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UCRP_HITMIDAIR: Don't count hitting yourself
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@ -2690,6 +2690,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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if (source && source->player)
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{
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if (source->player->roundconditions.hit_midair == false
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&& source != target
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&& inflictor
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&& K_IsMissileOrKartItem(inflictor)
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&& target->player->airtime > TICRATE/2
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