Fix menu multiplayer breaking again

This commit is contained in:
Sally Coolatta 2021-12-28 09:02:46 -05:00
parent 3890c06a4d
commit 0f218b285e
2 changed files with 0 additions and 6 deletions

View file

@ -693,11 +693,6 @@ INT32 G_PlayerInputAnalog(UINT8 p, INT32 gc, boolean menu)
return 0;
}
if (p > splitscreen)
{
return 0;
}
deadzone = (JOYAXISRANGE * cv_deadzone[p].value) / FRACUNIT;
for (i = 0; i < MAXINPUTMAPPING; i++)

View file

@ -180,7 +180,6 @@ void G_MapEventsToControls(event_t *ev)
break;
}
CONS_Printf("AXIS DATA (%d, %d, %d)\n", ev->data1, ev->data2, ev->data3);
i = ev->data1 * 4;
if (ev->data2 != INT32_MAX)