diff --git a/src/info.c b/src/info.c index 45a4c88d9..e5dba9e54 100644 --- a/src/info.c +++ b/src/info.c @@ -4692,7 +4692,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = S_ROBOHOOD_STAND, // seestate sfx_None, // seesound TICRATE, // reactiontime - sfx_None, // attacksound + sfx_ngjump, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound diff --git a/src/p_enemy.c b/src/p_enemy.c index 785d19fb4..6883257fa 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -1731,6 +1731,7 @@ void A_HoodThink(mobj_t *actor) // Target dangerously close to robohood, retreat then. if ((dm < 256<info->attacksound); P_SetMobjState(actor, actor->info->raisestate); return; }