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Merge sdl/hwsym_sdl.c
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@ -104,29 +104,15 @@ void *hwSym(const char *funcName,void *handle)
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GETFUNC(MakeScreenFinalTexture);
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GETFUNC(DrawScreenFinalTexture);
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<<<<<<< HEAD
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GETFUNC(RenderSkyDome);
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=======
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>>>>>>> srb2/next
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GETFUNC(LoadShaders);
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GETFUNC(KillShaders);
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GETFUNC(SetShader);
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GETFUNC(UnSetShader);
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<<<<<<< HEAD
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GETFUNC(LoadCustomShader);
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GETFUNC(InitCustomShaders);
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GETFUNC(StartBatching);
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GETFUNC(RenderBatches);
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=======
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GETFUNC(SetShaderInfo);
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GETFUNC(LoadCustomShader);
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GETFUNC(InitCustomShaders);
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>>>>>>> srb2/next
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#else //HWRENDER
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if (0 == strcmp("FinishUpdate", funcName))
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return funcPointer; //&FinishUpdate;
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