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Light level linkdraw fixes
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parent
671919b6ec
commit
0e9e68a9cc
1 changed files with 3 additions and 5 deletions
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@ -2240,9 +2240,9 @@ static void R_ProjectSprite(mobj_t *thing)
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return;
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}
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if (thing->renderflags & RF_ABSOLUTELIGHTLEVEL)
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if (oldthing->renderflags & RF_ABSOLUTELIGHTLEVEL)
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{
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const UINT8 n = R_ThingLightLevel(thing);
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const UINT8 n = R_ThingLightLevel(oldthing);
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// n = uint8 aka 0 - 255, so the shift will always be 0 - LIGHTLEVELS - 1
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lights_array = scalelight[n >> LIGHTSEGSHIFT];
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@ -2272,7 +2272,7 @@ static void R_ProjectSprite(mobj_t *thing)
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lightnum = thing->subsector->sector->lightlevel;
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}
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lightnum = (lightnum + R_ThingLightLevel(thing)) >> LIGHTSEGSHIFT;
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lightnum = (lightnum + R_ThingLightLevel(oldthing)) >> LIGHTSEGSHIFT;
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if (lightnum < 0)
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lights_array = scalelight[0];
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@ -2843,8 +2843,6 @@ static void R_SortVisSprites(vissprite_t* vsprsortedhead, UINT32 start, UINT32 e
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if (dsfirst != &unsorted)
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{
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if (!(ds->cut & SC_FULLBRIGHT))
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ds->colormap = dsfirst->colormap;
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ds->extra_colormap = dsfirst->extra_colormap;
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// reusing dsnext...
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