Fix ABI issue with skiprender

This commit is contained in:
Eidolon 2025-09-28 00:00:21 -05:00
parent ab39175430
commit 0e46138a14

View file

@ -843,6 +843,8 @@ static bool D_Display(bool world)
tic_t rendergametic;
extern "C" consvar_t cv_skiprender;
void D_SRB2Loop(void)
{
tic_t entertic = 0, oldentertics = 0, realtics = 0, rendertimeout = INFTICS;
@ -1106,8 +1108,6 @@ void D_SRB2Loop(void)
deltasecs = (double)((INT64)(finishprecise - enterprecise)) / I_GetPrecisePrecision();
deltatics = deltasecs * NEWTICRATE;
extern consvar_t cv_skiprender;
// If time spent this game loop exceeds a single tic,
// it's probably because of rendering.
//