Add (unfinished) drafting effect

This commit is contained in:
TehRealSalt 2019-05-05 01:24:05 -04:00
parent e087d18402
commit 10b9cd9115
5 changed files with 180 additions and 70 deletions

View file

@ -7181,6 +7181,12 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_RINGSPARKS14",
"S_RINGSPARKS15",
"S_DRAFTDUST1",
"S_DRAFTDUST2",
"S_DRAFTDUST3",
"S_DRAFTDUST4",
"S_DRAFTDUST5",
#ifdef SEENAMES
"S_NAMECHECK",
#endif

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@ -69,7 +69,7 @@ char sprnames[NUMSPRITES + 1][5] =
"CNDL","DOCH","DUCK","GTRE","CHES","CHIM","DRGN","LZMN","PGSS","ZTCH",
"MKMA","MKMP","RTCH","BOWL","BOWH","BRRL","BRRR","HRSE","TOAH","BFRT",
"OFRT","RFRT","PFRT","ASPK","HBST","HBSO","HBSF","WBLZ","WBLN","FWRK",
"MXCL","RGSP","XMS4","XMS5","VIEW"
"MXCL","RGSP","DRAF","XMS4","XMS5","VIEW"
};
// Doesn't work with g++, needs actionf_p1 (don't modify this comment)
@ -3431,6 +3431,12 @@ state_t states[NUMSTATES] =
{SPR_RGSP, FF_PAPERSPRITE|FF_FULLBRIGHT|13, 1, {NULL}, 0, 0, S_RINGSPARKS15}, // S_RINGSPARKS14
{SPR_RGSP, FF_PAPERSPRITE|FF_FULLBRIGHT|14, 1, {NULL}, 0, 0, S_NULL}, // S_RINGSPARKS15
{SPR_DRAF, 0, 2, {NULL}, 0, 0, S_DRAFTDUST2}, // S_DRAFTDUST1
{SPR_DRAF, 1, 1, {NULL}, 0, 0, S_DRAFTDUST3}, // S_DRAFTDUST2
{SPR_DRAF, 2, 1, {NULL}, 0, 0, S_DRAFTDUST4}, // S_DRAFTDUST3
{SPR_DRAF, 3, 1, {NULL}, 0, 0, S_DRAFTDUST5}, // S_DRAFTDUST4
{SPR_DRAF, 4, 1, {NULL}, 0, 0, S_NULL}, // S_DRAFTDUST5
#ifdef SEENAMES
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK
#endif

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@ -777,6 +777,7 @@ typedef enum sprite
SPR_FWRK,
SPR_MXCL,
SPR_RGSP,
SPR_DRAF,
// Xmas-specific sprites that don't fit aboxe
SPR_XMS4,
@ -4089,6 +4090,12 @@ typedef enum state
S_RINGSPARKS14,
S_RINGSPARKS15,
S_DRAFTDUST1,
S_DRAFTDUST2,
S_DRAFTDUST3,
S_DRAFTDUST4,
S_DRAFTDUST5,
#ifdef SEENAMES
S_NAMECHECK,
#endif

