P_MobjFlip, P_MobjWasRemoved: let mobj be const

This commit is contained in:
James R 2023-08-30 21:08:11 -07:00 committed by toaster
parent 02b6ac0b70
commit 11fee625f5
2 changed files with 4 additions and 4 deletions

View file

@ -263,7 +263,7 @@ void P_RecalcPrecipInSector(sector_t *sector);
void P_PrecipitationEffects(void);
void P_RemoveMobj(mobj_t *th);
boolean P_MobjWasRemoved(mobj_t *th);
boolean P_MobjWasRemoved(const mobj_t *th);
void P_RemoveSavegameMobj(mobj_t *th);
boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state);
boolean P_SetMobjState(mobj_t *mobj, statenum_t state);
@ -313,7 +313,7 @@ mobj_t *P_SPMAngle(mobj_t *source, mobjtype_t type, angle_t angle, UINT8 aimtype
#define P_SpawnPlayerMissile(s,t,f) P_SPMAngle(s,t,s->angle,true,f)
#define P_SpawnNameFinder(s,t) P_SPMAngle(s,t,s->angle,true,0)
void P_ColorTeamMissile(mobj_t *missile, player_t *source);
SINT8 P_MobjFlip(mobj_t *mobj);
SINT8 P_MobjFlip(const mobj_t *mobj);
fixed_t P_GetMobjGravity(mobj_t *mo);
void P_CalcChasePostImg(player_t *player, camera_t *thiscam);

View file

@ -567,7 +567,7 @@ static boolean P_SetPrecipMobjState(precipmobj_t *mobj, statenum_t state)
//
// Special utility to return +1 or -1 depending on mobj's gravity
//
SINT8 P_MobjFlip(mobj_t *mobj)
SINT8 P_MobjFlip(const mobj_t *mobj)
{
if (mobj && mobj->eflags & MFE_VERTICALFLIP)
return -1;
@ -11379,7 +11379,7 @@ void P_RemoveMobj(mobj_t *mobj)
// This does not need to be added to Lua.
// To test it in Lua, check mobj.valid
boolean P_MobjWasRemoved(mobj_t *mobj)
boolean P_MobjWasRemoved(const mobj_t *mobj)
{
if (mobj && mobj->thinker.function.acp1 == (actionf_p1)P_MobjThinker)
return false;