mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-01-09 16:32:33 +00:00
Merge branch 'master' into new-spb
This commit is contained in:
commit
0e7d9ba84e
21 changed files with 566 additions and 55 deletions
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@ -114,6 +114,8 @@ UINT32 playerpingtable[MAXPLAYERS]; //table of player latency values.
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static tic_t lowest_lag;
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boolean server_lagless;
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static CV_PossibleValue_t mindelay_cons_t[] = {{0, "MIN"}, {30, "MAX"}, {0, NULL}};
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consvar_t cv_mindelay = CVAR_INIT ("mindelay", "2", CV_SAVE, mindelay_cons_t, NULL);
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SINT8 nodetoplayer[MAXNETNODES];
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SINT8 nodetoplayer2[MAXNETNODES]; // say the numplayer for this node if any (splitscreen)
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@ -5648,7 +5650,7 @@ static inline void PingUpdate(void)
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if (nodeingame[i])
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HSendPacket(i, true, 0, sizeof(INT32) * (MAXPLAYERS+1));
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pingmeasurecount = 1; //Reset count
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pingmeasurecount = 0; //Reset count
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}
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static tic_t gametime = 0;
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@ -5662,7 +5664,7 @@ static void UpdatePingTable(void)
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if (server)
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{
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if (netgame && !(gametime % 35)) // update once per second.
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if (Playing() && !(gametime % 35)) // update once per second.
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PingUpdate();
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fastest = 0;
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@ -5688,6 +5690,10 @@ static void UpdatePingTable(void)
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}
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}
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// Don't gentleman below your mindelay
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if (fastest < (tic_t)cv_mindelay.value)
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fastest = (tic_t)cv_mindelay.value;
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pingmeasurecount++;
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if (server_lagless)
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@ -5719,6 +5725,11 @@ static void UpdatePingTable(void)
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}
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}
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}
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else // We're a client, handle mindelay on the way out.
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{
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if ((neededtic - gametic) < (tic_t)cv_mindelay.value)
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lowest_lag = cv_mindelay.value - (neededtic - gametic);
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}
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}
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static void RenewHolePunch(void)
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@ -445,6 +445,7 @@ extern UINT32 playerpingtable[MAXPLAYERS];
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extern tic_t servermaxping;
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extern boolean server_lagless;
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extern consvar_t cv_mindelay;
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extern consvar_t cv_netticbuffer, cv_allownewplayer, cv_maxconnections, cv_joindelay;
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extern consvar_t cv_resynchattempts, cv_blamecfail;
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@ -972,6 +972,7 @@ void D_RegisterClientCommands(void)
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CV_RegisterVar(&cv_rollingdemos);
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CV_RegisterVar(&cv_netstat);
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CV_RegisterVar(&cv_netticbuffer);
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CV_RegisterVar(&cv_mindelay);
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#ifdef NETGAME_DEVMODE
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CV_RegisterVar(&cv_fishcake);
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@ -591,6 +591,8 @@ typedef struct player_s
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UINT8 shrinkLaserDelay;
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mobj_t *stumbleIndicator;
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#ifdef HWRENDER
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fixed_t fovadd; // adjust FOV for hw rendering
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#endif
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@ -3840,6 +3840,8 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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"S_TRIPWIREBOOST_BLAST_TOP",
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"S_TRIPWIREBOOST_BLAST_BOTTOM",
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"S_SMOOTHLANDING",
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// DEZ respawn laser
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"S_DEZLASER",
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"S_DEZLASER_TRAIL1",
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@ -5387,6 +5389,8 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_TRIPWIREBOOST",
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"MT_SMOOTHLANDING",
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"MT_DEZLASER",
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"MT_WAYPOINT",
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@ -79,6 +79,7 @@ typedef enum
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patch_t *pinggfx[5]; // small ping graphic
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patch_t *mping[5]; // smaller ping graphic
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patch_t *pingmeasure[2]; // ping measurement graphic
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patch_t *pinglocal[2]; // mindelay indecator
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patch_t *framecounter;
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patch_t *frameslash; // framerate stuff. Used in screen.c
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@ -197,6 +198,9 @@ void HU_LoadGraphics(void)
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HU_UpdatePatch(&pingmeasure[0], "PINGD");
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HU_UpdatePatch(&pingmeasure[1], "PINGMS");
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HU_UpdatePatch(&pinglocal[0], "PINGGFXL");
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HU_UpdatePatch(&pinglocal[1], "MPINGL");
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// fps stuff
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HU_UpdatePatch(&framecounter, "FRAMER");
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HU_UpdatePatch(&frameslash, "FRAMESL");
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@ -2334,37 +2338,65 @@ void HU_Erase(void)
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static int
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Ping_gfx_num (int lag)
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{
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if (lag < 2)
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if (lag <= 2)
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return 0;
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else if (lag < 4)
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else if (lag <= 4)
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return 1;
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else if (lag < 7)
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else if (lag <= 7)
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return 2;
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else if (lag < 10)
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else if (lag <= 10)
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return 3;
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else
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return 4;
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}
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static int
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Ping_gfx_color (int lag)
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{
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if (lag <= 2)
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return SKINCOLOR_JAWZ;
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else if (lag <= 4)
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return SKINCOLOR_MINT;
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else if (lag <= 7)
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return SKINCOLOR_GOLD;
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else if (lag <= 10)
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return SKINCOLOR_RASPBERRY;
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else
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return SKINCOLOR_MAGENTA;
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}
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//
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// HU_drawPing
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//
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void HU_drawPing(INT32 x, INT32 y, UINT32 lag, INT32 flags)
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void HU_drawPing(INT32 x, INT32 y, UINT32 lag, INT32 flags, boolean offline)
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{
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UINT8 *colormap = NULL;
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INT32 measureid = cv_pingmeasurement.value ? 1 : 0;
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INT32 gfxnum; // gfx to draw
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boolean drawlocal = (offline && cv_mindelay.value && lag <= (tic_t)cv_mindelay.value);
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if (!server && lag <= (tic_t)cv_mindelay.value)
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{
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lag = cv_mindelay.value;
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drawlocal = true;
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}
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gfxnum = Ping_gfx_num(lag);
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if (measureid == 1)
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V_DrawScaledPatch(x+11 - pingmeasure[measureid]->width, y+9, flags, pingmeasure[measureid]);
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V_DrawScaledPatch(x+2, y, flags, pinggfx[gfxnum]);
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if (drawlocal)
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V_DrawScaledPatch(x+2, y, flags, pinglocal[0]);
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else
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V_DrawScaledPatch(x+2, y, flags, pinggfx[gfxnum]);
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colormap = R_GetTranslationColormap(TC_RAINBOW, Ping_gfx_color(lag), GTC_CACHE);
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if (servermaxping && lag > servermaxping && hu_tick < 4)
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{
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// flash ping red if too high
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colormap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_RASPBERRY, GTC_CACHE);
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colormap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_WHITE, GTC_CACHE);
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}
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if (cv_pingmeasurement.value)
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@ -2389,7 +2421,16 @@ HU_drawMiniPing (INT32 x, INT32 y, UINT32 lag, INT32 flags)
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w /= 2;
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}
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patch = mping[Ping_gfx_num(lag)];
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// This looks kinda dumb, but basically:
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// Servers with mindelay set modify the ping table.
