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Fix the most significant, immediately-apparent problems with Dedicated
- Don't load level twice (only became apparent thanks to new console print warnings) - Get first map of gametype instead of defaulting to Test Run - Don't apply profile material
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ebdb5db502
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1 changed files with 14 additions and 14 deletions
28
src/d_main.c
28
src/d_main.c
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@ -1205,7 +1205,7 @@ void D_SRB2Main(void)
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INT32 numbasemapheaders;
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INT32 pstartmap = 1;
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INT32 pstartmap = 0;
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boolean autostart = false;
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/* break the version string into version numbers, for netplay */
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@ -1759,11 +1759,14 @@ void D_SRB2Main(void)
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// Has to be done before anything else so skin, color, etc in command buffer has an affect.
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// ttlprofilen used because it's roughly equivalent in functionality - a QoL aid for quickly getting from startup to action
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PR_ApplyProfile(cv_ttlprofilen.value, 0);
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for (i = 1; i < cv_splitplayers.value; i++)
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if (!dedicated)
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{
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PR_ApplyProfile(cv_lastprofile[i].value, i);
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PR_ApplyProfile(cv_ttlprofilen.value, 0);
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for (i = 1; i < cv_splitplayers.value; i++)
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{
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PR_ApplyProfile(cv_lastprofile[i].value, i);
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}
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}
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if (autostart || netgame)
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@ -1845,8 +1848,13 @@ void D_SRB2Main(void)
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CV_SetValue(&cv_kartspeed, newskill);
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}
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if (server && !M_CheckParm("+map"))
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if (server && (dedicated || !M_CheckParm("+map")))
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{
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if (!pstartmap && (pstartmap = G_GetFirstMapOfGametype(gametype)+1) > nummapheaders)
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{
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I_Error("Can't get first map of gametype\n");
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}
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if (M_MapLocked(pstartmap))
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{
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G_SetUsedCheats();
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@ -1868,14 +1876,6 @@ void D_SRB2Main(void)
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CON_ToggleOff();
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if (dedicated && server)
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{
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levelstarttic = gametic;
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G_SetGamestate(GS_LEVEL);
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if (!P_LoadLevel(false, false))
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I_Quit(); // fail so reset game stuff
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}
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#ifdef HAVE_DISCORDRPC
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if (! dedicated)
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{
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