From 1033ddd928243b18994b540717e8be400bf4fe6a Mon Sep 17 00:00:00 2001 From: SinnamonLat Date: Tue, 24 May 2022 01:30:00 +0200 Subject: [PATCH] use gc_x instead of gc_b to cancel connection screen --- src/d_clisrv.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 6e63c0b73..35220232d 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -1487,7 +1487,7 @@ static void M_ConfirmConnect(event_t *ev) M_ClearMenus(true); } - else if (G_PlayerInputDown(0, gc_b, 1)) + else if (G_PlayerInputDown(0, gc_x, 1)) { cl_mode = CL_ABORTED; M_ClearMenus(true); @@ -1900,7 +1900,7 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic G_MapEventsToControls(&events[eventtail]); } - if (G_PlayerInputDown(0, gc_b, 1) || cl_mode == CL_ABORTED) + if (G_PlayerInputDown(0, gc_x, 1) || cl_mode == CL_ABORTED) { CONS_Printf(M_GetText("Network game synchronization aborted.\n")); // M_StartMessage(M_GetText("Network game synchronization aborted.\n\nPress ESC\n"), NULL, MM_NOTHING);