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// Clients with mindelay unset don't, because they can't.
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// Both are affected by mindelay, but a client's lag value is pre-adjustment.
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if (server && cv_mindelay.value && (tic_t)cv_mindelay.value <= lag)
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patch = pinglocal[1];
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else if (!server && cv_mindelay.value && (tic_t)cv_mindelay.value >= lag)
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patch = pinglocal[1];
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else
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patch = mping[Ping_gfx_num(lag)];
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if (( flags & V_SNAPTORIGHT ))
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x += ( w - SHORT (patch->width) );
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@ -138,7 +138,7 @@ void HU_Drawer(void);
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char HU_dequeueChatChar(void);
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void HU_Erase(void);
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void HU_clearChatChars(void);
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void HU_drawPing(INT32 x, INT32 y, UINT32 ping, INT32 flags); // Lat': Ping drawer for scoreboard.
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void HU_drawPing(INT32 x, INT32 y, UINT32 ping, INT32 flags, boolean offline); // Lat': Ping drawer for scoreboard.
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void HU_drawMiniPing(INT32 x, INT32 y, UINT32 ping, INT32 flags);
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INT32 HU_CreateTeamScoresTbl(playersort_t *tab, UINT32 dmtotals[]);
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30
src/info.c
30
src/info.c
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@ -590,6 +590,7 @@ char sprnames[NUMSPRITES + 1][5] =
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"BEXB", // Battle Bumper Explosion: Blast
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"TWBS", // Tripwire Boost
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"TWBT", // Tripwire BLASTER
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"SMLD", // Smooth landing
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"DEZL", // DEZ Laser respawn
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// Additional Kart Objects
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@ -4402,6 +4403,8 @@ state_t states[NUMSTATES] =
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{SPR_TWBT, FF_FULLBRIGHT|FF_ADD|FF_ANIMATE, -1, {NULL}, 6, 2, S_NULL}, // S_TRIPWIREBOOST_BLAST_TOP
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{SPR_TWBT, FF_FULLBRIGHT|FF_ADD|FF_ANIMATE|FF_VERTICALFLIP|FF_HORIZONTALFLIP, -1, {NULL}, 6, 2, S_NULL}, // S_TRIPWIREBOOST_BLAST_BOTTOM
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{SPR_SMLD, FF_FULLBRIGHT|FF_ADD|FF_ANIMATE, -1, {NULL}, 7, 2, S_NULL}, // S_SMOOTHLANDING
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{SPR_DEZL, FF_FULLBRIGHT|FF_PAPERSPRITE, 8, {NULL}, 0, 0, S_NULL}, // S_DEZLASER
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{SPR_DEZL, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_DEZLASER_TRAIL2}, // S_DEZLASER_TRAIL1
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{SPR_DEZL, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_DEZLASER_TRAIL3}, // S_DEZLASER_TRAIL2
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@ -24502,6 +24505,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_SMOOTHLANDING
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-1, // doomednum
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S_SMOOTHLANDING, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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8*FRACUNIT, // radius
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16*FRACUNIT, // height
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-1, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_DONTENCOREMAP, // flags
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S_NULL // raisestate
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},
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{ // MT_DEZLASER
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-1, // doomednum
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S_DEZLASER, // spawnstate
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@ -1136,6 +1136,7 @@ typedef enum sprite
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SPR_BEXB, // Battle Bumper Explosion: Blast
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SPR_TWBS, // Tripwire Boost
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SPR_TWBT, // Tripwire BLASTER
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SPR_SMLD, // Smooth landing
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SPR_DEZL, // DEZ Laser respawn
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// Additional Kart Objects
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@ -4837,6 +4838,8 @@ typedef enum state
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S_TRIPWIREBOOST_BLAST_TOP,
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S_TRIPWIREBOOST_BLAST_BOTTOM,
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S_SMOOTHLANDING,
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// DEZ Laser respawn
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S_DEZLASER,
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S_DEZLASER_TRAIL1,
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@ -6421,6 +6424,8 @@ typedef enum mobj_type
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MT_TRIPWIREBOOST,
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MT_SMOOTHLANDING,
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MT_DEZLASER,
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MT_WAYPOINT,
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53
src/k_bot.c
53
src/k_bot.c
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@ -952,6 +952,55 @@ static void K_BotTrick(player_t *player, ticcmd_t *cmd, line_t *botController)
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}
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}
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/*--------------------------------------------------
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static angle_t K_BotSmoothLanding(player_t *player, angle_t destangle)
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Calculates a new destination angle while in the air,
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to be able to successfully smooth land.
