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Got_AddBot: build party and set playerconsole
Fixes bot's local party being empty (fails assert at G_LeaveParty).
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1 changed files with 4 additions and 1 deletions
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@ -4038,6 +4038,9 @@ static void Got_AddBot(UINT8 **p, INT32 playernum)
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sprintf(player_names[newplayernum], "%s", skins[skinnum].realname);
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sprintf(player_names[newplayernum], "%s", skins[skinnum].realname);
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SetPlayerSkinByNum(newplayernum, skinnum);
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SetPlayerSkinByNum(newplayernum, skinnum);
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playerconsole[newplayernum] = newplayernum;
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G_BuildLocalSplitscreenParty(newplayernum);
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if (netgame)
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if (netgame)
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{
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{
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HU_AddChatText(va("\x82*Bot %d has been added to the game", newplayernum+1), false);
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HU_AddChatText(va("\x82*Bot %d has been added to the game", newplayernum+1), false);
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@ -7108,4 +7111,4 @@ void SendServerNotice(SINT8 target, char *message)
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if (client)
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if (client)
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return;
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return;
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DoSayCommand(message, target + 1, HU_PRIVNOTICE, servernode);
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DoSayCommand(message, target + 1, HU_PRIVNOTICE, servernode);
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}
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}
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