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https://github.com/KartKrewDev/RingRacers.git
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Remove PF_SKIDDOWN, just use PF_FAULT
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3332c22801
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5 changed files with 9 additions and 7 deletions
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@ -113,7 +113,8 @@ typedef enum
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// Spill rings after falling
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PF_NIGHTSFALL = 1<<24,
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PF_DRILLING = 1<<25,
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PF_SKIDDOWN = 1<<26,
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// free: 1<<26
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/*** TAG STUFF ***/
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PF_TAGGED = 1<<27, // Player has been tagged and awaits the next round in hide and seek.
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@ -8569,7 +8569,8 @@ static const char *const PLAYERFLAG_LIST[] = {
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// Spill rings after falling
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"NIGHTSFALL",
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"DRILLING",
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"SKIDDOWN",
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"\x01", // free: 1<<26 (name un-matchable)
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/*** TAG STUFF ***/
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"TAGGED", // Player has been tagged and awaits the next round in hide and seek.
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@ -3605,7 +3605,7 @@ void K_DriftDustHandling(mobj_t *spawner)
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if (spawner->player)
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{
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if (spawner->player->pflags & PF_SKIDDOWN)
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if (spawner->player->pflags & PF_FAULT)
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{
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anglediff = abs((signed)(spawner->angle - spawner->player->frameangle));
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if (leveltime % 6 == 0)
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@ -5316,7 +5316,7 @@ void K_KartPlayerHUDUpdate(player_t *player)
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if (player->karthud[khud_tauntvoices])
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player->karthud[khud_tauntvoices]--;
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if (!(player->pflags & PF_SKIDDOWN))
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if (!(player->pflags & PF_FAULT))
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player->karthud[khud_fault] = 0;
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else if (player->karthud[khud_fault] > 0 && player->karthud[khud_fault] < 2*TICRATE)
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player->karthud[khud_fault]++;
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@ -111,7 +111,7 @@ void K_DoIngameRespawn(player_t *player)
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if (leveltime < starttime) // FAULT
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{
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player->powers[pw_nocontrol] = (starttime - leveltime) + 50;
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player->pflags |= PF_SKIDDOWN|PF_FAULT; // cheeky pflag reuse
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player->pflags |= PF_FAULT;
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S_StartSound(player->mo, sfx_s3k83);
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player->karthud[khud_fault] = 1;
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}
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@ -5859,7 +5859,7 @@ static void P_MovePlayer(player_t *player)
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else
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player->frameangle -= (ANGLE_11hh * speed);
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}
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else if (player->powers[pw_nocontrol] && player->pflags & PF_SKIDDOWN)
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else if (player->powers[pw_nocontrol] && player->pflags & PF_FAULT)
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{
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if (player->mo->state != &states[S_KART_SPIN])
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P_SetPlayerMobjState(player->mo, S_KART_SPIN);
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@ -9047,7 +9047,7 @@ void P_PlayerThink(player_t *player)
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if (player->powers[pw_nocontrol] & ((1<<15)-1) && player->powers[pw_nocontrol] < UINT16_MAX)
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{
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if (!(--player->powers[pw_nocontrol]))
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player->pflags &= ~PF_SKIDDOWN;
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player->pflags &= ~PF_FAULT;
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}
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else
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player->powers[pw_nocontrol] = 0;
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