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Input Arguments:-
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player - Bot player to check.
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destangle - Previous destination angle.
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Return:-
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New destination angle.
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--------------------------------------------------*/
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static angle_t K_BotSmoothLanding(player_t *player, angle_t destangle)
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{
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angle_t newAngle = destangle;
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boolean air = !P_IsObjectOnGround(player->mo);
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angle_t steepVal = air ? STUMBLE_STEEP_VAL_AIR : STUMBLE_STEEP_VAL;
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angle_t slopeSteep = max(AngleDelta(player->mo->pitch, 0), AngleDelta(player->mo->roll, 0));
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|
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if (slopeSteep > steepVal)
|
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{
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fixed_t pitchMul = -FINESINE(destangle >> ANGLETOFINESHIFT);
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fixed_t rollMul = FINECOSINE(destangle >> ANGLETOFINESHIFT);
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angle_t testAngles[2];
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angle_t testDeltas[2];
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UINT8 i;
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testAngles[0] = R_PointToAngle2(0, 0, rollMul, pitchMul);
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testAngles[1] = R_PointToAngle2(0, 0, -rollMul, -pitchMul);
|
||||
|
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for (i = 0; i < 2; i++)
|
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{
|
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testDeltas[i] = AngleDelta(testAngles[i], destangle);
|
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}
|
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|
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if (testDeltas[1] < testDeltas[0])
|
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{
|
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return testAngles[1];
|
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}
|
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else
|
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{
|
||||
return testAngles[0];
|
||||
}
|
||||
}
|
||||
|
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return newAngle;
|
||||
}
|
||||
|
||||
/*--------------------------------------------------
|
||||
static INT32 K_HandleBotTrack(player_t *player, ticcmd_t *cmd, botprediction_t *predict)
|
||||
|
||||
|
|
@ -975,6 +1024,8 @@ static INT32 K_HandleBotTrack(player_t *player, ticcmd_t *cmd, botprediction_t *
|
|||
|
||||
I_Assert(predict != NULL);
|
||||
|
||||
destangle = K_BotSmoothLanding(player, destangle);
|
||||
|
||||
moveangle = player->mo->angle;
|
||||
anglediff = AngleDeltaSigned(moveangle, destangle);
|
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|
||||
|
|
@ -1105,6 +1156,8 @@ static INT32 K_HandleBotReverse(player_t *player, ticcmd_t *cmd, botprediction_t
|
|||
}
|
||||
}
|
||||
|
||||
destangle = K_BotSmoothLanding(player, destangle);
|
||||
|
||||
// Calculate turn direction first.
|
||||
moveangle = player->mo->angle;
|
||||
angle = (moveangle - destangle);
|
||||
|
|
|
|||
|
|
@ -2177,7 +2177,7 @@ void K_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, IN
|
|||
}
|
||||
else if (tab[i].num != serverplayer || !server_lagless)
|
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{
|
||||
HU_drawPing(x + ((i < 8) ? -17 : rightoffset + 11), y-4, playerpingtable[tab[i].num], 0);
|
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HU_drawPing(x + ((i < 8) ? -17 : rightoffset + 11), y-4, playerpingtable[tab[i].num], 0, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -4870,7 +4870,7 @@ void K_drawKartHUD(void)
|
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V_DrawCenteredString(BASEVIDWIDTH>>1, 176, V_REDMAP|V_SNAPTOBOTTOM, "WRONG WAY");
|
||||
}
|
||||
|
||||
if (netgame && r_splitscreen)
|
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if ((netgame || cv_mindelay.value) && r_splitscreen && Playing())
|
||||
{
|
||||
K_drawMiniPing();
|
||||
}
|
||||
|
|
|
|||
293
src/k_kart.c
293
src/k_kart.c
|
|
@ -19,6 +19,7 @@
|
|||
#include "p_setup.h"
|
||||
#include "r_draw.h"
|
||||
#include "r_local.h"
|
||||
#include "r_things.c"
|
||||
#include "s_sound.h"
|
||||
#include "st_stuff.h"
|
||||
#include "v_video.h"
|
||||
|
|
@ -3804,6 +3805,234 @@ void K_TumblePlayer(player_t *player, mobj_t *inflictor, mobj_t *source)
|
|||
P_StartQuake(64<<FRACBITS, 10);
|
||||
}
|
||||
|
||||
angle_t K_StumbleSlope(angle_t angle, angle_t pitch, angle_t roll)
|
||||
{
|
||||
fixed_t pitchMul = -FINESINE(angle >> ANGLETOFINESHIFT);
|
||||
fixed_t rollMul = FINECOSINE(angle >> ANGLETOFINESHIFT);
|
||||
|
||||
angle_t slope = FixedMul(pitch, pitchMul) + FixedMul(roll, rollMul);
|
||||
|
||||
if (slope > ANGLE_180)
|
||||
{
|
||||
slope = InvAngle(slope);
|
||||
}
|
||||
|
||||
return slope;
|
||||
}
|
||||
|
||||
boolean K_CheckStumble(player_t *player, angle_t oldPitch, angle_t oldRoll, boolean fromAir)
|
||||
{
|
||||
angle_t steepVal = ANGLE_MAX;
|
||||
fixed_t gravityadjust;
|
||||
angle_t oldSlope, newSlope;
|
||||
angle_t slopeDelta;
|
||||
|
||||
// If you don't land upright on a slope, then you tumble,
|
||||
// kinda like Kirby Air Ride
|
||||
|
||||
if (player->tumbleBounces)
|
||||
{
|
||||
// Already tumbling.
