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Chat messages in the waiting for players screen!
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parent
4af36ec766
commit
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2 changed files with 3 additions and 1 deletions
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@ -390,6 +390,7 @@ static void D_Display(void)
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// The clientconnect drawer is independent...
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// The clientconnect drawer is independent...
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// I don't think HOM from nothing drawing is independent...
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// I don't think HOM from nothing drawing is independent...
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F_WaitingPlayersDrawer();
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F_WaitingPlayersDrawer();
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HU_Drawer();
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case GS_DEDICATEDSERVER:
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case GS_DEDICATEDSERVER:
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case GS_NULL:
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case GS_NULL:
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break;
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break;
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@ -1905,7 +1905,7 @@ boolean G_Responder(event_t *ev)
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else if (gamestate == GS_GAMEEND || gamestate == GS_EVALUATION || gamestate == GS_CREDITS)
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else if (gamestate == GS_GAMEEND || gamestate == GS_EVALUATION || gamestate == GS_CREDITS)
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return true;
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return true;
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else if (gamestate == GS_INTERMISSION || gamestate == GS_VOTING)
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else if (gamestate == GS_INTERMISSION || gamestate == GS_VOTING || gamestate == GS_WAITINGPLAYERS)
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if (HU_Responder(ev))
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if (HU_Responder(ev))
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return true; // chat ate the event
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return true; // chat ate the event
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@ -2162,6 +2162,7 @@ void G_Ticker(boolean run)
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break;
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break;
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case GS_WAITINGPLAYERS:
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case GS_WAITINGPLAYERS:
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F_WaitingPlayersTicker();
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F_WaitingPlayersTicker();
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HU_Ticker();
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break;
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break;
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case GS_DEDICATEDSERVER:
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case GS_DEDICATEDSERVER:
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