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Rebase fixup
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@ -10232,8 +10232,6 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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}
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S_StartSound(player->mo, sfx_kc33);
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P_StartQuakeFromMobj(7, 50 * player->mo->scale, 2048 * player->mo->scale, player->mo);
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player->bailquake = false;
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}
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// The precise ordering of start-of-level made me want to cut my head off,
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