diff --git a/src/p_enemy.c b/src/p_enemy.c index 9bd5a9c79..9489693b5 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -8275,7 +8275,7 @@ void A_JawzChase(mobj_t *actor) && (G_RaceGametype() // Instantly go after in Race || (G_BattleGametype() && bestdist < RING_DIST>>FRACBITS))) // Wait until you're in distance in Battle { - CONS_Printf("ang: %d, dist: %d, wtarg: %d\n", bestang, bestdist, wtarg); + //CONS_Printf("ang: %d, dist: %d, wtarg: %d\n", bestang, bestdist, wtarg); P_SetTarget(&actor->tracer, players[wtarg].mo); }