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((player->mo->pitch == oldPitch)
|
||||
&& (player->mo->roll == oldRoll))
|
||||
{
|
||||
// No change.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (fromAir == true)
|
||||
{
|
||||
steepVal = STUMBLE_STEEP_VAL_AIR;
|
||||
}
|
||||
else
|
||||
{
|
||||
steepVal = STUMBLE_STEEP_VAL;
|
||||
}
|
||||
|
||||
oldSlope = K_StumbleSlope(player->mo->angle, oldPitch, oldRoll);
|
||||
|
||||
if (oldSlope <= steepVal)
|
||||
{
|
||||
// Transferring from flat ground to a steep slope
|
||||
// is a free action. (The other way around isn't, though.)
|
||||
return false;
|
||||
}
|
||||
|
||||
newSlope = K_StumbleSlope(player->mo->angle, player->mo->pitch, player->mo->roll);
|
||||
slopeDelta = AngleDelta(oldSlope, newSlope);
|
||||
|
||||
if (slopeDelta <= steepVal)
|
||||
{
|
||||
// Needs to be VERY steep before we'll punish this.
|
||||
return false;
|
||||
}
|
||||
|
||||
// Oh jeez, you landed on your side.
|
||||
// You get to tumble.
|
||||
|
||||
P_ResetPlayer(player);
|
||||
|
||||
#if 0
|
||||
// Single, medium bounce
|
||||
player->tumbleBounces = TUMBLEBOUNCES;
|
||||
player->tumbleHeight = 30;
|
||||
#else
|
||||
// Two small bounces
|
||||
player->tumbleBounces = TUMBLEBOUNCES-1;
|
||||
player->tumbleHeight = 20;
|
||||
#endif
|
||||
|
||||
player->pflags &= ~PF_TUMBLESOUND;
|
||||
S_StartSound(player->mo, sfx_s3k9b);
|
||||
|
||||
gravityadjust = P_GetMobjGravity(player->mo)/2; // so we'll halve it for our calculations.
|
||||
|
||||
if (player->mo->eflags & MFE_UNDERWATER)
|
||||
gravityadjust /= 2; // halve "gravity" underwater
|
||||
|
||||
// and then modulate momz like that...
|
||||
player->mo->momz = -gravityadjust * player->tumbleHeight;
|
||||
|
||||
P_SetPlayerMobjState(player->mo, S_KART_SPINOUT);
|
||||
|
||||
if (P_IsDisplayPlayer(player))
|
||||
P_StartQuake(64<<FRACBITS, 10);
|
||||
|
||||
// Reset slope.
|
||||
player->mo->pitch = player->mo->roll = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
void K_InitStumbleIndicator(player_t *player)
|
||||
{
|
||||
mobj_t *new = NULL;
|
||||
|
||||
if (player == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (player->mo == NULL || P_MobjWasRemoved(player->mo) == true)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (player->stumbleIndicator != NULL && P_MobjWasRemoved(player->stumbleIndicator) == false)
|
||||
{
|
||||
P_RemoveMobj(player->stumbleIndicator);
|
||||
}
|
||||
|
||||
new = P_SpawnMobjFromMobj(player->mo, 0, 0, 0, MT_SMOOTHLANDING);
|
||||
|
||||
P_SetTarget(&player->stumbleIndicator, new);
|
||||
P_SetTarget(&new->target, player->mo);
|
||||
}
|
||||
|
||||
void K_UpdateStumbleIndicator(player_t *player)
|
||||
{
|
||||
const angle_t fudge = ANG15;
|
||||
mobj_t *mobj = NULL;
|
||||
|
||||
boolean air = false;
|
||||
angle_t steepVal = STUMBLE_STEEP_VAL;
|
||||
angle_t slopeSteep = 0;
|
||||
angle_t steepRange = ANGLE_90;
|
||||
|
||||
INT32 delta = 0;
|
||||
INT32 trans = 0;
|
||||
|
||||
if (player == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (player->mo == NULL || P_MobjWasRemoved(player->mo) == true)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (player->stumbleIndicator == NULL || P_MobjWasRemoved(player->stumbleIndicator) == true)
|
||||
{
|
||||
K_InitStumbleIndicator(player);
|
||||
return;
|
||||
}
|
||||
|
||||
mobj = player->stumbleIndicator;
|
||||
|
||||
P_MoveOrigin(mobj, player->mo->x, player->mo->y, player->mo->z + (player->mo->height / 2));
|
||||
|
||||
air = !P_IsObjectOnGround(player->mo);
|
||||
steepVal = (air ? STUMBLE_STEEP_VAL_AIR : STUMBLE_STEEP_VAL) - fudge;
|
||||
slopeSteep = max(AngleDelta(player->mo->pitch, 0), AngleDelta(player->mo->roll, 0));
|
||||
|
||||
delta = 0;
|
||||
|
||||
if (slopeSteep > steepVal)
