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Fix ABI issue with skiprender
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ab39175430
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1 changed files with 2 additions and 2 deletions
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@ -843,6 +843,8 @@ static bool D_Display(bool world)
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tic_t rendergametic;
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tic_t rendergametic;
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extern "C" consvar_t cv_skiprender;
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void D_SRB2Loop(void)
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void D_SRB2Loop(void)
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{
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{
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tic_t entertic = 0, oldentertics = 0, realtics = 0, rendertimeout = INFTICS;
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tic_t entertic = 0, oldentertics = 0, realtics = 0, rendertimeout = INFTICS;
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@ -1106,8 +1108,6 @@ void D_SRB2Loop(void)
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deltasecs = (double)((INT64)(finishprecise - enterprecise)) / I_GetPrecisePrecision();
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deltasecs = (double)((INT64)(finishprecise - enterprecise)) / I_GetPrecisePrecision();
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deltatics = deltasecs * NEWTICRATE;
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deltatics = deltasecs * NEWTICRATE;
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extern consvar_t cv_skiprender;
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// If time spent this game loop exceeds a single tic,
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// If time spent this game loop exceeds a single tic,
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// it's probably because of rendering.
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// it's probably because of rendering.
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//
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//
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