Always clamp texturecolumn in sprite draw

This commit is contained in:
Eidolon 2023-09-24 14:39:12 -05:00
parent 1ffc7d7c82
commit 0f3ede7fed

View file

@ -1068,12 +1068,8 @@ static void R_DrawVisSprite(vissprite_t *vis)
// Vertically sheared sprite
for (dc_x = vis->x1; dc_x <= vis->x2; dc_x++, frac += vis->xiscale, dc_texturemid -= vis->shear.tan)
{
texturecolumn = frac>>FRACBITS;
texturecolumn = std::clamp(frac >> FRACBITS, 0, patch->width - 1);
#ifdef RANGECHECK
if (texturecolumn < 0 || texturecolumn >= pwidth)
I_Error("R_DrawSpriteRange: bad texturecolumn at %d from end, dc_x=%d, x2=%d, texturecolumn=%d (%d), pwidth=%d, xiscale=%d, startfrac=%d", vis->x2 - dc_x, dc_x, vis->x2, texturecolumn, frac, pwidth, vis->xiscale, vis->startfrac);
#endif
column = (column_t *)((UINT8 *)patch->columns + (patch->columnofs[texturecolumn]));
if (bmpatch)
bmcol = (column_t *)((UINT8 *)bmpatch->columns + (bmpatch->columnofs[texturecolumn]));
@ -1084,10 +1080,8 @@ static void R_DrawVisSprite(vissprite_t *vis)
}
else
{
#ifdef RANGECHECK
pwidth = patch->width;
#endif
#ifdef RANGECHECK
if (vis->x1test && vis->x2test)
{
INT32 x1test = vis->x1test;
@ -1101,21 +1095,18 @@ static void R_DrawVisSprite(vissprite_t *vis)
const INT32 t = (vis->startfrac + (vis->xiscale * (x2test - x1test))) >> FRACBITS;
if (x1test <= x2test && (t < 0 || t >= pwidth))
if (x1test <= x2test && (t < 0 || t >= patch->width))
{
CONS_Printf("THE GAME WOULD HAVE CRASHED, %d (old) vs %d (new)\n", (x2test - x1test), (vis->x2 - vis->x1));
}
}
#endif // RANGECHECK
// Non-paper drawing loop
for (dc_x = vis->x1; dc_x <= vis->x2; dc_x++, frac += vis->xiscale, sprtopscreen += vis->shear.tan)
{
texturecolumn = frac>>FRACBITS;
texturecolumn = std::clamp(frac >> FRACBITS, 0, patch->width - 1);
#ifdef RANGECHECK
if (texturecolumn < 0 || texturecolumn >= pwidth)
I_Error("R_DrawSpriteRange: bad texturecolumn at %d from end, dc_x=%d, x2=%d, texturecolumn=%d (%d), pwidth=%d, xiscale=%d, startfrac=%d", vis->x2 - dc_x, dc_x, vis->x2, texturecolumn, frac, pwidth, vis->xiscale, vis->startfrac);
#endif
column = (column_t *)((UINT8 *)patch->columns + (patch->columnofs[texturecolumn]));
if (bmpatch)