|
||||
{
|
||||
angle_t testAngles[2];
|
||||
INT32 testDeltas[2];
|
||||
UINT8 i;
|
||||
|
||||
testAngles[0] = R_PointToAngle2(0, 0, player->mo->pitch, player->mo->roll);
|
||||
testAngles[1] = R_PointToAngle2(0, 0, -player->mo->pitch, -player->mo->roll);
|
||||
|
||||
for (i = 0; i < 2; i++)
|
||||
{
|
||||
testDeltas[i] = AngleDeltaSigned(player->mo->angle, testAngles[i]);
|
||||
}
|
||||
|
||||
if (abs(testDeltas[1]) < abs(testDeltas[0]))
|
||||
{
|
||||
delta = testDeltas[1];
|
||||
}
|
||||
else
|
||||
{
|
||||
delta = testDeltas[0];
|
||||
}
|
||||
}
|
||||
|
||||
if (delta < 0)
|
||||
{
|
||||
mobj->renderflags |= RF_HORIZONTALFLIP;
|
||||
}
|
||||
else
|
||||
{
|
||||
mobj->renderflags &= ~RF_HORIZONTALFLIP;
|
||||
}
|
||||
|
||||
steepRange = ANGLE_90 - steepVal;
|
||||
delta = max(0, abs(delta) - ((signed)steepVal));
|
||||
trans = ((FixedDiv(AngleFixed(delta), AngleFixed(steepRange)) * (NUMTRANSMAPS - 2)) + (FRACUNIT/2)) / FRACUNIT;
|
||||
|
||||
if (trans < 0)
|
||||
{
|
||||
trans = 0;
|
||||
}
|
||||
|
||||
if (trans > (NUMTRANSMAPS - 2))
|
||||
{
|
||||
trans = (NUMTRANSMAPS - 2);
|
||||
}
|
||||
|
||||
// invert
|
||||
trans = (NUMTRANSMAPS - 2) - trans;
|
||||
|
||||
mobj->renderflags |= RF_DONTDRAW;
|
||||
|
||||
if (trans < (NUMTRANSMAPS - 2))
|
||||
{
|
||||
mobj->renderflags &= ~(RF_TRANSMASK | K_GetPlayerDontDrawFlag(player));
|
||||
|
||||
if (trans != 0)
|
||||
{
|
||||
mobj->renderflags |= (trans << RF_TRANSSHIFT);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static boolean K_LastTumbleBounceCondition(player_t *player)
|
||||
{
|
||||
return (player->tumbleBounces > TUMBLEBOUNCES && player->tumbleHeight < 60);
|
||||
|
|
@ -3838,6 +4067,7 @@ static void K_HandleTumbleBounce(player_t *player)
|
|||
player->tumbleHeight = 10;
|
||||
player->pflags |= PF_TUMBLELASTBOUNCE;
|
||||
player->mo->rollangle = 0; // p_user.c will stop rotating the player automatically
|
||||
player->mo->pitch = player->mo->roll = 0; // Prevent Kodachrome Void infinite
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -7909,6 +8139,8 @@ void K_KartPlayerAfterThink(player_t *player)
|
|||
{
|
||||
K_KartResetPlayerColor(player);
|
||||
|
||||
K_UpdateStumbleIndicator(player);
|
||||
|
||||
// Move held objects (Bananas, Orbinaut, etc)
|
||||
K_MoveHeldObjects(player);
|
||||
|
||||
|
|
@ -9350,31 +9582,7 @@ static void K_KartSpindash(player_t *player)
|
|||
}
|
||||
else if (player->fastfall != 0)
|
||||
{
|
||||
// Handle fastfall bounce.
|
||||
const fixed_t maxBounce = player->mo->scale * 10;
|
||||
const fixed_t minBounce = player->mo->scale;
|
||||
fixed_t bounce = 2 * abs(player->fastfall) / 3;
|
||||
|
||||
if (bounce > maxBounce)
|
||||
{
|
||||
bounce = maxBounce;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Lose speed on bad bounce.
|
||||
player->mo->momx /= 2;
|
||||
player->mo->momy /= 2;
|
||||
|
||||
if (bounce < minBounce)
|
||||
{
|
||||
bounce = minBounce;
|
||||
}
|
||||
}
|
||||
|
||||
S_StartSound(player->mo, sfx_ffbonc);
|
||||
player->mo->momz = bounce * P_MobjFlip(player->mo);
|
||||
|
||||
player->fastfall = 0;
|
||||
// Still handling fast-fall bounce.
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -9441,6 +9649,41 @@ static void K_KartSpindash(player_t *player)
|
|||
|
||||
#undef SPINDASHTHRUSTTIME
|
||||
|
||||
boolean K_FastFallBounce(player_t *player)
|
||||
{
|
||||
// Handle fastfall bounce.
|
||||
if (player->fastfall != 0)
|
||||
{
|
||||
const fixed_t maxBounce = player->mo->scale * 10;
|
||||
const fixed_t minBounce = player->mo->scale;
|
||||
fixed_t bounce = 2 * abs(player->fastfall) / 3;
|
||||
|
||||
if (bounce > maxBounce)
|
||||
{
|
||||
bounce = maxBounce;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Lose speed on bad bounce.
