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Impose default radius for orbiting flickies
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1 changed files with 4 additions and 0 deletions
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@ -10900,6 +10900,10 @@ void A_FlickyCenter(mobj_t *actor)
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// Now abs() extravalue1 (home radius)
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if (!actor->spawnpoint)
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actor->extravalue1 = abs(actor->extravalue1);
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// Impose default home radius if flicky orbits around player
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if (!(actor->flags & MF_SLIDEME) && !actor->extravalue1)
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actor->extravalue1 = 512 * FRACUNIT;
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}
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if (!(actor->flags & MF_SLIDEME) && !(actor->flags & MF_NOCLIPTHING))
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