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Make credits accessible from the menu again
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parent
c89048def7
commit
0ecc7ccd54
3 changed files with 15 additions and 2 deletions
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@ -902,9 +902,9 @@ boolean F_CreditResponder(event_t *event)
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void F_StartGameEvaluation(void)
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{
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// Credits option in extras menu
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if (cursaveslot == -1)
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if (grandprixinfo.gp == false)
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{
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S_FadeOutStopMusic(MUSICRATE/2);
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S_FadeMusic(0, MUSICRATE/4);
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F_StartGameEnd();
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return;
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}
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@ -1048,6 +1048,7 @@ typedef enum
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extras_eggtv,
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extras_stereo,
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extras_password,
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extras_credits,
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} extras_e;
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void M_InitExtras(INT32 choice); // init for the struct
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@ -5,6 +5,15 @@
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#include "../m_cond.h"
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#include "../m_cheat.h"
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#include "../s_sound.h"
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#include "../f_finale.h"
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static void M_Credits(INT32 choice)
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{
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(void)choice;
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restoreMenu = currentMenu;
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M_ClearMenus(true);
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F_StartCredits();
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}
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menuitem_t EXTRAS_Main[] =
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{
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@ -32,6 +41,9 @@ menuitem_t EXTRAS_Main[] =
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{IT_STRING | IT_CVAR | IT_CV_STRING, "Password", "If you don't know any passwords, come back later!",
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NULL, {.cvar = &cv_dummyextraspassword}, 0, 0},
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{IT_STRING | IT_CALL, "Credits", "It's important to know who makes the video games you play.",
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NULL, {.routine = M_Credits}, 0, 0},
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};
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// the extras menu essentially reuses the options menu stuff
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