|
||||
player->mo->momx /= 2;
|
||||
player->mo->momy /= 2;
|
||||
|
||||
if (bounce < minBounce)
|
||||
{
|
||||
bounce = minBounce;
|
||||
}
|
||||
}
|
||||
|
||||
S_StartSound(player->mo, sfx_ffbonc);
|
||||
player->mo->momz = bounce * P_MobjFlip(player->mo);
|
||||
|
||||
player->fastfall = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static void K_AirFailsafe(player_t *player)
|
||||
{
|
||||
const fixed_t maxSpeed = 6*player->mo->scale;
|
||||
|
|
|
|||
|
|
@ -28,6 +28,9 @@ Make sure this matches the actual number of states
|
|||
#define GROW_PHYSICS_SCALE (3*FRACUNIT/2)
|
||||
#define SHRINK_PHYSICS_SCALE (3*FRACUNIT/4)
|
||||
|
||||
#define STUMBLE_STEEP_VAL ANG60
|
||||
#define STUMBLE_STEEP_VAL_AIR (ANG30 + ANG10)
|
||||
|
||||
player_t *K_GetItemBoxPlayer(mobj_t *mobj);
|
||||
angle_t K_ReflectAngle(angle_t angle, angle_t against, fixed_t maxspeed, fixed_t yourspeed);
|
||||
|
||||
|
|
@ -75,6 +78,10 @@ void K_RemoveGrowShrink(player_t *player);
|
|||
void K_SpinPlayer(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 type);
|
||||
void K_TumblePlayer(player_t *player, mobj_t *inflictor, mobj_t *source);
|
||||
void K_TumbleInterrupt(player_t *player);
|
||||
angle_t K_StumbleSlope(angle_t angle, angle_t pitch, angle_t roll);
|
||||
boolean K_CheckStumble(player_t *player, angle_t oldPitch, angle_t oldRoll, boolean fromAir);
|
||||
void K_InitStumbleIndicator(player_t *player);
|
||||
void K_UpdateStumbleIndicator(player_t *player);
|
||||
INT32 K_ExplodePlayer(player_t *player, mobj_t *inflictor, mobj_t *source);
|
||||
void K_DebtStingPlayer(player_t *player, mobj_t *source);
|
||||
void K_HandleBumperChanges(player_t *player, UINT8 prevBumpers);
|
||||
|
|
@ -142,6 +149,7 @@ fixed_t K_GetNewSpeed(player_t *player);
|
|||
fixed_t K_3dKartMovement(player_t *player);
|
||||
boolean K_PlayerEBrake(player_t *player);
|
||||
SINT8 K_Sliptiding(player_t *player);
|
||||
boolean K_FastFallBounce(player_t *player);
|
||||
void K_AdjustPlayerFriction(player_t *player);
|
||||
void K_MoveKartPlayer(player_t *player, boolean onground);
|
||||
void K_CheckSpectateStatus(void);
|
||||
|
|
|
|||
|
|
@ -1035,6 +1035,12 @@ menuitem_t OPTIONS_Gameplay[] =
|
|||
{IT_STRING | IT_CVAR, "Karma Comeback", "Enable Karma Comeback in Battle mode.",
|
||||
NULL, {.cvar = &cv_kartcomeback}, 0, 0},
|
||||
|
||||
{IT_SPACE | IT_NOTHING, NULL, NULL,
|
||||
NULL, {NULL}, 0, 0},
|
||||
|
||||
{IT_STRING | IT_CVAR, "Minimum Input Delay", "Practice for online play! Higher = more delay.",
|
||||
NULL, {.cvar = &cv_mindelay}, 0, 0},
|
||||
|
||||
{IT_SPACE | IT_NOTHING, NULL, NULL,
|
||||
NULL, {NULL}, 0, 0},
|
||||
|
||||
|
|
|
|||
|
|
@ -172,7 +172,7 @@ boolean P_IsObjectOnGroundIn(mobj_t *mo, sector_t *sec);
|
|||
boolean P_IsObjectOnRealGround(mobj_t *mo, sector_t *sec); // SRB2Kart
|
||||
#define P_IsObjectFlipped(o) ((o)->eflags & MFE_VERTICALFLIP)
|
||||
boolean P_InQuicksand(mobj_t *mo);
|
||||
boolean P_PlayerHitFloor(player_t *player, boolean fromAir);
|
||||
boolean P_PlayerHitFloor(player_t *player, boolean fromAir, angle_t oldPitch, angle_t oldRoll);
|
||||
|
||||
void P_SetObjectMomZ(mobj_t *mo, fixed_t value, boolean relative);
|
||||
void P_RestoreMusic(player_t *player);
|
||||
|
|
|
|||
16
src/p_map.c
16
src/p_map.c
|
|
@ -2801,12 +2801,15 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
|
|||
|
||||
if (thing->momz <= 0)
|
||||
{
|
||||
angle_t oldPitch = thing->pitch;
|
||||
angle_t oldRoll = thing->roll;
|
||||
|
||||
thing->standingslope = tmfloorslope;
|
||||
P_SetPitchRollFromSlope(thing, thing->standingslope);
|
||||
|
||||
if (thing->momz == 0 && thing->player && !startingonground)
|
||||
if (thing->player)
|
||||
{
|
||||
P_PlayerHitFloor(thing->player, true);
|
||||
P_PlayerHitFloor(thing->player, !startingonground, oldPitch, oldRoll);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2821,12 +2824,15 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
|
|||
|
||||
if (thing->momz >= 0)
|
||||
{
|
||||
angle_t oldPitch = thing->pitch;
|
||||
angle_t oldRoll = thing->roll;
|
||||
|
||||
thing->standingslope = tmceilingslope;
|
||||
P_SetPitchRollFromSlope(thing, thing->standingslope);
|
||||
|
||||
if (thing->momz == 0 && thing->player && !startingonground)
|
||||
if (thing->player)
|
||||
{
|
||||
P_PlayerHitFloor(thing->player, true);
|
||||
P_PlayerHitFloor(thing->player, !startingonground, oldPitch, oldRoll);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3117,7 +3123,7 @@ static boolean P_ThingHeightClip(mobj_t *thing)
|
|||
}
|
||||
|
||||
if ((P_MobjFlip(thing)*(thing->z - oldz) > 0 || hitfloor) && thing->player)
|
||||
P_PlayerHitFloor(thing->player, !onfloor);
|
||||
P_PlayerHitFloor(thing->player, !onfloor, thing->pitch, thing->roll);
|
||||
|
||||
// debug: be sure it falls to the floor
|
||||
thing->eflags &= ~MFE_ONGROUND;
|
||||
|
|
|
|||
65
src/p_mobj.c
65
src/p_mobj.c
|
|
@ -1534,12 +1534,18 @@ void P_XYMovement(mobj_t *mo)
|
|||
}
|
||||
|
||||
// adjust various things based on slope
|
||||
if (mo->standingslope && abs(mo->standingslope->zdelta) > FRACUNIT>>8) {
|
||||
if (!P_IsObjectOnGround(mo)) { // We fell off at some point? Do the twisty thing!
|
||||
if (mo->standingslope && abs(mo->standingslope->zdelta) > FRACUNIT>>8)
|
||||
{
|
||||
if (!P_IsObjectOnGround(mo))
|
||||
{
|
||||
// We fell off at some point? Do the twisty thing!
|
||||
P_SlopeLaunch(mo);
|
||||
xmove = mo->momx;
|
||||
ymove = mo->momy;
|
||||
} else { // Still on the ground.
