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Only check for listenmobj for the splitscreen players
Steel's comment is what hinted me to compare the code again -- P1 was the only one who didn't care about their listenmobj existing first.
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1 changed files with 1 additions and 1 deletions
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@ -635,7 +635,7 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
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for (i = r_splitscreen; i >= 0; i--)
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{
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// Copy the sound for the splitscreen players!
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if (!listenmobj[i])
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if (listenmobj[i] == NULL && i != 0)
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{
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continue;
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}
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