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Bailquake Cleanup
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parent
71a1175315
commit
1086c1e799
4 changed files with 9 additions and 21 deletions
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@ -1083,7 +1083,7 @@ struct player_t
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UINT32 bailcharge;
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UINT32 baildrop;
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UINT8 bailquake;
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boolean bailquake;
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boolean analoginput; // Has an input been recorded that requires analog usage? For input display.
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20
src/k_kart.c
20
src/k_kart.c
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@ -10051,16 +10051,11 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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player->ringboost /= 3;
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}
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if (player->bailquake)
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player->bailquake--;
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// bail camera shake
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if (player->bailquake > 0 && !player->mo->hitlag) // only start after hitlag ends
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if (player->bailquake) // quake as soon as we leave hitlag
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{
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P_StartQuakeFromMobj(1, 50 * player->mo->scale, 2048 * player->mo->scale, player->mo);
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}
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P_StartQuakeFromMobj(7, 50 * player->mo->scale, 2048 * player->mo->scale, player->mo);
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player->bailquake = false;
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}
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// The precise ordering of start-of-level made me want to cut my head off,
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// so let's try this instead. Whatever!
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@ -14044,12 +14039,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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player->baildrop = baildrop * BAIL_DROPFREQUENCY + 1;
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K_AddHitLag(player->mo, TICRATE/4, false);
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player->bailquake = player->mo->hitlag; // the quake effect that uses this will ignore it during hitlag and trigger after, so it needs to be longer than the hitlag
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//if (player->mo->hitlag > 0) // bail blink; make the player invisible during the swish, like classic games.
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//{
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//player->mo->renderflags |= RF_DONTDRAW;
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//}
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player->bailquake = true; // set for a one time quake effect as soon as hitlag ends
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if (P_PlayerInPain(player))
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{
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@ -289,7 +289,7 @@ static int player_get(lua_State *L)
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else if (fastcmp(field,"baildrop"))
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lua_pushinteger(L, plr->baildrop);
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else if (fastcmp(field,"bailquake"))
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lua_pushinteger(L, plr->bailquake);
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lua_pushboolean(L, plr->bailquake);
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else if (fastcmp(field,"dotrickfx"))
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lua_pushboolean(L, plr->dotrickfx);
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else if (fastcmp(field,"stingfx"))
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@ -921,7 +921,7 @@ static int player_set(lua_State *L)
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else if (fastcmp(field,"baildrop"))
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plr->baildrop = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"bailquake"))
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plr->bailquake = luaL_checkinteger(L, 3);
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plr->bailquake = luaL_checkboolean(L, 3);
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else if (fastcmp(field,"analoginput"))
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plr->analoginput = luaL_checkboolean(L, 3);
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else if (fastcmp(field,"transfer"))
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@ -9635,7 +9635,7 @@ void P_DoQuakeOffset(UINT8 view, mappoint_t *viewPos, mappoint_t *offset)
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quake = quake->next;
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}
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// Add level-based effects, and local bailquake
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// Add level-based effects
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if (P_MobjWasRemoved(viewer->mo) == false
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&& viewer->speed > viewer->mo->scale
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&& P_IsObjectOnGround(viewer->mo) == true)
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@ -9653,8 +9653,6 @@ void P_DoQuakeOffset(UINT8 view, mappoint_t *viewPos, mappoint_t *offset)
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ir = FixedMul((viewer->stairjank * FRACUNIT * 5) / 17, mapobjectscale);
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addZ += ir;
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}
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}
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fixed_t maxShake = FixedMul(cv_cam_height[view].value, mapobjectscale) * 3 / 4;
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