|
||||
}
|
||||
else
|
||||
{
|
||||
// Still on the ground.
|
||||
slopemom.x = xmove;
|
||||
slopemom.y = ymove;
|
||||
slopemom.z = 0;
|
||||
|
|
@ -1771,7 +1777,9 @@ void P_XYMovement(mobj_t *mo)
|
|||
if (P_MobjWasRemoved(mo)) // MF_SPECIAL touched a player! O_o;;
|
||||
return;
|
||||
|
||||
if (moved && oldslope && !(mo->flags & MF_NOCLIPHEIGHT)) { // Check to see if we ran off
|
||||
if (moved && oldslope && !(mo->flags & MF_NOCLIPHEIGHT))
|
||||
{
|
||||
// Check to see if we ran off
|
||||
|
||||
if (oldslope != mo->standingslope)
|
||||
{
|
||||
|
|
@ -2727,6 +2735,7 @@ static boolean P_PlayerPolyObjectZMovement(mobj_t *mo)
|
|||
void P_PlayerZMovement(mobj_t *mo)
|
||||
{
|
||||
boolean onground;
|
||||
angle_t oldPitch, oldRoll;
|
||||
|
||||
I_Assert(mo != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(mo));
|
||||
|
|
@ -2734,6 +2743,9 @@ void P_PlayerZMovement(mobj_t *mo)
|
|||
if (!mo->player)
|
||||
return;
|
||||
|
||||
oldPitch = mo->pitch;
|
||||
oldRoll = mo->roll;
|
||||
|
||||
// Intercept the stupid 'fall through 3dfloors' bug
|
||||
if (mo->subsector->sector->ffloors)
|
||||
P_AdjustMobjFloorZ_FFloors(mo, mo->subsector->sector, 0);
|
||||
|
|
@ -2810,7 +2822,7 @@ void P_PlayerZMovement(mobj_t *mo)
|
|||
mo->pmomz = 0; // We're on a new floor, don't keep doing platform movement.
|
||||
mo->eflags |= MFE_JUSTHITFLOOR; // Spin Attack
|
||||
|
||||
clipmomz = P_PlayerHitFloor(mo->player, true);
|
||||
clipmomz = P_PlayerHitFloor(mo->player, true, oldPitch, oldRoll);
|
||||
P_PlayerPolyObjectZMovement(mo);
|
||||
|
||||
if (clipmomz)
|
||||
|
|
@ -2846,6 +2858,47 @@ void P_PlayerZMovement(mobj_t *mo)
|
|||
mo->eflags &= ~MFE_JUSTHITFLOOR;
|
||||
P_CheckGravity(mo, true);
|
||||
}
|
||||
|
||||
// Even out pitch & roll slowly over time when respawning.
|
||||
if (mo->player->respawn.state != RESPAWNST_NONE)
|
||||
{
|
||||
const angle_t speed = ANG2; //FixedMul(ANG2, abs(mo->momz) / 8);
|
||||
angle_t dest = 0;
|
||||
INT32 pitchDelta = AngleDeltaSigned(mo->pitch, 0);
|
||||
INT32 rollDelta = AngleDeltaSigned(mo->roll, 0);
|
||||
|
||||
if (abs(pitchDelta) <= speed && dest == 0)
|
||||
{
|
||||
mo->pitch = 0;
|
||||
}
|
||||
else if (abs(pitchDelta) > dest)
|
||||
{
|
||||
if (pitchDelta > 0)
|
||||
{
|
||||
mo->pitch -= speed;
|
||||
}
|
||||
else
|
||||
{
|
||||
mo->pitch += speed;
|
||||
}
|
||||
}
|
||||
|
||||
if (abs(rollDelta) <= speed && dest == 0)
|
||||
{
|
||||
mo->roll = 0;
|
||||
}
|
||||
else if (abs(rollDelta) > dest)
|
||||
{
|
||||
if (rollDelta > 0)
|
||||
{
|
||||
mo->roll -= speed;
|
||||
}
|
||||
else
|
||||
{
|
||||
mo->roll += speed;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (((mo->eflags & MFE_VERTICALFLIP && mo->z < mo->floorz) || (!(mo->eflags & MFE_VERTICALFLIP) && mo->z + mo->height > mo->ceilingz))
|
||||
|
|
@ -11340,6 +11393,8 @@ void P_SpawnPlayer(INT32 playernum)
|
|||
P_SetScale(mobj, mobj->destscale);
|
||||
P_FlashPal(p, 0, 0); // Resets
|
||||
|
||||
K_InitStumbleIndicator(p);
|
||||
|
||||
if (gametyperules & GTR_BUMPERS)
|
||||
{
|
||||
mobj_t *overheadarrow = P_SpawnMobj(mobj->x, mobj->y, mobj->z + mobj->height + 16*FRACUNIT, MT_PLAYERARROW);
|
||||
|
|
|
|||
|
|
@ -64,6 +64,7 @@ typedef enum
|
|||
SKYBOXVIEW = 0x08,
|
||||
SKYBOXCENTER = 0x10,
|
||||
HOVERHYUDORO = 0x20,
|
||||
STUMBLE = 0x40,
|
||||
} player_saveflags;
|
||||
|
||||
static inline void P_ArchivePlayer(void)
|
||||
|
|
@ -202,6 +203,9 @@ static void P_NetArchivePlayers(void)
|
|||
if (players[i].hoverhyudoro)
|
||||
flags |= HOVERHYUDORO;
|
||||
|
||||
if (players[i].stumbleIndicator)
|
||||
flags |= STUMBLE;
|
||||
|
||||
WRITEUINT16(save_p, flags);
|
||||
|
||||
if (flags & SKYBOXVIEW)
|
||||
|
|
@ -219,6 +223,9 @@ static void P_NetArchivePlayers(void)
|
|||
if (flags & HOVERHYUDORO)
|
||||
WRITEUINT32(save_p, players[i].hoverhyudoro->mobjnum);
|
||||
|
||||
if (flags & STUMBLE)
|
||||
WRITEUINT32(save_p, players[i].stumbleIndicator->mobjnum);
|
||||
|
||||
WRITEUINT32(save_p, (UINT32)players[i].followitem);
|
||||
|
||||
WRITEUINT32(save_p, players[i].charflags);
