (!cv_reducevfx.value)
{
if (leveltime & 1)
mo->frame += 1;
}
//P_SetScale(mo, mapobjectscale);
zpos += 35 * mo->scale * flip;
@ -749,10 +752,13 @@ static void K_SpawnOvertimeLaser(fixed_t x, fixed_t y, fixed_t scale)
case 1:
P_SetMobjState(mo, S_OVERTIME_LASER);
if (leveltime & 1)
mo->frame += 3;
else
mo->frame += (leveltime / 2) % 3;
if (!cv_reducevfx.value)
{
if (leveltime & 1)
mo->frame += 3;
else
mo->frame += (leveltime / 2) % 3;
}
//P_SetScale(mo, scale);
zpos += 346 * mo->scale * flip;
@ -763,8 +769,11 @@ static void K_SpawnOvertimeLaser(fixed_t x, fixed_t y, fixed_t scale)
case 2:
P_SetMobjState(mo, S_OVERTIME_BULB2);
if (leveltime & 1)
mo->frame += 1;
if (!cv_reducevfx.value)
{
if (leveltime & 1)
mo->frame += 1;
}
//P_SetScale(mo, mapobjectscale);
break;