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Bring snapshotmaps into the map, queuemap, showmap fold
- Support partial names (but only with quotes around spaces, to accomodate for the multiple course support) - Also permit `snapshotmap` as a command alias, with this one given in the help message
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1 changed files with 16 additions and 6 deletions
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@ -448,7 +448,9 @@ void D_RegisterServerCommands(void)
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COM_AddDebugCommand("eval", Command_Eval);
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COM_AddCommand("writetextmap", Command_WriteTextmap);
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COM_AddCommand("snapshotmaps", Command_SnapshotMaps);
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COM_AddCommand("snapshotmap", Command_SnapshotMaps);
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COM_AddCommand("snapshotmaps", Command_SnapshotMaps); // alias
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// for master server connection
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AddMServCommands();
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@ -6694,8 +6696,8 @@ static void Command_SnapshotMaps(void)
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if (COM_Argc() < 2)
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{
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CONS_Printf(
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"snapshotmaps <map> [map2...]: Create a thumbnail screenshot for the specified levels.\n"
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"- Use the full map name, e.g. RR_TestRun.\n"
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"snapshotmap <map> [map2...]: Create a thumbnail screenshot for the specified levels.\n"
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"- You can do partial names, but no spaces (without \"quotes around them\").\n"
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"- You can give this command UP TO %d map names and it will create images for all of them.\n"
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"- This command generates two images -- one 320x200 for the PICTURE lump, another 1024x1024 for rich presence.\n"
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"- The map requires a \"snapshot camera\" object to have been placed.\n"
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@ -6735,23 +6737,31 @@ static void Command_SnapshotMaps(void)
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roundqueue.snapshotmaps = true;
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size_t i;
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INT32 map;
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const char *mapname;
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char *realmapname;
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for (i = 1; i < COM_Argc(); ++i)
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{
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INT32 map = G_MapNumber(COM_Argv(i));
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mapname = COM_Argv(i);
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map = G_FindMapByNameOrCode(COM_Argv(i), &realmapname); // G_MapNumber(COM_Argv(i));
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if (map < 0 || map >= nummapheaders)
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if (map == 0)
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{
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CONS_Alert(CONS_WARNING, "%s: Map doesn't exist. Not doing anything.\n", COM_Argv(i));
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CONS_Alert(CONS_ERROR, M_GetText("Could not find any map described as '%s'.\nNot snapshotting any maps."), mapname);
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// clear round queue (to be safe)
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memset(&roundqueue, 0, sizeof(struct roundqueue));
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return;
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}
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map--;
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INT32 gt = G_GuessGametypeByTOL(mapheaderinfo[map]->typeoflevel);
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G_MapIntoRoundQueue(map, gt != -1 ? gt : GT_RACE, false, false);
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Z_Free(realmapname);
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}
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D_MapChange(1 + roundqueue.entries[0].mapnum, roundqueue.entries[0].gametype, false, true, 1, false, false);
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