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Also change initial RNG seed
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@ -478,7 +478,7 @@ Obj_MonitorSpawnParts (mobj_t *monitor)
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P_SetScale(monitor, (monitor->destscale *= 2));
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monitor_itemcount(monitor) = 0;
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monitor_rngseed(monitor) = P_GetRandSeed(PR_ITEM_ROULETTE);
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monitor_rngseed(monitor) = P_GetRandSeed(PR_ITEM_SPAWNER);
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monitor_spawntic(monitor) = leveltime;
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monitor_emerald(monitor) = 0;
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