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I don't wanna deal with ghosts right now
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@ -5443,7 +5443,7 @@ void G_BeginRecording(void)
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memset(name,0,sizeof(name));
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demo_p = demobuffer;
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demoflags = DF_GHOST|(multiplayer ? DF_MULTIPLAYER : (modeattacking<<DF_ATTACKSHIFT));
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demoflags = multiplayer ? DF_MULTIPLAYER : (DF_GHOST|(modeattacking<<DF_ATTACKSHIFT));
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// Setup header.
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M_Memcpy(demo_p, DEMOHEADER, 12); demo_p += 12;
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