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	Send bot status in servercfg
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					 2 changed files with 5 additions and 0 deletions
				
			
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					@ -1555,6 +1555,8 @@ static boolean SV_SendServerConfig(INT32 node)
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		netbuffer->u.servercfg.playerskins[i] = (UINT8)players[i].skin;
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							netbuffer->u.servercfg.playerskins[i] = (UINT8)players[i].skin;
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		netbuffer->u.servercfg.playercolor[i] = (UINT8)players[i].skincolor;
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							netbuffer->u.servercfg.playercolor[i] = (UINT8)players[i].skincolor;
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							netbuffer->u.servercfg.playerisbot[i] = players[i].bot;
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	}
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						}
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	memcpy(netbuffer->u.servercfg.server_context, server_context, 8);
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						memcpy(netbuffer->u.servercfg.server_context, server_context, 8);
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					@ -4289,6 +4291,7 @@ static void HandlePacketFromAwayNode(SINT8 node)
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				playeringame[j] = true;
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									playeringame[j] = true;
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				SetPlayerSkinByNum(j, (INT32)netbuffer->u.servercfg.playerskins[j]);
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									SetPlayerSkinByNum(j, (INT32)netbuffer->u.servercfg.playerskins[j]);
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				players[j].skincolor = netbuffer->u.servercfg.playercolor[j];
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									players[j].skincolor = netbuffer->u.servercfg.playercolor[j];
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									players[j].bot = netbuffer->u.servercfg.playerisbot[j];
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			}
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								}
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			scp = netbuffer->u.servercfg.varlengthinputs;
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								scp = netbuffer->u.servercfg.varlengthinputs;
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					@ -323,6 +323,8 @@ typedef struct
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	UINT8 playerskins[MAXPLAYERS];
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						UINT8 playerskins[MAXPLAYERS];
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	UINT8 playercolor[MAXPLAYERS];
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						UINT8 playercolor[MAXPLAYERS];
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						UINT8 playerisbot[MAXPLAYERS];
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	UINT8 gametype;
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						UINT8 gametype;
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	UINT8 modifiedgame;
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						UINT8 modifiedgame;
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	SINT8 adminplayers[MAXPLAYERS]; // Needs to be signed
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						SINT8 adminplayers[MAXPLAYERS]; // Needs to be signed
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