From b9234d1d8cff77c236f6ec988464b8f1a7397b3c Mon Sep 17 00:00:00 2001 From: Steel Titanium Date: Mon, 30 Sep 2019 01:25:21 -0400 Subject: [PATCH 1/2] Fix the sky on the intro cutscene not scrolling. --- src/f_finale.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/f_finale.c b/src/f_finale.c index ee22ecb2f..7dc96163a 100644 --- a/src/f_finale.c +++ b/src/f_finale.c @@ -637,6 +637,7 @@ static void F_IntroDrawScene(void) } else { + menuanimtimer = animtimer; // Reusing this variable for the intro, better than changing the function around. F_SkyScroll(80*4, 0, "TITLESKY"); if (timetonext == 6) { From edf4dd8e0a4d97da5a46c5dc00865ed9084100fe Mon Sep 17 00:00:00 2001 From: Steel Titanium Date: Mon, 30 Sep 2019 01:29:57 -0400 Subject: [PATCH 2/2] Make comment more clear --- src/f_finale.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/f_finale.c b/src/f_finale.c index 7dc96163a..e84d82279 100644 --- a/src/f_finale.c +++ b/src/f_finale.c @@ -637,7 +637,7 @@ static void F_IntroDrawScene(void) } else { - menuanimtimer = animtimer; // Reusing this variable for the intro, better than changing the function around. + menuanimtimer = animtimer; // Reusing this variable for the intro to fix the scrolling sky, better than changing the function around. F_SkyScroll(80*4, 0, "TITLESKY"); if (timetonext == 6) {