More consistent break convention in HandlePacketFromPlayer

This commit is contained in:
AJ Martinez 2023-03-27 23:06:03 -07:00 committed by James R
parent b5cfc22a0a
commit 119f23bd7b

View file

@ -5369,7 +5369,7 @@ static void HandlePacketFromPlayer(SINT8 node)
if (client) if (client)
CL_PrepareDownloadLuaFile(); CL_PrepareDownloadLuaFile();
break; break;
case PT_CHALLENGEALL: ; // -Wpedantic case PT_CHALLENGEALL:
if (demo.playback || node != servernode) // SERVER should still respond to this to prove its own identity, just not from clients. if (demo.playback || node != servernode) // SERVER should still respond to this to prove its own identity, just not from clients.
break; break;
@ -5456,14 +5456,14 @@ static void HandlePacketFromPlayer(SINT8 node)
} }
} }
break; break;
case PT_RESULTSALL: ; // -Wpedantic case PT_RESULTSALL:
if (demo.playback || server || node != servernode || !expectChallenge)
break;
int resultsplayer; int resultsplayer;
uint8_t allzero[64]; uint8_t allzero[64];
memset(allzero, 0, sizeof(allzero)); memset(allzero, 0, sizeof(allzero));
if (demo.playback || server || node != servernode || !expectChallenge)
break;
for (resultsplayer = 0; resultsplayer < MAXPLAYERS; resultsplayer++) for (resultsplayer = 0; resultsplayer < MAXPLAYERS; resultsplayer++)
{ {
if (!playeringame[resultsplayer]) if (!playeringame[resultsplayer])