|
||||
|
|
@ -510,6 +517,9 @@ static void P_NetUnArchivePlayers(void)
|
|||
if (flags & HOVERHYUDORO)
|
||||
players[i].hoverhyudoro = (mobj_t *)(size_t)READUINT32(save_p);
|
||||
|
||||
if (flags & STUMBLE)
|
||||
players[i].stumbleIndicator = (mobj_t *)(size_t)READUINT32(save_p);
|
||||
|
||||
players[i].followitem = (mobjtype_t)READUINT32(save_p);
|
||||
|
||||
//SetPlayerSkinByNum(i, players[i].skin);
|
||||
|
|
@ -4291,6 +4301,13 @@ static void P_RelinkPointers(void)
|
|||
if (!P_SetTarget(&mobj->player->hoverhyudoro, P_FindNewPosition(temp)))
|
||||
CONS_Debug(DBG_GAMELOGIC, "hoverhyudoro not found on %d\n", mobj->type);
|
||||
}
|
||||
if (mobj->player->stumbleIndicator)
|
||||
{
|
||||
temp = (UINT32)(size_t)mobj->player->stumbleIndicator;
|
||||
mobj->player->stumbleIndicator = NULL;
|
||||
if (!P_SetTarget(&mobj->player->stumbleIndicator, P_FindNewPosition(temp)))
|
||||
CONS_Debug(DBG_GAMELOGIC, "stumbleIndicator not found on %d\n", mobj->type);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
33
src/p_user.c
33
src/p_user.c
|
|
@ -1339,7 +1339,7 @@ void P_DoPlayerExit(player_t *player)
|
|||
//
|
||||
// Handles player hitting floor surface.
|
||||
// Returns whether to clip momz.
|
||||
boolean P_PlayerHitFloor(player_t *player, boolean fromAir)
|
||||
boolean P_PlayerHitFloor(player_t *player, boolean fromAir, angle_t oldPitch, angle_t oldRoll)
|
||||
{
|
||||
boolean clipmomz;
|
||||
|
||||
|
|
@ -1347,9 +1347,32 @@ boolean P_PlayerHitFloor(player_t *player, boolean fromAir)
|
|||
|
||||
clipmomz = !(P_CheckDeathPitCollide(player->mo));
|
||||
|
||||
if (fromAir == true && clipmomz == true)
|
||||
if (clipmomz == true)
|
||||
{
|
||||
K_SpawnSplashForMobj(player->mo, abs(player->mo->momz));
|
||||
if (fromAir == true)
|
||||
{
|
||||
K_SpawnSplashForMobj(player->mo, abs(player->mo->momz));
|
||||
}
|
||||
|
||||
if (player->mo->health > 0)
|
||||
{
|
||||
boolean air = fromAir;
|
||||
|
||||
if (P_IsObjectOnGround(player->mo) && (player->mo->eflags & MFE_JUSTHITFLOOR))
|
||||
{
|
||||
air = true;
|
||||
}
|
||||
|
||||
if (K_CheckStumble(player, oldPitch, oldRoll, air) == true)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (air == false && K_FastFallBounce(player) == true)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return clipmomz;
|
||||
|
|
@ -1662,7 +1685,7 @@ static void P_CheckQuicksand(player_t *player)
|
|||
player->mo->z = ceilingheight - player->mo->height;
|
||||
|
||||
if (player->mo->momz <= 0)
|
||||
P_PlayerHitFloor(player, false);
|
||||
P_PlayerHitFloor(player, false, player->mo->roll, player->mo->pitch);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -1674,7 +1697,7 @@ static void P_CheckQuicksand(player_t *player)
|
|||
player->mo->z = floorheight;
|
||||
|
||||
if (player->mo->momz >= 0)
|
||||
P_PlayerHitFloor(player, false);
|
||||
P_PlayerHitFloor(player, false, player->mo->roll, player->mo->pitch);
|
||||
}
|
||||
|
||||
friction = abs(rover->master->v1->y - rover->master->v2->y)>>6;
|
||||
|
|
|
|||
|
|
@ -628,11 +628,14 @@ void SCR_DisplayTicRate(void)
|
|||
|
||||
void SCR_DisplayLocalPing(void)
|
||||
{
|
||||
boolean offline;
|
||||
|
||||
UINT32 ping = playerpingtable[consoleplayer]; // consoleplayer's ping is everyone's ping in a splitnetgame :P
|
||||
if (! r_splitscreen && ( cv_showping.value == 1 || (cv_showping.value == 2 && ping > servermaxping) )) // only show 2 (warning) if our ping is at a bad level
|
||||
{
|
||||
INT32 dispy = cv_ticrate.value ? 160 : 181;
|
||||
HU_drawPing(307, dispy, ping, V_SNAPTORIGHT | V_SNAPTOBOTTOM | V_HUDTRANS);
|
||||
offline = (consoleplayer == serverplayer);
|
||||
HU_drawPing(307, dispy, ping, V_SNAPTORIGHT | V_SNAPTOBOTTOM | V_HUDTRANS, offline);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1219,6 +1219,8 @@ void I_FinishUpdate(void)
|
|||
}
|
||||
}
|
||||
}
|
||||
if (cv_mindelay.value && consoleplayer == serverplayer && Playing())
|
||||
SCR_DisplayLocalPing();
|
||||
}
|
||||
|
||||
if (marathonmode)
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue