diff --git a/src/k_kart.c b/src/k_kart.c index ecd1b7c6d..d3d36125f 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -14125,8 +14125,10 @@ void K_MoveKartPlayer(player_t *player, boolean onground) { // Set up bail charge, provided we have something to bail with (any rings or item resource). boolean grounded = P_IsObjectOnGround(player->mo); - onground && player->tumbleBounces == 0 ? player->bailcharge += 2 : player->bailcharge++; // charge twice as fast on the ground - if ((P_PlayerInPain(player) && player->bailcharge == 1) || (grounded && P_PlayerInPain(player) && player->bailcharge == 2)) // this is brittle .. + // onground && player->tumbleBounces == 0 ? player->bailcharge += 2 : player->bailcharge++; // charge twice as fast on the ground + player->bailcharge += 2; + // if ((P_PlayerInPain(player) && player->bailcharge == 1) || (grounded && P_PlayerInPain(player) && player->bailcharge == 2)) // this is brittle .. + if (player->bailcharge == 2) { mobj_t *bail = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, MT_BAILCHARGE); S_StartSound(bail, sfx_gshb9); // I tried to use info.c, but you can't play sounds on mobjspawn via A_PlaySound