Subtract texture angle from speedpad TERRAIN

This commit is contained in:
James R 2022-10-26 19:59:15 -07:00
parent 4851b8e697
commit 0fba68f4ba

View file

@ -517,22 +517,22 @@ void K_ProcessTerrainEffect(mobj_t *mo)
{ {
if (player->mo->ceilingrover != NULL) if (player->mo->ceilingrover != NULL)
{ {
thrustAngle += *player->mo->ceilingrover->bottomangle; thrustAngle -= *player->mo->ceilingrover->bottomangle;
} }
else else
{ {
thrustAngle += player->mo->subsector->sector->ceilingpic_angle; thrustAngle -= player->mo->subsector->sector->ceilingpic_angle;
} }
} }
else else
{ {
if (player->mo->floorrover != NULL) if (player->mo->floorrover != NULL)
{ {
thrustAngle += *player->mo->floorrover->topangle; thrustAngle -= *player->mo->floorrover->topangle;
} }
else else
{ {
thrustAngle += player->mo->subsector->sector->floorpic_angle; thrustAngle -= player->mo->subsector->sector->floorpic_angle;
} }
} }