View file

@ -2227,7 +2227,7 @@ static void K_GetKartBoostPower(player_t *player)
ADDBOOST(FRACUNIT/4, 4*FRACUNIT); // + 25% top speed, + 400% acceleration
if (player->kartstuff[k_ringboost]) // Ring Boost
ADDBOOST(FRACUNIT/5, 4*FRACUNIT); // + 20% top speed, + 200% acceleration
ADDBOOST(FRACUNIT/5, 4*FRACUNIT); // + 20% top speed, + 400% acceleration
if (player->kartstuff[k_growshrinktimer] > 0) // Grow
{
@ -2239,7 +2239,8 @@ static void K_GetKartBoostPower(player_t *player)
if (player->kartstuff[k_draftpower] > 0) // Drafting
{
speedboost += (player->kartstuff[k_draftpower]) / 3; // + 0-33.3%
speedboost += (player->kartstuff[k_draftpower]) / 3; // + 0-33.3% top speed
accelboost += (FRACUNIT/3); // + 33.3% acceleration
numboosts++; // (Drafting suffers no boost stack penalty!)
}
@ -3386,6 +3387,81 @@ void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent)
dust->flags2 |= MF2_SHADOW;
}
void K_SpawnDraftDust(mobj_t *mo)
{
UINT8 i;
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));
for (i = 0; i < 2; i++)
{
angle_t ang, aoff;
SINT8 sign = 1;
UINT8 foff = 0;
mobj_t *dust;
boolean drifting = false;
if (mo->player)
{
ang = mo->player->frameangle;
if (mo->player->kartstuff[k_drift] != 0)
{
#if 1
break; // broken.
#endif
drifting = true;
ang += (mo->player->kartstuff[k_drift] * (ANGLE_270 / 5)); // -112 doesn't work. I fucking HATE SRB2 angles
if (mo->player->kartstuff[k_drift] < 0)
sign = 1;
else
sign = -1;
}
//foff = (TICRATE - mo->player->kartstuff[k_draftleeway]) / 8;
if (foff > 4)
foff = 4; // this shouldn't happen
}
else
ang = mo->angle;
if (!drifting)
{
if (i & 1)
sign = -1;
else
sign = 1;
}
aoff = (ang + ANGLE_180) + (ANGLE_45 * sign);
dust = P_SpawnMobj(mo->x + FixedMul(24*mo->scale, FINECOSINE(aoff>>ANGLETOFINESHIFT)),
mo->y + FixedMul(24*mo->scale, FINESINE(aoff>>ANGLETOFINESHIFT)),
mo->z, MT_THOK);
P_SetMobjState(dust, S_DRAFTDUST1 + foff);
if (leveltime & 1)
dust->tics++; // "randomize" animation
P_SetTarget(&dust->target, mo);
dust->angle = ang - (ANGLE_90 * sign); // point completely perpendicular from the player
dust->destscale = mo->scale;
P_SetScale(dust, mo->scale);
K_FlipFromObject(dust, mo);
dust->momx = (4*mo->momx)/5;
dust->momy = (4*mo->momy)/5;
//dust->momz = (4*mo->momz)/5;
P_Thrust(dust, dust->angle, 4*mo->scale);
if (drifting) // only 1 trail while drifting
break;
}
}
// K_DriftDustHandling
// Parameters:
// spawner: The map object that is spawning the drift dust
@ -4824,31 +4900,89 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
K_UpdateEngineSounds(player, cmd); // Thanks, VAda!
K_GetKartBoostPower(player);
// Banana drag/offroad dust
if (player->mo && !player->spectator
&& P_IsObjectOnGround(player->mo) && player->speed > 0
&& player->kartstuff[k_boostpower] < FRACUNIT)
// Special effect objects!
if (player->mo && !player->spectator)
{
K_SpawnWipeoutTrail(player->mo, true);
if (leveltime % 6 == 0)
S_StartSound(player->mo, sfx_cdfm70);
}
if (player->kartstuff[k_dashpadcooldown]) // Twinkle Circuit afterimages
{
mobj_t *ghost;
ghost = P_SpawnGhostMobj(player->mo);
ghost->fuse = player->kartstuff[k_dashpadcooldown]+1;
ghost->momx = player->mo->momx / (player->kartstuff[k_dashpadcooldown]+1);
ghost->momy = player->mo->momy / (player->kartstuff[k_dashpadcooldown]+1);
ghost->momz = player->mo->momz / (player->kartstuff[k_dashpadcooldown]+1);
player->kartstuff[k_dashpadcooldown]--;
}
// Speed lines
if ((EITHERSNEAKER(player) || player->kartstuff[k_ringboost]
|| player->kartstuff[k_driftboost] || player->kartstuff[k_startboost]
|| player->kartstuff[k_draftpower])
&& player->speed > 0)
{
mobj_t *fast = P_SpawnMobj(player->mo->x + (P_RandomRange(-36,36) * player->mo->scale),
player->mo->y + (P_RandomRange(-36,36) * player->mo->scale),
player->mo->z + (player->mo->height/2) + (P_RandomRange(-20,20) * player->mo->scale),
MT_FASTLINE);
fast->angle = R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy);
fast->momx = 3*player->mo->momx/4;
fast->momy = 3*player->mo->momy/4;
fast->momz = 3*player->mo->momz/4;
K_MatchGenericExtraFlags(fast, player->mo);
if (player->speed > 0)
{
// Speed lines
if (EITHERSNEAKER(player) || player->kartstuff[k_ringboost]
|| player->kartstuff[k_driftboost] || player->kartstuff[k_startboost])
{
mobj_t *fast = P_SpawnMobj(player->mo->x + (P_RandomRange(-36,36) * player->mo->scale),
