From 0ec35334b5cb32182e35b6eb16518534124cf08d Mon Sep 17 00:00:00 2001 From: JugadorXEI Date: Fri, 8 Aug 2025 02:29:13 +0200 Subject: [PATCH] Expose P_LevelIsFrozen to Lua --- src/lua_baselib.c | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/src/lua_baselib.c b/src/lua_baselib.c index d9bb53c93..7c4531199 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -1513,6 +1513,13 @@ static int lib_pPlayerZMovement(lua_State *L) // P_TICK //////////// +static int lib_pLevelIsFrozen(lua_State *L) +{ + INLEVEL + lua_pushboolean(L, P_LevelIsFrozen()); + return 1; +} + static int lib_pSetFreezeLevel(lua_State *L) { boolean value = luaL_checkboolean(L, 1); @@ -4467,6 +4474,7 @@ static luaL_Reg lib[] = { {"P_PlayerZMovement",lib_pPlayerZMovement}, // p_tick + {"P_LevelIsFrozen",lib_pLevelIsFrozen}, {"P_SetFreezeLevel",lib_pSetFreezeLevel}, {"P_MobjIsFrozen",lib_pMobjIsFrozen},