player->mo->y + (P_RandomRange(-36,36) * player->mo->scale),
player->mo->z + (player->mo->height/2) + (P_RandomRange(-20,20) * player->mo->scale),
MT_FASTLINE);
fast->angle = R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy);
fast->momx = 3*player->mo->momx/4;
fast->momy = 3*player->mo->momy/4;
fast->momz = 3*player->mo->momz/4;
K_MatchGenericExtraFlags(fast, player->mo);
}
if (player->kartstuff[k_numboosts] > 0) // Boosting after images
{
mobj_t *ghost;
ghost = P_SpawnGhostMobj(player->mo);
ghost->extravalue1 = player->kartstuff[k_numboosts]+1;
ghost->extravalue2 = (leveltime % ghost->extravalue1);
ghost->fuse = ghost->extravalue1;
ghost->frame |= FF_FULLBRIGHT;
ghost->colorized = true;
//ghost->color = player->skincolor;
//ghost->momx = (3*player->mo->momx)/4;
//ghost->momy = (3*player->mo->momy)/4;
//ghost->momz = (3*player->mo->momz)/4;
if (leveltime & 1)
ghost->flags2 |= MF2_DONTDRAW;
}
if (P_IsObjectOnGround(player->mo))
{
// Offroad dust
if (player->kartstuff[k_boostpower] < FRACUNIT)
{
K_SpawnWipeoutTrail(player->mo, true);
if (leveltime % 6 == 0)
S_StartSound(player->mo, sfx_cdfm70);
}
// Draft dust
//if (player->kartstuff[k_draftpower] > 0)
{
K_SpawnDraftDust(player->mo);
if (leveltime % 23 == 0 || !S_SoundPlaying(player->mo, sfx_s265))
S_StartSound(player->mo, sfx_s265);
}
}
}
if (G_RaceGametype() && player->kartstuff[k_rings] <= 0) // spawn ring debt indicator
{
mobj_t *debtflag = P_SpawnMobj(player->mo->x + player->mo->momx, player->mo->y + player->mo->momy,
player->mo->z + player->mo->momz + player->mo->height + (24*player->mo->scale), MT_THOK);
P_SetMobjState(debtflag, S_RINGDEBT);
P_SetScale(debtflag, (debtflag->destscale = player->mo->scale));
K_MatchGenericExtraFlags(debtflag, player->mo);
debtflag->frame += (leveltime % 4);
if ((leveltime/12) & 1)
debtflag->frame += 4;
debtflag->color = player->skincolor;
debtflag->fuse = 2;
if (P_IsLocalPlayer(player))
debtflag->flags2 |= MF2_DONTDRAW;
}
}
if (player->playerstate == PST_DEAD || player->kartstuff[k_respawn] > 1) // Ensure these are set correctly here
@ -4901,50 +5035,6 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
player->mo->colorized = false;
}
if (G_RaceGametype() && player->kartstuff[k_rings] <= 0) // spawn ring debt indicator
{
mobj_t *debtflag = P_SpawnMobj(player->mo->x + player->mo->momx, player->mo->y + player->mo->momy,
player->mo->z + player->mo->momz + player->mo->height + (24*player->mo->scale), MT_THOK);
P_SetMobjState(debtflag, S_RINGDEBT);
P_SetScale(debtflag, (debtflag->destscale = player->mo->scale));
K_MatchGenericExtraFlags(debtflag, player->mo);
debtflag->frame += (leveltime % 4);
if ((leveltime/12) & 1)
debtflag->frame += 4;
debtflag->color = player->skincolor;
debtflag->fuse = 2;
if (P_IsLocalPlayer(player))
debtflag->flags2 |= MF2_DONTDRAW;
}
if (player->kartstuff[k_dashpadcooldown]) // Twinkle Circuit inspired afterimages
{
mobj_t *ghost;
ghost = P_SpawnGhostMobj(player->mo);
ghost->fuse = player->kartstuff[k_dashpadcooldown]+1;
ghost->momx = player->mo->momx / (player->kartstuff[k_dashpadcooldown]+1);
ghost->momy = player->mo->momy / (player->kartstuff[k_dashpadcooldown]+1);
ghost->momz = player->mo->momz / (player->kartstuff[k_dashpadcooldown]+1);
player->kartstuff[k_dashpadcooldown]--;
}
if (player->kartstuff[k_numboosts] > 0) // Booating after images
{
mobj_t *ghost;
ghost = P_SpawnGhostMobj(player->mo);
ghost->extravalue1 = player->kartstuff[k_numboosts]+1;
ghost->extravalue2 = (leveltime % ghost->extravalue1);
ghost->fuse = ghost->extravalue1;
ghost->frame |= FF_FULLBRIGHT;
ghost->colorized = true;
//ghost->color = player->skincolor;
//ghost->momx = (3*player->mo->momx)/4;
//ghost->momy = (3*player->mo->momy)/4;
//ghost->momz = (3*player->mo->momz)/4;
if (leveltime & 1)
ghost->flags2 |= MF2_DONTDRAW;
}
// DKR style camera for boosting
if (player->kartstuff[k_boostcam] != 0 || player->kartstuff[k_destboostcam] != 0)
{

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@ -43,6 +43,7 @@ void K_SpawnMineExplosion(mobj_t *source, UINT8 color);
void K_SpawnBoostTrail(player_t *player);
void K_SpawnSparkleTrail(mobj_t *mo);
void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent);
void K_SpawnDraftDust(mobj_t *mo);
void K_DriftDustHandling(mobj_t *spawner);
void K_PuntMine(mobj_t *mine, mobj_t *punter);
void K_DoSneaker(player_t *player, INT32 type);